SonuvaBeach
Smash Lord
KK what buttons do you use for nair? I can't get it OoS fast enough. slow fingers >_< I'll likely continue to use Y & A regardless so I don't JC grab, but just curious
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This sounds too good to be true. I need to practice this and see when it's useful as well now.I'm trying to implement it vs Falco so I can buffer FJ away from him and get it out ASAP underneath platforms and then waveland off them to escape his pressure strings. Seems particularly effective vs shine grab attempts, because from some positions you can waveland off and hit him for whiffing the grab.
I don't recommend holding it. It probably makes more sense to flick the c-stick roughly when you're going to come out of shield. So, yeah, you'd have to time it (why do you say 'guess'?). You should know roughly when stun is going to end anyway just because... it's something you should know lol. You have to time most of your shield actions anyway so this shouldn't be an issue.isn't the problem then that you can't react? you have to guess when you will be able to move and release on time, right?
so effectively you just increase the frame window of the action you need to do from 1 to 2 two frames..where if you're wrong you full hop instead, while normally if you're one frame off you just jump late by one frame instead, right?
Wow u destroyed him lolMe vs a local Peach in friendlies. He's not good yet but we're working on it.
It's exactly the same as timing with the jump button. The window isn't any larger. Some people just like to jump OOS with the c-stick. That's it. If there's no direction on the c-stick at the end of the stun, no input goes through because there's no input to go through.ok maybe i'm confused but is the buffer window of the cstick really large or something? i thought that if you just flicked the stick and you were still in stun that it wouldn't actually queue the move. I thought it had to still be held when stun ended for the jump to take place...in which case why not just time the jump out of shield properly?
you make it sound like when you flick C-stick the input there holds for several frames so that even if you have released the Cstick before stun ends you will still jump after the end of stun. is that the case?
I sacrificed myself in order to save the snow princess, the mission was accomplished. Now, to kill the ostrich queen!Wow u destroyed him lol
Yo! =DJethrotex! :D
well said, hahaI sacrificed myself in order to save the snow princess, the mission was accomplished. Now, to kill the ostrich queen!
Yo! =D
give them some credit, you can't buffer a dsmashHolding the c-stick in a direction to make good things happen is more of a Peach thing anyway.
lol. Me toogive them some credit, you can't buffer a dsmash
I like when peach players are mashing the stick down furiously but they can't seem to get the dsmash out. Always amuses me.
This is seriously the hardest part of the MU for me.What's the "standard" way to techchase spacies? Do most of the top players do it purely on reaction? I either guess in place (up-smash) or side (run and boost grab); I can react to either option pretty reliably, but not both options, which makes techchasing into a 50/50 for me. I've been working on techchasing characters like Falcon purely on reaction, but the wakeup shine from spacies scares me since being a little slow can mean a combo for them.
I liked this whole post but wanted to further inquire about this. Why do you say "like you would vs Puff?" What does maximizing distance on your grab vs. Puff do? Does it catch even crouching Puffs or something, because of the hitbox? Or does it just make it harder for Puff to rest you if she is crouching?Countering tech stand shine can be done partially by spacing. Max range your grab like you would vs Puff.
This, basically. If you space your grab during combat then she has to make a ridiculously good reaction to get you with jump > rest. Usually they grab or f-smash you instead. Both of which are manageable.Or does it just make it harder for Puff to rest you if she is crouching?
I tend to hit A too early when slding. Any tricks to delaying the A input?I think Y and A is probably better for SH nairs but I learned everything with X. It doesn't really matter - just do what's comfortable.
Slide from jump to A. Don't tap.
I don't think this should happen unless you're doing the nair too early (and the jump is being therefore eaten by stun and you're left with just the A input, thus producing the shield grab).I mostly grab when I slide my finger from Y to A. It's really annoying.