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How can you link to the first match and not know who started it..?http://www.youtube.com/watch?v=hUu2uvCVtn4
the camping going on in game 3 is hilarious, i'm not sure who starts it though lol
Actually, watching a match featuring Jman and not knowing who started camping is a bit naiveHow can you link to the first match and not know who started it..?
jman forced u off once, then was 2 slow to punish the upb onto stage.How can you link to the first match and not know who started it..?
I actually played him in the tournament for 5th, look in the vids thread.
I think Jmans better overall, but Lucky seems to be a bit more effective against me.
wow i actually feel kinda stupid asking if amsah played jman or not.http://www.youtube.com/watch?v=hUu2uvCVtn4
the camping going on in game 3 is hilarious, i'm not sure who starts it though lol
Jman *****. And quoting Zoso so hopefully my beast sig shows upI liked how people were complaining about shino stalling like it's this new broken tactic.
I'm a Vegan..:embarrassi honestly thought jman was going to **** amsah, i really didn't expect amsah to be so beastly. he ate up the US spacies like they were chicken
I'm sorry, I broke my own rule and instead of trying to entertain (which in this case was playing to win) I sort of gave up against Hbox and played to learn instead..that said, i thought he was going to do a lil better against hbox. i would have loved to see amsah vs mango in g.finals :-D
That's interesting because I always thought Jman was more consistent. Then again, I am from Socal where nothing outside of Mango is ever consistent.lucky is more consistent from what i've seen. Jman flows between and godlike
Fox gets out of it more easily, he can:I got a question about Fox vs Sheik, how well does the Falco specific edgeguard shown here work on Fox? Basically, I want to know if it's at all viable and what a Fox's options are to escape it.
What people don't know is that "instant short hop nair" also covers what "run off double jump nair" is supposed to cover except that the instant nair is safer and covers more options. So basically there's no reason to ever run off double jump nair.2) Kira didn't run off double jump nair. He did a short hop nair, which counters what Falcomist did (instant double jump dair), which in turn counters Sheik's run off double jump nair.
Thanks for clarifying it; useful information. Something I also forgot to mention is that I play PAL and hence Fox can't up+b as far, but I'll figure out how that effects this myself (though I'm guessing you can just do a double jump bair after the nair and hit him regardless?)That's interesting because I always thought Jman was more consistent. Then again, I am from Socal where nothing outside of Mango is ever consistent.
Fox gets out of it more easily, he can:
- stay in his shine and save his double jump, which Falco can do also
- jump all the way back and up B (works better because his up B is longer obv)
- double jump upair close to the stage. You'll have to up B, but sheik won't be able to edgeguard you cause she just got upaired. Both Eggz and SW have done this to me on occasion, but it's high-risk because if you miss.. well you're screwed if Sheik gets to the ledge on time.
- I think in some situations you can double jump really far away and side B onto the stage.. but i think it only works if you were thrown really close to the ledge and not if you were more on the stage before being thrown off.
What people don't know is that "instant short hop nair" also covers what "run off double jump nair" is supposed to cover except that the instant nair is safer and covers more options. So basically there's no reason to ever run off double jump nair.
If you fast fall the instant nair, it hits any side B sweetspots. Then double jump fair, up B back to the ledge. Kills Falco immediately, pretty much guarantees a kill on Fox.
well usually i'm facing towards them.. but that would work in theoryThanks for clarifying it; useful information. Something I also forgot to mention is that I play PAL and hence Fox can't up+b as far, but I'll figure out how that effects this myself (though I'm guessing you can just do a double jump bair after the nair and hit him regardless?)
u_u' oh yeah i forgot about thati do double jump nair to hit people out of their jumps when they try to just jump back sometimes. how does on the stage sh nair cover that?
Every time I play.oh yeah one more thing is that they can airdodge back. but usually they airdodge too late and die. I bet we've all heard this john: "I airdodged!"
It works onhey amsah, im not sure if u want to tell us or not but
how do u do ur double stick DI on falco/fox dsmashes in the vids?
what else does it work against other than falco/fox dsmashes?
Don't go above pichu, use longrange moves like bairs and tilts, use needles, and if it's not necessary to play it safe like this just do random moves and be agressive and win. And pay attention to his techrolls, they're slow but also very short. Try to DI his sidesmash up (I think it's up). His neutral B does 10% while it's in the air, and only 4 I think while on the ground, 10% isn't nothing so watch the damage meter.Lol someone money matched me 3$ with pichu. Its kinda a joke, but I wanna be prepared anyways. What are some things I should watch out agaist crapchu? If I lose, I quit seriously. rofl. I havent ever played that matchup thats why I wanna know.
I just use the control stick..I think you hold down on c-stick and sideways with the control stick. At least for being the move efficient way
(I think)