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SHEIK FRAME DATA
by SuperDoodleMan
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Slice 1
Total: 17
Hit: 2-3
IASA: 16
Window for second slice: 3-25
Second slice begins: 10 (or later)
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Slice 2
Total: 18
Hit: 3-5
IASA: 17
Window for jabs: 2-18
Jabs start: 10
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Jabs
Later...
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F Tilt
Total: 29
Hit: 5-10
IASA: 27
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D Tilt
Total: 29
Hit: 5-8
IASA: 28
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U Tilt
Total: 33
Hit: 5-10, 19-24
IASA: 26
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F Smash
Total: 50
Hit: 12, 27-29
Charge frame: 5
IASA: 46
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U Smash
Total: 47
Hit: 12, 14-16
Charge frame: 10
Head and forearms invincible: 12-16
IASA: 40
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D Smash
Total: 49
Hit: 5-9, 16-19, 22-24
Charge frame: 2
Legs invincible: 5
IASA: 46
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Dash attack
Total: 37
Hit: 6-12
IASA: 36
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N-Air
Total: 48
Hit: 3-30
IASA: 42
Auto cancel: <2 31>
Landlag: 16
L canceled: 8
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U-Air
Total: 39
Hit: 5-20
IASA: 37
Auto cancel: <4 30>
Landlag: 24
L canceled: 12
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B-Air
Total: 37
Hit: 4-19
Auto cancel: <3 25>
Landlag: 16
L canceled: 8
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D-Air
Total: 48
Hit: 15-33
Auto cancel: <2
Landlag: 20
L canceled: 10
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F-Air
Total: 33
Hit: 5-7
Auto cancel: <4 11>
Landlag: 16
L canceled: 8
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Grab
Total: 30
Grab: 7-8
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Running grab
Total: 40
Grab: 8-9
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Needle Storm
Holding 1st needle: 8
Set that frame as 1.
Another needle at 19
Set that as 1 (etc)
Releasing B at frame 1 counts with
new needle.
When you release B…
Needles released at 4, 7, 10, 13, 16,
19
Last frame: 40
When fired from the air…
Needles released at 11, 14, 17, 20,
23, 26
Auto cancels when landed
Last frame: 39
Needles last 30 frames
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Chain
Comes out on 22
Fully extended at 34
Earliest retraction starts on 44
Upon B release…
Pullin hurt: 19-31 (sooner if
swingin)
Last frame: 41
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Transform
Total: 62
Invulnerable: 27-36
First frame of Zelda: 37
(Zelda's Transform is not the same)
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Vanish
Total: 94
Hit: 36-42
Invincible: 18-55
The frame of choosing direction: 35
Landlag: 30
Landfallspeciallag: 4
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Taunt
Total: 100
Hmm!: 23
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Jump
Airborne on frame 4
Air time: 50
Earliest FF hold: 23
Earliest actual FF: 26
FF air time: 37
SH air time: 38
Earliest FF hold: 17
Earliest actual FF: 20
SH FF air time: 27
Air Dodge
Invulnerable 4-29 out of 49
Ground dodge
Invulnerable 2-15 out of 22
Roll
Invulnerable 4-19 out of 31
Landlag: 4
Dash becomes run at frame 8
Turn-jump Threshold: 21
Run turnaround: 21
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FRAME DATA WITH PICTURES
http://www.smashboards.com/showpost.php?p=2076716&postcount=1
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FRAME DATA FOR THROWS
http://www.smashboards.com/showpost.php?p=5896010&postcount=1
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FRAME DATA FOR TECHS AND GET-UPS
http://www.smashboards.com/showpost.php?p=5896012
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