sonictailslink
Smash Journeyman
I guess count me in...i wonder if i have any good videos since i've been doing bad to horrible for the past few months :/
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Hey I was thinking.............we should all make a new community combo video.
Don't spindash except from extremely close range, and side b is the most effective close range option that leads into juggling.KASR was before my time, so I have nothing to say.
I've had 3 hours worth of matches with the local Falco here a couple of days ago, and may have even more tomorrow depending on if I go back to town. The MU is still a pain in the ***, but not as big a headache as it was before. I think I'm beginning to see what constitutes a -2 MU too through this.
Should be fun Saturday then.
Protip: m.facebook.com to load their mobile site, makes FB much faster on Wii.Hell FB on a mediocre Samsung flip phone is a pain to work with. I doubt I want to re-experience FB on Wiinet.
Uhm~... Super late but okay!thats the thing, if you played this game for money, it would be a job you dont like. when other people play the game for the money, its a job they DO like. why is this concept so hard for you to get.
some people just like winning money without having to do something that they dispise, thats why they play video games. some people just like winning and as long as they like the game, theyll use any means they can to win.
you dont like the game, AND you dont win at it, so i really dont see any reason for you to continue playing. thats like volunteering to work at a school for free, when you hate kids.
Stages? Thats better than I did at least. Pretty sure he 2 stocked me or 1 stocked me every game we played. I never took a game though.So, I two-stock Denti first game of our set, or something close to it
Second game, I lose at last stock.
Third game, I get 3-stocked.
Goddamn, I fluctuate, LOL
Unless the Oli is truly good, in which case they'll be expecting a mixup the second time.than dont do it a second time, do something thats going to punish his up smash.
are you really that stupid that you still dont understand how this game, and more specifically, your character, works?
Fsmash spam shouldn't work against Sonic. We can bait it by playing around in the the safe zones of grab and fsmash. We can shield and punish it easily if it's anything other than yellow or purple. Cross-up Bair is amazing against Olimar along with DA OOS and walkgrab. The latter works well if they Fsmash your shield. One of the worst places for Olimar to be against Sonic is in the air and those two can put him there. Granted, you should use DA at a higher percent. Put him in the air, follow his trajectory and shield. It eliminates the only real safe options he has to land which are Fair/Nair and if they are gutsy or dumb, Dair. It leaves airdodge, whistle and B-reversal UpB. We can punish these fairly easily. There is a little gimmick with UpB, if Olimar lands within a certain timeframe, he will have a lagless landing and be able to do whatever he wants.This is what I got out of this convo, someone tell me if it's remotely accurate.
1. Oli Fsmash
2. Sonic ASC
3. Oli Usmash (/pivotgrab?)
4. Sonic don't-release-ASC (spinshot? shield cancel? keep charging? VSDJ?)
5. Oli Fsmash
etc.
Does that look right?
Alternatively...
What if Sonic walks forward and PS's fsmash (I noticed this in the Olimar boards' thread on the MU)? Leaves him open to grab, but iDA/dashgrab *should* punish quickly enough if you don't trip.
1. Oli Fsmash
2. Sonic walk-and-PS-and-punish
3. Oli (pivot?)grab
4. Sonic jump
5. Oli Fsmash (if sonic SH'd it probably hit, if sonic FH'd he might get over, not entirely sure)
If Sonic jumps (and isn't hit by Fsmash), you get a whole new can of worms.
If Sonic jumps away from Oli, Oli might get a free Pikmin throw at best. However, the situation is totally reset. Sonic wants to be in Oli's face as much as possible. Not good (unless Sonic can jump back, spinshot, and not go too far to hit with bair?). Might be possible to jump back and ASC.
If Sonic jumps straight up, he has a couple options. ASC is covered above. HA probably gets usmashed so that doesn't work. Spinshot takes him too far to do much of use but does get him out of there. Just landing probably gets punished. Oli can upB, but this allows Sonic to land safely if he AD's.
If Sonic jumps at Oli...
1. Oli attacks
2. Sonic ADs
3. Oli doesn't attack, punishes lag
4. Sonic attacks
However, I think Oli has a "correct answer", shield to downsmash. Sonic can footstool this but that doesn't help much.
If Sonic jumps OVER Oli:
1. Oli usmash
2. Sonic AD
3. Oli waits and punishes landing lag
4. Sonic bair
Shield to dsmash doesn't work here because of range.
^Under the assumption that usmash goes high enough to hit Sonic.
And... I think that's everything.
I really wish I'd gotten one of those games on replay, but it would have been painful to watch...