Solidix Snike
Smash Rookie
- Joined
- Jun 7, 2008
- Messages
- 17
Jack, I think they were/are taking "not infallible" as "not dominating".
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Snake users (although it seems impractical) have already begun to master their "Wall-of-Manliness."This whole thing illustrates a point VERY well. I think everyone is sick and tired of Brawl supporters pulling the time card. I don't think it's going to have any sort of huge impact, and this is why.
Physics exploits and glitches are two different things. Z- and L-canceling were both intentionally put in, presumably so that aerials weren't so easily punishable. Wavedashing is exploiting the physics engine by doing a very simple thing in an unconventional way. Physics exploits similar to wavedashing and l-canceling in Brawl were what everyone was looking for since February. No one's found anything, but it appears that some people are finding glitches.
The glitch I'm really referring to is the infinite second jump. It is extremely hard to do and apparently not very practical. More things like this will be found as time goes on, but it being practical and useful is highly unlikely.
Yeah, that's what I figured, too. Most of the problems I have on SWF are from misunderstandings... d*mn internets.Jack, I think they were/are taking "not infallible" as "not dominating".
At no point did I say that Brawl had more mindgames. I was just saying people could focus more on that element of the game.I hate when people say this game has more mind games.
How? no ones ever addressed this, option is what makes mind games possible not tech skill.
So please enlighten me how does this game have more mind games.
It's not hard to undrestand. Even without online and tournies. They **** in casual play aswell. In the right hands.Yeah they're pretty much god tier.
Platform-assisted 'Wall-of-Manliness', anyone? That's useful as hell. For Lucario (one of my mains), ISJR is a godsend, as most of his best combo moves are aerials. I'm learning it for that reason alone.SJR and ISJR have incredibly tight timings and as of yet have not found practical applications. May or may not happen.
Hill dashing is interesting, but situational.
Boost up-smash is also interesting, and provides good movement options for several characters.
Fine, forgive me for not knowing that. I didn't really feel like reading 300 pages to find that out. (I don't mean to be sarcastic; I never wanted to argue in the first place. All I wanted was to point out was that people have opinions; and they shouldn't be ignored or insulted if their opinions our different. But since its a lot easier to misunderstand typed messages, everyone attacked me. I only tried to talk to Pink Reaper because he was arguing with a good friend of mine.)That's nice, but you missed the part where everyone explained that what that person said has been repeated almost verbatim at least 1000x here.
I was under the impression that 'The Wall of Manliness' was the name for Snake's ISJR, because he's Snake and his bair is a 'manly Superman Dive'.Why is it we immediately called the ISRJ maneuvers the "Wall of Manliness" anyway? Awesome name but not very descriptive, and applies as much to Lucario as Snake.
By the way, if your interested in Lucario tricks Jack, you might want to check out the "dash pivot cancel."
It's alright. This thread is pretty much *the* argument thread on these boards.Fine, forgive me for not knowing that. I didn't really feel like reading 300 pages to find that out. (I don't mean to be sarcastic; I never wanted to argue in the first place. All I wanted was to point out was that people have opinions; and they shouldn't be ignored or insulted if their opinions our different. But since its a lot easier to misunderstand typed messages, everyone attacked me. I only tried to talk to Pink Reaper because he was arguing with a good friend of mine.)
I was under that impression as well, but in this perticular thread, it was used first in refernece to Lucario.I was under the impression that 'The Wall of Manliness' was the name for Snake's ISJR, because he's Snake and his bair is a 'manly Superman Dive'.
I'm sorry, but you couldn't be more wrong. Inescapable combos? DI.I just don't see how inescapable combos and lame throw combos (u-throw, u-air ZOMG PRO) take more skill than Brawl's system. I also don't see any trend at all in matches I've watched where the lesser player lucks into wins. In fact, with it harder to suicide I'd actually say there less random outcomes. I can see how players who play fox and liked to jump around canceling all lag and unbalancing the game to the point that only a handful of the roster could even hope to compete might feel that brawl offers less by way of glitches to exploit for unfair advantage. But performing six button presses in a second isn't what makes a game fun, or competitive for that matter.
The things people complain about seem just flat out wrong. Throws are useless just because they don't give free combos? Really? It's useless to throw someone off the edge and punish the return now? And some characters can combo out of throws , for example Dedede, and Toon Link.
Does it really take more skill to land a five hit combo on a player who has no hope of fighting back than someone who can respond, or dodge, or do all sort of things other then play the balloon in a game of keep up. Why? Seriously, answer this question. Please. For the love of god answer it. Why?
On top of that the stages are better, the roster is more varied and balanced, COMBOS DO EXIST. Watch some youtube clips back to back and see how big the difference REALLY is in comboing, and chaining together attacks. It's not that different in terms of how control shifts at all. The graphics are better, it supports wifi, and last but certainly not least, it's not half a decade old and played to ****ing death. it's fresh.
So here, I've offered you all sorts of points outside of "stop hating" so respond.
And melee doesn't have character-specific AT's?Brawl does have AT's, at least in my definition of them. They're just character-specific, and this, I believe, will be a great boon to the metagame. If you want me to explain my definition, sorry, but I'm no wordsmith.
First time it was used as a reference (as far as I know) was by Jack Kieser a while back in this thread. I was under the impression it was being applied to Ike, because many consider him to be the manliest character in the game. I don't think Jack Kieser mentioned any specific character when he used the term "Wall of Manliness".I was under that impression as well, but in this perticular thread, it was used first in refernece to Lucario.
Seriously though, a Superman Dive really isn't that manly a thing to do. But that is a trivial thing to argue about. Do you know who coined "Wall of Manliness" in the first place?
Take your own advice and please refrain from talking about Melee. Thanks.By the way, if you are not sure what these techniques are, please look them up before commenting on Brawl ATs. Thank you!
But do you fight for your friends?i am manly
Psh no everyone can doubleshine, DJC, confusion through the floor on battlefield.And melee doesn't have character-specific AT's?
More like Melee > 64 >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Brawl
P.S.: Anyone notice how the Smash series has an odd depth progression? In terms of competitive depth, it goes Melee > 64 > Brawl. At least SSB64 had L-cancelling and 0-death combos.
Same here.I had even before brawl came out decided it was better than melee.But I wanted it to be better so much that it blinded me to the fact that it is worse.I just got so into it that I didn't even really think about whether it was actually better than melee.
Let me tell you something.When I first played brawl I said one thing to myself."I am going to completely ignore melee for a while and get good at brawl"and I did.For about 3 months I've played brawl studied and gotten pretty good at some of the AT's................Until last week........I played melee for the 1st time since brawl came out.
It was unbelieveable!The pace of it,fastfalling,wavedashing,L-canceling the works!It felt so much smoother,sleeker and faster to play than brawl.(It felt really good!)Everything about it just ......works better.
I gave brawl VERY fair chance and it just doesn't compare to the nearly heartstopping epic match after epic match that I get from melee.With melee I could play till the cows came home but with brawl I find myself bored after 10 matches.
I havent touched brawl since then.
Anybody that honestly believe Snake and Metaknight are in a tier of their own needs to actually try playing the game.snake and metaknight are god tier.
This post is amazing. I love seeing new posters that actually add something to these debates, great work.I wish to speak on the subject of Melee vs. Brawl. I don't have any credentials, I'm not ridiculously well known here, and I don't have 2000+ posts, but maybe that's why I have the right to speak on this. I suppose I'd like to say this because I am the average player (although I'm moving closer to doing tournaments as of recently).
Let me begin by saying what I think we have already established:
Melee is more competitive than Brawl. I would even go so far as to say that it is more fun than Brawl (Although that is more subjective).
The thing is about Melee is that from 64 to Melee, in only two years, they added a ridiculous amount to the game. They added airdodging, downthrows, upthrows, spotdodging (I think downsmashes too), forward special, and lightshielding. That's just off the top of my head, and only the things that are immediately recognized from playing the game (Basically I'm excluding wavedashing and the like here).
What did they add from Melee to Brawl (which, by the way, was a span of seven years)? About nothing. They changed airdodges and they added stooljumping. That's all I can think of--and tripping, let's not forget that. Otherwise they just let you grab the ledge from both sides and there isn't much else.
But they took out lightshielding, l-cancelling, non-fastfalled d-airs with the c-stick, and I think the ability to let go of the edge with no DI by hitting the c-stick away from the stage. This I don't even understand. They actually removed some things from Brawl that were in Melee. Even on the simplest level, there are less options in Brawl. That's not me talking about wavedashing or whatever. I'm talking about with just the very basics, the game has less options.
And to go deeper? No combos (almost), no wavedashing (I usually am really annoyed when people mention this one, but I have to admit it. After playing Melee again I do realize that wavedashing allows for just even more options), no DECENT chainthrows (realize that basically all of them are absolutely ridiculous. Need I mention the release grab?), and no directional airdodging. While regular airdodging seems like it would make the game more realistic or whatever, it just detracts from the game. Directional airdodging made your approaches less predictable and added much easier wavelanding than the wavelanding in Brawl (which is basically just doing non-swordplant aerials on slopes. Big whoop). And approach strategies in general are lacking in Brawl (in quantity, quality, and depth).
Melee demands more of the mind. That's not my evaluation at the end of this--I actually feel that my brain is more involved and that I have to THINK more when playing Melee. I like to think, how about you? I don't want to play some mindless game. If it's not challenging mentally, why play? Let me even rephrase that. If it's not stimulating mentally, why play? They're about the same thing, really.
So we've heard the technical side. What about the 'casual players' ? I myself mostly only play among my friends, and let me say: I have a lot more fun with Melee. Because it gets me more involved I flip out more when I lose in ridiculous ways (which is part of the fun) and feel more satisfied when I win (Or when I, even, pull of combos ;p ). The game is just...better. I can still have fun with Brawl every now and then, and might even do a Brawl tournament or two for fun. But, I do have to say, Brawl leaves me dissatisfied and bored.
So, now I wonder, what are we still debating? I don't think there is anyone who can say and prove that Brawl is or ever will be more deep or more competitive than Melee. It's pretty easy to see the game is more fun than Brawl. As I said earlier, I still play the game, but I enjoy it far less than Melee (and this is coming from a guy who not only played solely Brawl for the first few months after it came out, but also didn't even want to go back to Melee even if it were more competitive).
I have more to say, but I think it doesn't even need to be added. Melee is an amazing game, and Brawl is a good game in its own right.
However, Brawl does not have the competitive level, the longevity, or the allure that Melee has retained for the full seven years it has been out.
And with that, I'm out.
I'm confused by this... tournament results show that MK and especially Snake place disproportionately better than the rest of the cast, which would clearly indicate they are in a tier of their own. How would you prove otherwise?Anybody that honestly believe Snake and Metaknight are in a tier of their own needs to actually try playing the game.
Oh please, you think the first 4 months of a game's tournament scene is enough to definitively say that 2 characters are deserving of their own tier? Its definitely enough to say that they are awesome characters, but not nearly enough to place them above the rest. If that were true then Sheik (IIRC) would have been god tier in Melee.I'm confused by this... tournament results show that MK and especially Snake place disproportionately better than the rest of the cast, which would clearly indicate they are in a tier of their own. How would you prove otherwise?
Regardless, if we are talking about current tiers, I'm pretty sure there is a pretty solid argument for them being placed above anyone else. If they get worse over time or are countered somehow (which is not a guarantee or even likely), they will still be top tier characters. And Sheik is still top tier/one of the best characters in the game, so I don't know where you are going with that.Oh please, you think the first 4 months of a game's tournament scene is enough to definitively say that 2 characters are deserving of their own tier? Its definitely enough to say that they are awesome characters, but not nearly enough to place them above the rest. If that were true then Sheik (IIRC) would have been god tier in Melee.
I've said this time and time before, and even in the post above. Snake and MK are amazing, and will probably be in the top 5 characters for the rest of the game's lifespan. But they are NOT in a tier by themselves. They will get worse over time (i.e. learn MK's up-B timing to avoid edgeguards; learn that shielding Snake's Ftilt leaves him open, etc.) but probably won't get substantially worse. Also, they already have clear and demonstrated hard counters to them. To name a couple, ROB owns Snake, and MK is fodder for Snake's up-tilt.Regardless, if we are talking about current tiers, I'm pretty sure there is a pretty solid argument for them being placed above anyone else. If they get worse over time or are countered somehow (which is not a guarantee or even likely), they will still be top tier characters. And Sheik is still top tier/one of the best characters in the game, so I don't know where you are going with that.