After watching such impressive Melee videos over the years and examining them after thinking "how the hell did that guy pull that off??", Brawl videos fail to provoke any interest in me (apart from Snake videos, those are nuts). However, I can point you to videos where camping and projectile spamming are used ad nauseam, and are hard to punish. OverSwarm is one of the best at camping/projectile-spamming with ROB.
The problem with camping/projectile-spamming in Brawl is that if done right, it's extremely hard to retaliate with certain matchups. An example would be ROB vs. Captain Falcon/Ganondorf. Since the latter have no projectiles of their own, their only hope is shielding and/or air dodging. In Melee this problem was more easily handled because powershielding reflected projectiles, but in Brawl it doesn't have this effect.
Yes, I agree that camping/projectile-spamming isn't the only approach, and I recognize that there are many Brawl videos that have virtually no camping in them. However, there are smart people that take advantage of camping and are rewarded for it because of the way Brawl's game mechanics work, and this is one of Brawl's biggest flaws in my opinion. It makes matches uninteresting and repetitive, as well as frustrating if you are on the receiving end of the camping.
I don't see myself as being judgemental of people with late join dates to the forums, but those tend to be the people with the least experience with the Smash Bros. competitive scene and resort to making sweeping generalizations and misinformed opinions. I have an earlier join date, but my post count is very low because I spent the past few years reading and learning through finding information rather than posting mindlessly about something I knew nothing about.
This is the main reason why I have a hard time respecting The Halloween Captain, because he lacks knowledge and experience, while attempting to make points about subjects he is blatantly ignorant of. I'm sure he'll come to be more knowledgeable as he spends more time on the boards, but so far all I've seen from him is posting that is getting him flamed.
Back to the subject at hand, the majority of us that support Melee accept Brawl, and many play Brawl just as much or even more than those that play Brawl exclusively. We don't hate Brawl, we just feel it lacks certain aspects that made Melee the great and enduring game that it is. What I am referring to is NOT advanced techs, as many pro-Brawl people assume. Advanced techs simply added more depth to a game that was already extremely good.
Brawl, on the other hand, was stripped of more than just advanced techs, it diminished the importance of edgeguarding, removed the necessity of learning certain tactics such as sweetspotting your recovery, and gave priority to other strategies that made the game more newcomer-friendly.
While I agree that coreygames may have let his frustration get the best of him, I understand where he's coming from. Being accused of disliking Brawl purely because he lost to a newcomer isn't something I think anyone would like, RolandBeoulve. Melee supporters have many reasons for preferring Melee over Brawl, but we've had to repeat them over and over to Brawl supporters who respond to these points by using the same arguments over and over:
Know-it-all casual
A new player that speaks in definites and assumes a position of logic in a community he doesn't have extended knowledge of; rationalizes things based off of small amounts of information.
Anti-competitive casual
A new player that thinks Brawl shouldn't be a competitive game from the start.
The "Mule"
A player that believes that the game should be played according to Nintendo's childish demographic.
"Melee 2.0"
I don't think I need to say anything else. This is pretty much the only argument they use as support. Sure, Brawl isn't "Melee 2.0", But how much do you expect a successor of a game to change from it's original? Seriously...
"Melee was full of glitches" casual
completely denies all rational though and designates Melee as a glitchy game that requires no skill to operate. The most commonly designated characters in their arguments is Fox/Falco/Marth/Sheik. Most designated technique is the Wavedash and L-cancel.
Competitive supporter/ Comparison
The player that compares Melee's lifespan with Brawl; Expecting history to repeat itself without evidence to support their claims.
The Brawl supporters are a massive conglomerate of people who refuse to acknowledge the faults in the game.
I agree that Melee will become less popular as time goes on, but I can't see Brawl enduring for 7 years as Melee has. This debate over Melee vs. Brawl has gone on for far too long, and those of us who have been arguing since the start of the debate are tired of it. This needs to end and people need to come to an agreement, but the main problem is the influx of new people joining the debate that have little to no experience of how deep Melee can be. I can only hope that this will end soon and both games will be accepted for what they are. Until then, my main points are:
- Melee is a more competitive game than Brawl at this point, but Brawl's competitive scene is only just starting to become established.
- Nobody knows how long either game will last.
- Melee is faster than Brawl, especially with the use of advanced techs.
- Newcomers should be open to Melee, not dismiss it like old news that should be thrown in the trash.
- Brawl has an easier learning curve, and newcomers can join in on the competitive scene much more easily.
- Brawl and Melee are both great games, but they are very different and it is up to players to decide for themselves which they prefer.