D
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Once upon a time in melee, you could enter a tournament with items on low, and only some items like beamswords or shells were allowed. You could play on more stages like jungle japes or corneria, but some of the stages were banned.Even if it's not, even if you're in a real casual mindset that day, it's what the spectators are looking for. And regardless of what umbreon says (I'd like to take this opportunity to share with you an opinion near to my heart, namely, that Umbreon is what happens when rectal polyps gain sentience) you do have an obligation to the guys driving out there and throwing twenty bucks in the pot so that they can be there in person when the legendary matches go down.
The MBR spent a good amount of its energy deciding which items were unfit for competitive play. Eventually, the items were removed a few at a time, until we got rid of them completely. Then, the stages were narrowed down too, from 15, to 13 ("7 golden neutrals" and 6 counterpicks), to 9, to the 6 we have now.
We decided that these things were too obstructive to competitive play. They had the potential to influence the purity of tournament results.
Now, our community has decided that the stream carries more weight than our players do. Our players are not allowed to forfeit or play fun characters because it's not as exciting to stream viewers. In other words, our players are not 100% responsible for their own tournament results.
I would argue that this type of interference is more disruptive to tournament results because at least the items and stages are announced in the rule set prior to the tournament. The influence of the community is never addressed in our tournament rule sets prior to the tournament. Splitting, forfeiting, and playing non-primary characters are never addressed by our rule sets, so our players have no reason to think that there are any outside influences on their tournament results.
This is the problem we are facing after RoM 5. I agree with David that I do not like where the community is heading, because it is easier to resolve a victory through a pokeball on the stage than it is through someone on a stream from a different part of the continent. I understand why he opposes this type of stupidity, and I agree with him fully.
To be clear, I don't necessarily directly support splitting. Rather, I think it is unfeasible to ban it. Even if it is banned, it should be explicitly stated in our rule sets. Even if splitting is banned, let's say you catch a player doing it. How do you punish this player? Prior to the tournament completion, you can seize their winnings. Let's say they're smart and they split after the tournament, what do you do, ban them? I would argue that banning our top players is more disruptive to our tournament results and community than splitting is. I'm more interested in protecting our players from public scrutiny than I am in the witch-hunts that naturally occur after these issues arise. I'm more interested in protecting the players than I am with either allowing or disallowing splitting, it's just that one of these options is much easier than the other.
Regardless of how we approach the problem, we need to explicitly state how the problem should be handled. Things like "soft bans" actually mean "isn't truly banned" when the social stigmas are ignored for whatever reason. To do this, we need to decide who takes priority when we have a conflict between the players and the community. I would prefer the players to have the rights, as they have earned their positions at the top TVs, but apparently I'm in the minority.
edit:
Euphoria, I read your long post twice. You are a better human being than I am. You have earned my total respect for your clarity and sincerity.