@
F8AL: No, I meant Gears of War 3. I mean, it could've been any third person shooter NOT from the RE series, hypothetical or not. Hell, it could be Gears of War 17. Just insert Third Person Shooter X there.
Also, I forgot to respond to your last point on the bottom of page 7: yes, I know Nintendo is targeting casual gamers for money, which is why I'm having a tiffy with them too. :-/.
@
Red Exodus: I'm not sure why people feel like the older RE controls cannot work. Yes, they're old and they're aggravating (especially to those not used to it) but it's part of the game, just like the sound, the lighting, the graphics, the plot, etc. It's part of the piece of art as a whole. A game can very well have ****ty controls as a way to better the game, although it'll be labeled as that type of game.
There's nothing wrong with the 'tank' controls. Pretty much anyone who's played RE4 ended up enjoying the controls (and I, for one, have no problem with RE5's controls). I will _definitely_ admit that pre-RE3, it was difficult to control the character; the ability to turn a full 180 degrees is a most welcome thing in my mind, but that's about as far as they should have gone.
I'm torn on the awkward aiming, actually. Part of me likes it and the other part tells me that it's an antiquated means of control that should definitely have died with the Playstation. I'll refrain from going into my hypocritical thoughts on the matter.
The camera is the main issue I take with you: Resident Evil was made by the camera. The fact that you couldn't easily see what was around the corner was what made it suspenseful. You get a little of that in RE4, but mostly it's less about 'what's over here' and more about 'how the hell do I get outta this?' It's slowly transitioning from survival/horror to action/adventure. Run-n-gun will be the final sign, although the fact that they took out the ability to have a paused menu is a pretty big flag...
trueganon said:
I have never heard of anyone who hasn't heard of RE5. Now thats scary.
I feel more tense playing with a buddy and having to keep up with his movements while those crazy new enemys start bursting through walls and ceilings and seperate us.....I know I got scared afew times when I get grabbed out of nowhere from behind to stare down at the massive ax weilding monstrosity mid-swing in my face.
You misunderstood me, mate. I've heard of RE5, I simply wasn't keeping up with it.
And how do you feel more tense with a partner? I really don't understand. The scary parts of RE arise from the feeling that you're completely alone...if you have someone in the game with you (much less right next to you on the couch) that aspect is gone and all you're left with is a B list horror movie.
And the feeling you've described is not fear, or at least not in the sense of real fear; you've described shock. The same feeling you get when you go to a modern 'horror' movie and they 'scare' you with a loud sound. That's not fear, that's just adrenaline kicking in; it's instincts.
And I did like the demo, which is why I'm torn. I feel like Capcom is *******izing one of it's better IPs and I don't think I want to support it...but I really do wanna know what happens in the RE universe.
:-/