Lesson 2 is great. Maybe later lesson should explain the many possibilities of an unexpected DS. As it has so many uses.
*Situation: DSF is at 180% and sees me waiting in my shield.*
DSF: You really want that Up B huh?
Junk: ...
*goes to do something else*
Good players always expect the DS. They play/space around it. They even bait it so they can hit you with their own death move... but yes DS is really really good if they make a spacing mistake.
so if you are fighting someone like squirtle or ness, who have pretty beefed up throws, what would you do instead of shield? I know squirtle can kill you at less than 150% in most places with his D throw, along with Ness with his B throw. would you throw in some retreating fairs? I am more curious about a quick character like squirtle.
I would not stay on the ground like some others recommend, because that opens up the possibility of being grabbed. All they would need to do is bait a d-tilt and either shield it or just grab you in your lag (or both).
I've only played Typh (Pro PT :D) in one tournament set but what I did was just stayed on the platforms from ~100%. If you're spacing on the platforms for a while their f-air will be stale so it won't be able to kill you.
Don't jump unless he jumps so you can shield immediately on the platforms. If he does happen to hit your shield and your near the edge of a platform immediately u-air as you get knocked off (it will hit him).
If you're on a platform squirtle can only kill you with a fresh f-air, fresh u-air, and sliding u-smash. If you see him jump onto the platform immediately jump or run away so you don't get grabbed.
Retreating sh rising f-air then double jumping to a safe platform is also really good if you get stuck on the bottm.
Ness is kinda different because he also has a super strong aerial (b-air), but it's really slow so you should see it coming.
OHH YOU SEE THAT? JUNK? GET *****
jk
edited so I don't look like I came in here to be an ***.
...? It's no secret that I used to get 3-stocked by everyone :D
See my sig for my current situation.
If I'm correct I think it had something to do recovering far off stage. I could be wrong, but if I'm right I won't spoil it. =b
That's not it at all but IM me... I'm curious as to why you thought that
Added this to the OP Lesson #2:
If you have no idea how to DI... at least hit up (unless its a vertical death move) so you have a much easier time recovering.