Red the Ghost
Smash Ace
I appreciate your work yo>_> I feel appreciated for getting most of the attributes labeled and for staying up until 7 AM doing so...:embarrass
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I appreciate your work yo>_> I feel appreciated for getting most of the attributes labeled and for staying up until 7 AM doing so...:embarrass
I'm so sorry man I somehow forgot to mention the guy with the longest screen name. Can I call you TSONO for short?>_> I feel appreciated for getting most of the attributes labeled and for staying up until 7 AM doing so...:embarrass
i helped figure out attributes and a few commands in melee .dat files, but im dwarfed by the effort put forth by the the people listed aboveWindOwl, Magus, Dantarion, TSON, and I did lots of work on dis. iirc shanus helped too?
and of course SHeLL, Count_Kaiser, and Leafgreen386 did a lot of work in porting these attributes over to Project M.
Spam_arrows, everyone calls him TSON
If you have a Wii, Brawl (Brawl can even be pirated <_<), and an SD card, you have have all the tools necessary to play Project M. Aside from actual Project M, of course.Project M is simply a hack that not everyone has access to.
It isn't a middle finger to anyone. We didn't start Project M out of spite or hatred for anyone or anything, only a passion to recreate the deep, competitive gameplay feel of Melee with more characters & stages in Brawl.I like the intention and drive behind Project M, but to me, it feels like nothing more than a middle finger to those that do play Brawl to begin with
We aren't downplaying the Melee scene at all. In fact, most of us still play Melee extensively when we aren't working away in PSA or playtesting Project M. It does matter that we have a great scene for Melee. It's a testament to the fact that Melee has enriched, deep gameplay, and it's the aspects of Melee that have kept the community so alive even after Brawl's release that we want to recreate in Project M."Let's make Brawl play like Melee in every way possible! Doesn't matter that we've got a hellacious scene for Melee in the first place!"
You're free to do whatever you like, and have whatever opinion you want. I thought basically the same thing before I joined the BR.I'm not trying to flame, but isn't this enough? I'm not sure about anyone else, and I respect all the hard work going into the project, but I'll just stick with my regular Melee, thanks. I'd try it and have fun for sure, but in the end I'd be going back to Melee in no time.
Ganon is quite a beast. He feels great in Project M, btw.Guess that's my two cents. Project M won't hurt Melee's scene. It's only trying to take another jab at Brawl's competitive scene as far as I'm concerned. But oh well, I can be wrong and just be irritated by the neverending cycle of "Brawl sux lol", but there's no place for that here. Have fun, can't wait to give it a shot, hope Ganon looks and plays like he did in Melee...because he's the ****.
Peach *****. Talk to one of the color named guys if you want in.I'm curious as to how Peach will function...if you need some input I'd love to be able to help
I dont think this will be a problem...In any case,
while I'm still not a supporter of the project (just let Brawl ****ing DIE already), I do believe it will introduce people more to the Melee scene, those who weren't familiar with it before... Will it convert them? Maybe one or two. Only problem I see is... why bother playing Melee, when you have the closest Melee likeness in Brawl, WITH added characters and stages? Yeahhh... Only problem I foresee.
good idea the vid is ****!!! It actually looks faster. Is fox going to be faster in this or does he just look fast? wth! idk that video just completely mind ***** me. And Marth looks much better now for some reason.Project M Physics Demonstration
Originally I was going to run a Wavebird to both my Wii (Project M) and Gamecube (Melee) and do a splitscreen view of the same actions, but wd length hasn't been perfected yet, and well my Wii refuses to load codes at the moment. So this'll have to do. Enjoy my random mess-ups because of direct-to-Dazzle playing 8D
Steelia: We're pretty much working toward PSA for Melee.... LOL I think we're giving Melee enough attention![]()
I saw and it *****. I like the fact that some of the other characters look better as well. I'm still not sure what to think about Ganon though. Maybe its just hard seeing the Brawl texture ganon but something about him just seem so weird. The Melee texture version would probably look more normal but idk....Aside from that everything looks beyond great. I hope you guys get tons of matches up with the new physics because I'll likely have build a trailer much sooner then I thought.His running speed is exactly the same as in Melee. Since, you know, it's one of his attributes. Which we ported over from Melee. :/
Marth probably looks better because I have a Melee texture on him. LOL. Additionally, UltiMario remade all of his animations to not suck, so his attacks have the range that Melee Marth's do.
You use a stacksmash involving the Stage Builder feature which forces Brawl to read off your SD card and perform the necessary replacements and codes, all without HBC :D. It'll literally be as simple as downloading the package intended for the stacksmash method onto your SD card, booting up Brawl, and going to Stage Builder (without any custom stages present). Everything should be good to go after that. The accessibility of Brawl hacking is amazing.This has probably been answered a thousand times, but does one have to mod their wii or do anything illegal/very difficult to be able to play this? If so then again it will lose a lot of popularity.
Project M has been very educational. Apparently it wasn't just the gravity and the launch values: it really is easier to DI in Brawl. It has a different DI constant. With everything else from Melee, Fox can DI out of Falco's shine beyond followup range at low percents.Project M Physics Demonstration
Originally I was going to run a Wavebird to both my Wii (Project M) and Gamecube (Melee) and do a splitscreen view of the same actions, but wd length hasn't been perfected yet, and well my Wii refuses to load codes at the moment. So this'll have to do. Enjoy my random mess-ups because of direct-to-Dazzle playing 8D
Steelia: We're pretty much working toward PSA for Melee.... LOL I think we're giving Melee enough attention![]()
its not like that look it upBernstein come on bro
I agree, the game is definitely not finished. I predict a 4 year wait due to having to make 5 more characters, and I feel that some of the characters don't have their full melee playstyle... mainly the 3.0 characters (which if we go by pmbr's history, they usually fix a lot of the issues by the next patch). Amsa still uses lucario because parries don't work like in melee, and Darrel can't play aggressively with samus (I've seen him try it out; he has trouble timing samus's fast-falls) and Hbox is the only person I know who uses olimar. However, at the moment, I currently think that it's better than melee. Sure it isn't complete, and the game isn't fully balanced out, but I think that because all of the characters are more viable than the characters in the F and most of the B rank tier list in melee, it is more fun IMO to me because there is more variety. I can't wait to see what becomes of the game in the next year.I agree with the satanic, fire-type starter Pokemon above me, but I would also like to respond to people that think PM can never compare to melee because Melee is "perfect", often known as the "because melee" mentality here on Smashboards.
Melee IS NOT a perfect game. Many of the characters are considered un-usable in competitive play, which immediately ruins the title of perfect.
And another thing you have to take into account, is the reputation Melee has as a "beautiful accident". I agree with this, because Nintendo did not intend for it to become the diamond fighter I think it is. However, this also means you have to admit, if Nintendo HAD created the game to be what it is today, couldn't it have been better?
Project M not only fills the void created by the release of brawl for me, it does a wonderful job of answering the question above. Yes, it could have been better. I don't consider ProjectM a better game than melee, but I do believe it has the potential to be. A game created by people that love melee for what it's become, in an attempt to finish the job, is an awesome idea to me.
I'll also admit that Project melee doesn't feel finished to me, and that there are several things I just generally like more about melee (mainly a lot of the things kept from brawl). I'm really hoping PM doesn't take the Brawl- route and begin trying to see what crazy things they can get the characters to do (Lucario is as close as that gets, IMO). However, I also feel that in a sense, thanks to Melee's competitive scene, this is primarily what happened with Fox. I'm referring to mechanics that can give the character a significant combat advantage over their opponent with little to no downside (Lucario's On-hit-cancels and Fox's shine).
The more I type, the more I feel people wouldn't want to hear how I feel, so I'll leave it here. Stay classy, and I recommend any strictly melee players to give PM a real chance. Because, melee skills transfer perfectly into PM, but not the other way around.