Variety doesn't trump depth. I'm not saying PM is not as deep as melee, but "it has more characters that are viable" does not make it a better game. For all you know, the game could slowly evolve to render over half the cast useless. How will it be fixed if that happens? Patches? Then you get a constantly imbalanced game like LoL where you only get to use a strong strategy for a month or two after its use in a major tournament. No one goes to figure out how to beat it, and so the game stays shallow.I agree, the game is definitely not finished. I predict a 4 year wait due to having to make 5 more characters, and I feel that some of the characters don't have their full melee playstyle... mainly the 3.0 characters (which if we go by pmbr's history, they usually fix a lot of the issues by the next patch). Amsa still uses lucario because parries don't work like in melee, and Darrel can't play aggressively with samus (I've seen him try it out; he has trouble timing samus's fast-falls) and Hbox is the only person I know who uses olimar. However, at the moment, I currently think that it's better than melee. Sure it isn't complete, and the game isn't fully balanced out, but I think that because all of the characters are more viable than the characters in the F and most of the B rank tier list in melee, it is more fun IMO to me because there is more variety. I can't wait to see what becomes of the game in the next year.
I'm not saying this will happen, but "more viable characters" and "more variety" are not enough to make it better.
EDIT:
Reread what you wrote and noticed "it is more fun IMO to me". My bad if I sounded rude or anything lol. This is just my opinion, so read it as such.
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