That was done a while ago, Orca. It's still being discussed whether it will be changed, though. I mean, I'm fairly sure it will be changed. But the extent of which has not been decided. Essentially it's an argument about whether reverse edge grabbing enhances or inhibits the edgeguarding game, I think.
Nice! Obviously the snap distance MUST be changed, but by how much, as you've put it, is the tricky part. What about a Melee snap range? I'm sure you guys have thought of this already, however, is such a range too tiny?
As for reversed grabbing... I tend ti like it. I hate the idea of dying just because I was facing the wrong way. It seems gimmicky to me. Imho, it's the one thing Brawl got right. I'm actually a bit confused about how direction is determined during some up+Bs. For example, I play Falco, if I recovered from beneath FD, rising diagonally to the right towards the right most ledge, which way would I be facing? Would I be facing to the right because that's the direction I sent my up+B? That's the part of taking out reverse grabbing that bothers me... I feel like you'd end up dying for stupid reasons, for get trying to edge guard. I think reducing the snap size to that of Melee's should be enough.
On a related note, I think tether characters are going to be much more beastly in P:M as their super fast auto-sweetspotting of ledges will make it that much easier for them to gimp the opposition. This could be different if it's discovered how to make tethers grab the stage like in Melee, but who knows if that will ever happen.
oh... and I've yet to have my question answered. Has Sheik's Uair been restored to its Melee self? Because it's garbage in Brawl+ by comparison. I think at the loss of her tether, that the buffing of her Fair (I already know the Fair was buffed) and Uair would be just.