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What he saidI think CGs should be like they were in Melee.
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What he saidI think CGs should be like they were in Melee.
@Meteor Canceling: It is controlled by a bit variable. I know where its all located, but it has a lot of unknowns in it so it's more of a guess and check process a bit.Light shielding definitely sounds hard. There's probably ways to work around Crouch Canceling though. Something will eventually come up.
What do you have in mind for Meteor Canceling though? I don't know how to code and such but I understand how it works. I remember you said that there aren't any codes within the game that implies a "spike". So, from my assumption, are you gonna make anything that sends you lower than the horizontal axis Meteor Cancelable? Well, maybe more specific. Something in range of the degree you're being launched off to. Dunno if I'm making any sense here lol.
Power Shielding with reflecting properties sounds simple.
everybody could in melee. It kept them from dominating the game though.I bet Sonic and Olimar can CG Spacies.
Marth's chaingrab should stay because it literally only worked on 2 characters (both of which got out after 30% or so with proper DI and shining/jumping out). His F-throw chaingrab is not a true chaingrab on any character at any percent if you DI away+down (you can easily buffer a roll or spotdodge, or even attack Marth if you've got a fast enough attack that will hit him through his grab range).This is an interesting point that may not have been publicly discussed yet. What will become of CG's like Marios, Marths, Ganons, Fox, and Sheik?
A nice option would be to have the grabs CG for like 20% on certain characters in situational percentage ranges. After that, it would just set up for a combo with predicted DI and reaction. would be a nice change from some of the obnoxious CG's in Melee.
I would agree with this. Melee was very huge on grabs but having a slow throw animation kind of ruins it for some characters (Charizard would be very interesting if he had throw animations as fast as Marth). Speeding it up just makes the game have more of a melee'esque feel to it. It'd be fast paced leading to early deaths, unless you can DI right - what everyone wanted.I have a question about throws in general though. Would it be acceptable to speed up certain throw animations to make them harder to DI on reaction? That in itself can make a character have better throw "followups." Worked for Marth. All his throws are too fast to DI on reaction alone, (or even tech in some cases), which allowed for him to get followups on throws more often (because DIing them correctly was essentially a guess). Some brawl characters have throws that could easily emulate this if they were simply faster. For example, Charizard's b-throw and f-throw could be used as a DI mixup if they were both a little faster (okay, f-throw would have to be A LOT faster <_<).
Maybe that's just not the way we want to go with throws, but I think it's an interesting idea for adding small, skill based buffs to characters
You'll like his Melee nAir better.I wish G&W would keep his fishbowl in this somehow, it was such a fantastic move..
I wish G&W would keep his fishbowl in this somehow, it was such a fantastic move..
While I definitely like the melee Nair better, I really really miss his parachute recovery. He's going to be **** tier again.You'll like his Melee nAir better.
Trust me, he's not. Right now he is insanely good.While I definitely like the melee Nair better, I really really miss his parachute recovery. He's going to be **** tier again.
I already like his melee nAir, but I wish the fishbowl was still in the game somehow.You'll like his Melee nAir better.
Really? Did you increase the amount of horizontal movement or something?Trust me, he's not. Right now he is insanely good.
You gotta understand, G&W wasn't bad in Melee because of his recovery or his offensive ability, he was bad because A)his shield was ****ty, B) He couldn't L-cancel all of his aerials, C) He was light as **** and his ****ty shield didn't help that, and D) His techrolls and rolls were horrible.Really? Did you increase the amount of horizontal movement or something?
1 + 2. Seeing as this is bringing back Melee and Sheik and G&W are Melee characters, that should be your answer about the dAir. Same answer about JC grab.Is shiek and G&W going to have Brawl's mega fastfalled dair or are you going to changed it back to melee's?
Are you going to bring JC grabs back?
Is Peach's whorenado going to be buffed?
Are we going to keep the reverse shield grab?
Is the down+tilt going to slowly bring the character slightly forward while spamming it?(like with MK,Marth, Snake, Sonic, etc.)
Are we keeping swimming, wall stcking(diddy, lucario, shiek, squirrel...) and crawling?
Are you bringing CC back? or are you going to stick to the tripping if you DI down?
I probably played G&W a few times in the many years I've played Melee (its most likely in the single digits). What do you mean you can't L-cancel all his aerials? Which one, specifically?He couldn't L-cancel all of his aerials.
He couldn't actually L-cancel Nair / Uair / Bair. This has been fixed for P:M1 + 2. Seeing as this is bringing back Melee and Sheik and G&W are Melee characters, that should be your answer about the dAir. Same answer about JC grab.
5. Don't know about the moving dTilts.
6. Don't know about swimming and wall sticking. I'm sure they're keeping crawling. Bowser Crawling seems utterly useless for competitive play though lol.
I probably played G&W a few times in the many years I've played Melee (its most likely in the single digits). What do you mean you can't L-cancel all his aerials? Which one, specifically?
Auto-fastfall is being removed from all moves that have it (I think just G&W, Sheik, and Sonic's dairs)Is shiek and G&W going to have Brawl's mega fastfalled dair or are you going to changed it back to melee's?
They're already back.Are you going to bring JC grabs back?
Yes.Is Peach's whorenado going to be buffed?
The what?Are we going to keep the reverse shield grab?
No. It's already been removed.Is the down+tilt going to slowly bring the character slightly forward while spamming it?(like with MK,Marth, Snake, Sonic, etc.)
Yes.Are we keeping swimming, wall stcking(diddy, lucario, shiek, squirrel...) and crawling?
Crouch canceling will be re-implemented.Are you bringing CC back? or are you going to stick to the tripping if you DI down?
This has already been fixed in Brawl+.Also, sometimes I've noticed that when you get grabbed while recovering(b4 landing) and get thrown out, you have no mid-air jump, please fix this, on melee you gaind your 2nd jump back.
lol really? I don't play Bowser at all.. well, maybe a few times (less than the amount of times I played G&W on Melee). Was this in since vBrawl or added in for Brawl+?And you've never played with Boozer's super armor crawl, I see. Most definitely useful in competitive play.
You forgot ZSS. And I think he means a RAR'd shield grab (he asked about reverse shield grab)? Not sure though.Auto-fastfall is being removed from all moves that have it (I think just G&W, Sheik, and Sonic's dairs)
They fixed most of those things in Brawl and you're right, I was making it seem like his recovery was his only hindrance. I just hate to see his better recovery replaced with the lesser one.You gotta understand, G&W wasn't bad in Melee because of his recovery or his offensive ability, he was bad because A)his shield was ****ty, B) He couldn't L-cancel all of his aerials, C) He was light as **** and his ****ty shield didn't help that, and D) His techrolls and rolls were horrible.
His defense made him bad.
I played it at DD's place ; _ ; I was so disappoint. And it threw me off cause we had just been playing B+..I'm begging you? xD
Who said they're going to remove his recovery?
And I just tried it out.. wow. Is that SA Crawling Bowser has seem broken for PM. Is that gonna be taken out too? We're working on CC so I'm assuming its gonna be taken out.Rikana, SA crawl was added in B+.
I'm almost positive I recall seeing Bad Guy use crouch to eat a get-up attack and punish with F-smash. Absolutely glorious.