NAMQ_DrunkeNFeasT
Smash Journeyman
Please Quote me and let me know if this will be done or not.
Will this be considered or this will not be even done:
- Character Hitbox changes such as damage, trajectory, KBG and BKB will be changed?
- Character Structure, like, Flexibility will be changed aswell?
*Note* I'm talking about how characters stretchs on each animation, in comparison to melee > brawl
I would like to see the characters fight the same so we can see, if with brawl mechanics low tiers can fight High/top tiers with better hopes
Like this example:
Bowser F-Tilt in melee has low range, but looking at brawls here's like a difference
Melee's range
--------00
----<<00
--<<<000==OC
----<<00
------000
Brawl's Range
--------00
----<<00
--<<<000===<OC
----<<00
------000
sorry for the weird... looking... interpretation... >_> I could find animation images for brawl's Ftilt or even melee's
but, you can see he stretchs alot more in brawl and in melee he doesn't
I main bowser in any game, and in melee, bowser has a hard time with Sheik, FOx, Marth, Falco (all the Top/High tiers)
and I will like to see changes like this in too
and plz, release the first version... ala melee, plz, everything just as melee KB related stuff, gravity and all the other stuff, then after 6 months or a year of testing, bring up a balance...
all this... can help many enjoy This Project
if the project doesn't feel like melee (I agree, with the HAD, I agree with the new GlideToss in the air and everything, but I just want the melee cast to feel the same as melee)
if this is considered then I will enjoy it nd love it, and the I can play melee and melee 2.0 and maintain a lil bit of melee for melee 2.0 so I can move from melee to melee 2.0 with easy
I do know melee game mechanics and brawls are different, and that it will be easier than melee to play, but, I do want them at the first beta or first Version of Project M to feel like melee
all my thx if you respond to this post
EDIT*
Falco is staying with he's Fair, and it will work the same? idk, anyways I'm not a falco main
about ganondorf:
- he will keep he's Dair, or use like in melee C.Falcon's Dair?
- he will have he's side B of melee... I liked it better than brawls... it could juggle fox and falco if they didn't crouch canceled
- he's Up B as melee's not be able to punch people out
- jab like in melee, as fast an low ranged, (he's Fthrow uses a similar animation to melee's jab) or can even swap he's Fthrow with falcon's and the use he's Fthow for the Jab
Will this be considered or this will not be even done:
- Character Hitbox changes such as damage, trajectory, KBG and BKB will be changed?
- Character Structure, like, Flexibility will be changed aswell?
*Note* I'm talking about how characters stretchs on each animation, in comparison to melee > brawl
I would like to see the characters fight the same so we can see, if with brawl mechanics low tiers can fight High/top tiers with better hopes
Like this example:
Bowser F-Tilt in melee has low range, but looking at brawls here's like a difference
Melee's range
--------00
----<<00
--<<<000==OC
----<<00
------000
Brawl's Range
--------00
----<<00
--<<<000===<OC
----<<00
------000
sorry for the weird... looking... interpretation... >_> I could find animation images for brawl's Ftilt or even melee's
but, you can see he stretchs alot more in brawl and in melee he doesn't
I main bowser in any game, and in melee, bowser has a hard time with Sheik, FOx, Marth, Falco (all the Top/High tiers)
and I will like to see changes like this in too
and plz, release the first version... ala melee, plz, everything just as melee KB related stuff, gravity and all the other stuff, then after 6 months or a year of testing, bring up a balance...
all this... can help many enjoy This Project
if the project doesn't feel like melee (I agree, with the HAD, I agree with the new GlideToss in the air and everything, but I just want the melee cast to feel the same as melee)
if this is considered then I will enjoy it nd love it, and the I can play melee and melee 2.0 and maintain a lil bit of melee for melee 2.0 so I can move from melee to melee 2.0 with easy
I do know melee game mechanics and brawls are different, and that it will be easier than melee to play, but, I do want them at the first beta or first Version of Project M to feel like melee
all my thx if you respond to this post
EDIT*
Falco is staying with he's Fair, and it will work the same? idk, anyways I'm not a falco main

about ganondorf:
- he will keep he's Dair, or use like in melee C.Falcon's Dair?
- he will have he's side B of melee... I liked it better than brawls... it could juggle fox and falco if they didn't crouch canceled
- he's Up B as melee's not be able to punch people out
- jab like in melee, as fast an low ranged, (he's Fthrow uses a similar animation to melee's jab) or can even swap he's Fthrow with falcon's and the use he's Fthow for the Jab