I read the page, I haven't played it yet (I will once more characters are released), but there are a few things I didn't like while reading.
Before you go bashing what I am about to say, all I ask is that you read my post in it's entirety, it won't be very long.
It has to do with reimplementing Stale Moves.
I know that's a big red flag in your heads, but please read on before you respond.
I say we keep Stale Moves in Project:M, but implement it differently than Nintendo did. Here is what I propose with it.
- Stale Moves affects all moves equally, that means every character's moves is affected in the same way, by the same amount, every time. No exponential decrements in move performance.
-Only the % dealt and the hitstun will be affected notably, KB is affected very minimally. All these attributes are changed by fixed amounts.
-Stale Moves only activates when the same move is used and connected consecutively. Once you whiff a move, Stale Moves resets for that move, bringing it back to full performance. Every time.
-Moves involving items (such as the Home Run Bat) are not affected by Stale Moves, just as before.
-Stale Moves resets for a character as soon as they are KO'd during a match.
I know that nobody likes Stale Moves, but that is what I suggest for it.
I think Project:M will be nice, but if people want it to be what some herald it as (I.E. "The sequel that should've been.") I think it should keep some of it's Brawl features.