Revven
FrankerZ
We... just didn't change counter truth be told lol...Maybe you couldn't get past the hard coded constant of counter???
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We... just didn't change counter truth be told lol...Maybe you couldn't get past the hard coded constant of counter???
Starter in doubles, counter-pick in singles. In singles characters like Fox and Falco could camp slower characters like Peach and Ganondorf hard, but it would be fine in the majority of match-ups.For those who didn't know what the sse stage was:
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I agree with this, you should include it.Then why not just include it and ban Luigis Mansion anyway? It's -arguably- bannable under the premise that it creates an environment for faster characters to run away. Then at least we have a more enjoyable stage to play on.
How many neutral/counterpick stages are you looking to aim for?
Are you an Ice Climbers main? No? Then I WDOoS more frequently than you ;Palright
I happen to use WD OoS a lot in melee, so it probably annoys me more than most.
Hopefully you guys will hit some sort of breakthrough.
It seems like brawl code has "dumbed down" the game to the point where it makes it more difficult for you guys to "fix" things.![]()
IIRC, Strong_Bad was complaining about balance issues.Nobody ever said that the Lucas glitch was being removed for balancing issues. I believe this was clarified at least 5 times before this, and it's saddening to have to mention it a 6th.
The reason it's being taken out is because it was never intended to be there in the first place. It has nothing to do with how good it may be or how good Lucas may be or will become with it.
The Brawl ATs on the other hand are intended by the developers to be in the game.
LACK-LUSTERRECOVERYWUTGiven that he was considered a solid character in Melee only foiled by his lackluster recovery and inability to cancel a few of his aerials (and his DSmash's inconsistency), the return of the Parachute Nair, his powerful Smashes, and being able to act out of his recovery significantly boost him.
He sounds like an awesome character.
that video was off in every means. he was comparing the images of a widescreen to a not widescreen lol. The stages match identically, haracter sizes are damn close, and physics are direct ports!That video looked to me like everything in brawl is thin compared to melee. Thats probably why the game feels off to me since I am so use to melee. When I play Falcon and marth I expect them to go farther when I jump like in Melee but since Melee is stretched they don't feel like they are going to the same spot.
It would be really nice to know if you guys are planning on fixing this, it would make a world of difference!
I'm not sure about that. Everyone I have played with says their character feels too heavy compared to melee. The best reasoning I can think of is that the game does indeed feel less stretched and when they jump they are going the same distance but think they are not. When I played as Shiek I tried to jump and forward air and ended up nowhere near where I thought I would be. Basically the camera gives the illusion that you are going a lot less far than you are.that video was off in every means. he was comparing the images of a widescreen to a not widescreen lol. The stages match identically, haracter sizes are damn close, and physics are direct ports!
Brawl has an option to run widescreen. The easiest indicator is how close the battle portraits in a match are from the edges of the screen. Close to the screen means standard, clustered towards the middle means widescreen.I play Melee on widescreen, I think brawl is auto set for widescreen isn't it?
Starter in doubles, counter-pick in singles. In singles characters like Fox and Falco could camp slower characters like Peach and Ganondorf hard, but it would be fine in the majority of match-ups.
Are you an Ice Climbers main? No? Then I WDOoS more frequently than you ;P
Doesn't bother me though, I let go of the button and then press it again, rather than using two buttons.
Whenever I play Melee on my wii it automatically sets it to widescreen. Sometimes when I watch videos online I can tell the difference.Brawl has an option to run widescreen. The easiest indicator is how close the battle portraits in a match are from the edges of the screen. Close to the screen means standard, clustered towards the middle means widescreen.
Also, I haven't played Melee in quite a while but I'm pretty sure it doesn't support widescreen. Correct me if I'm wrong though.
Youtube has a feature where the person can place a tag in their tags that makes the video stretch to be widescreen... which isn't exactly making the game truly widescreen.I'm going to check in a bit if I am playing Brawl on widescreen, even though I'm sure its already on some form of widescreen. If anything though, the video comparison actually looked as if they were both widescreen as the brawl videos were actually more wide.. less black bar on the side.
No, it is defaulted to 4:3. You have to change it yourself in the options. Which is funny because when you change it to widescreen it looks like the game was built on that and they just shoved in 4:3 for people who would still be using SDTVs.I play Melee on widescreen, I think brawl is auto set for widescreen isn't it?
oh, I have been playing melee for so long I must have made the change years ago. Still, there is a huge difference between the games. Widescreen Melee and Widescreen PM do seem to have a difference in that department. I would like to see some Legit comparisonsYoutube has a feature where the person can place a tag in their tags that makes the video stretch to be widescreen... which isn't exactly making the game truly widescreen.
No, it is defaulted to 4:3. You have to change it yourself in the options. Which is funny because when you change it to widescreen it looks like the game was built on that and they just shoved in 4:3 for people who would still be using SDTVs.
Well I agree they are the same size, just that the camera is not stretching the models like Melees does. It's just a visual illusion that the stages are small. When you die in Melee you feel like you fly a lot farther off the stage, people I played with think the side boundaries are really small.Uh, this post pretty much proves they're exactly the same size.
I use one button to WD OOS and I can do it just fine (and I have average tech skill at best). Maybe it doesn't feel exactly like Melee, but give it some time and it will become natural for you.I only use 1 button as well actually.
have you actually tried it? Because I don't think you have the demo cuz PAL.
If you havn't tried it yet, I would hold off on judgement, because it is worse than I expected.
http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_supportMelee supports 480p like most GCN games, but I've never seen a game on the GameCube that supports widescreen.
Indeed, Melee does support progressive scan, but not widescreen.Melee supports 480p like most GCN games, but I've never seen a game on the GameCube that supports widescreen.
K that settles it. The TV is stretching Melee into 16:9, making everything appear wider.
I assume on youtube? Can I get a link to your youtube channel?Uploading some Link foootage.. Pretty good stuff.