And he couldn't do that before?Is Meta Knight's new jump here to stay? I don't think its that big of an issue, but he could just hover next to edges and be a gimp pro.
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And he couldn't do that before?Is Meta Knight's new jump here to stay? I don't think its that big of an issue, but he could just hover next to edges and be a gimp pro.
Yes, he could, but I think it requires even far less timing now since his jumps have nearly no height. He can literally hover there parallel to an edge rapidly jumping and just lean into the ledge when deemed appropriate.And he couldn't do that before?
Lol, with people WDing off the edge, it doesn't make that much of a difference, especially when MK can just actually go off-stage, murder you, then come back. Stuff like this isn't really a problem. Peach can do the same maneuver but better with her float, its more of an extra tool than anything game-breaking.Yes, he could, but I think it requires even far less timing now since his jumps have nearly no height. He can literally hover there parallel to an edge rapidly jumping and just lean into the ledge when deemed appropriate.
Oh wait, i ****** up. I think I meant edgehog, not gimp. lol
From what I saw in a stream a few days ago, Lucas's FK fire was a frost version with a different angle, could've just been a texture though, but I don't think it was.From what I understand Indi Pokes do NOT have down b's, thats a pokemon trainer move, so I don't think they will, but who knows. BTW I knew Lucas B was channging, but i did not know his side B was, enlighten me with details
uh....what you talkin bout falco? I said that Perfect balance would be impossible in my post. To get anything close would take YEARS.....at least that is what I meant to say. adding Some balance. basically what I meant when I said Do what you can. It seems like we are on the same page.......from where I'm sitting anywaysUm... they're not striving for "perfect balance" (which is actually not very achievable at all) just SOME balance.
I kind of see your preference... but being able to pick your buffer is a good thing. It gives players more to expiriment with, and the higher it is the more easily you can perform certain techniques (A lot more players will be WDing with buffer options)i'm assuming they're leaving it as it is in Brawl+......although personally i would like to see a set number
Do tell...sonic just got the craziest most awesome buff in history.
It also makes homing attack good.
DUN DUN DUNNNNN
I'll tell you from experience that the whole buffer making things easier was NOT the case at least with high tech skill level chars like spacies. The only thing I think it would help or make easier is putting out more than one aerial such as marths double fair or YTLs double bair etcI kind of see your preference... but being able to pick your buffer is a good thing. It gives players more to expiriment with, and the higher it is the more easily you can perform certain techniques (A lot more players will be WDing with buffer options)
However, its a double edged sword, more buffer=more delay, more delay=less character control. Thats why most people don't tread past 30-40% if they use buffer
Really? At the very least I'd think it would have made short hops even easier to do.I'll tell you from experience that the whole buffer making things easier was NOT the case at least with high tech skill level chars like spacies. The only thing I think it would help or make easier is putting out more than one aerial such as marths double fair or YTLs double bair etc
How would it make short hoping easier?Really? At the very least I'd think it would have made short hops even easier to do.
Buffering a shine is about the only helpful thing I can see for spacies... but 4 me it did A LOT more harm than good. But maybe its just me. I just know that trying to shine out of my dash or doing other things that involved shining and techskill often led me to side-b off the stage. But when I set it to 0 I played perfectly.^^That actually isn't affected by buffer, since shorthopping is only letting go of the jump button before the last frame of your character's jump. Though technically you could've buffered the jump after another action which would lead to shorthopping, but it's not a big deal.
What's more concerning is buffering things that are more about timing than execution speed, like Jigglypuff buffering in frame perfect upthrow rests (which when done right continues to combo to until 105% on Fox! http://www.youtube.com/watch?v=ovsMcfsKeyA), or Fox buffering a shine after a spotdodge.
Still not THAT big a deal though.
I don't think it will kill the fun of the learning curve, its just changing the pace of it. Players who use buffer will typically want to work down to 0, because 0 buffer gives you the most control of your character.i understand why some people prefer optional buffer, because it can help characters and make some things easier
but i think it kills the fun of the learning curve.....it's fun having to practice with your character to get a timing down, i believe that's one of the reasons Melee is still played till this day, because people are STILL trying to perfect fox's timings. in Brawl you can just pick up any character and do good
i miss having to work to be able to play a character
EDIT: i believe i have a strong point here.....i reconsider you guys give it some thought before shutting me down
That's a gross exaggeration. You can't pick up any character and be good. Some like Metaknight are possible, but you still get beaten by decent people unless you yourself are already a smart player.i understand why some people prefer optional buffer, because it can help characters and make some things easier
but i think it kills the fun of the learning curve.....it's fun having to practice with your character to get a timing down, i believe that's one of the reasons Melee is still played till this day, because people are STILL trying to perfect fox's timings. in Brawl you can just pick up any character and do good
i miss having to work to be able to play a character
EDIT: i believe i have a strong point here.....i reconsider you guys give it some thought before shutting me down
Here's the mp3: http://www.newgrounds.com/audio/listen/244945Totally off topic, but does anyone happen to have the BRSTM for the new Fox vs. Falcon video? The Battle with Magus? The one on the Brawl Custom Music Hub thread isn't the same one -_-
No, it will not kill the fun of the learning curve. At all. Literally. Just don't use buffer if you want to experience those aspects more. Buffer is optional.i understand why some people prefer optional buffer, because it can help characters and make some things easier
but i think it kills the fun of the learning curve.....it's fun having to practice with your character to get a timing down, i believe that's one of the reasons Melee is still played till this day, because people are STILL trying to perfect fox's timings. in Brawl you can just pick up any character and do good
i miss having to work to be able to play a character
EDIT: i believe i have a strong point here.....i reconsider you guys give it some thought before shutting me down
Oh no no no. Sorry if I sounded like I was accusing you of anything at all. I simply stated my opinion in response, then opted to try to drop the debate, though the latter was completely unrelated to your post.notice i'm never the one to bring up these "re-cycled" issues, but everytime someone does, i'm going to state my opinion
not saying anything would just build up some kind of guilt inside me at the end of the project .....so sorry for speaking my mind