Shadic
Alakadoof?
Didn't start it, just perfected it.
Man, our secret character is pretty awesome. I can't wait until we polish 'em up.
Man, our secret character is pretty awesome. I can't wait until we polish 'em up.
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I cant wait until you just tell us =pDidn't start it, just perfected it.
Man, our secret character is pretty awesome. I can't wait until we polish 'em up.
Naa the question mark is Masterhand obviously.Who is this secret character the one with the ? box on the official site?
All on the same character.like, different character work or everyone is working with just one character? Has shell implemented that Mario FSmash he talked about a while back? I would really like to see that
LOL MH doesn't have a chance if they didn't prevent freezes like he did in Melee.Naa the question mark is Masterhand obviously.
The best melee veteran of all.
thanks for answering my actual question -_-I was the first one to facepalm at people confusing air control with DI....
Lol... You jusr reiterated an idea I posted in smashmods forums, XD.LOL MH doesn't have a chance if they didn't prevent freezes like he did in Melee.
How about Pit's Up B be something like Pit pulling out his angel ring and raises his hand above him and the propulsion from the angel ring is what gives him upwards momentum?
Might as well use that External Graphic Effect for something.
Hitboxes could be like a mix of his Old Forward B and Tink's spin attack.
Yay, thats great.Hang on. I haven't talked about how much I love PM in a while.
Well I do.
yay
im guessing olimar since thats the only character to require such a large number of programmersAll on the same character.
Its not a bad idea but then you'll have the anti-clone crowd to deal with.Hey, for Pit's Up-B how about something similar to Dolphin Slash, no invincibility, with the strong hit at the end?
This this could be a good UpB from the way it sounds.LOL MH doesn't have a chance if they didn't prevent freezes like he did in Melee.
How about Pit's Up B be something like Pit pulling out his angel ring and raises his hand above him and the propulsion from the angel ring is what gives him upwards momentum?
Might as well use that External Graphic Effect for something.
Hitboxes could be like a mix of his Old Forward B and Tink's spin attack.
What the hell is shuttle loop?Just give pit shuttle loop lol
momentum fixes on fox and falco's up and side B'sI believe Captain Falcon's Falcon Dive is getting the change to its startup where it works like in Melee. Lucas is getting a fix to his air dodge cancel into specials (aka, you won't be able to do that anymore) and Marth is getting a fix to his Up B so that he doesn't do that weird slide across the stage when trying to reach the ledge.
Might be a few other things, but I do remember these.
I felt some weirdness that I could not pinpoint between Melee Fox and P:M Fox. Might be that.momentum fixes on fox and falco's up and side B's
Were any of these matches saved and/or recorded? Could you say what characters they used?Project M :
1. Sil (L in WF [2-3], W in GF 1 [3-2], L in GF 2 [2-3])
2. Juu
3. Blue Rogue [W 2-0 LF]
4. Links24 [W 2-1 WSF]
5. blade
5. Smile
7. Jiffy
7. Kregins
9. Solecalibur
9. Raph Cecil
9. fatty
9. Blindman
13. Hunky
----
Just a $1 event and I can't beat Marth urgh. Ironically, I came back from a 2-0 deficit and then lost a 2-0 lead in both sets of GF. I also won once or twice with Zelda.
Shine's range is 100% identical to Melee. There isn't even an animation that could potentially screw it up. The only thing that could be throwing you off is the different character model.Also, in the DEMO, the Shine range is making me sad. I don't know why, but I can't make it hit consistently. I thought about range first, but might be other things.
Looking forward to that Sil's a good buddy of mine.Sil - Fox, Marth, Mario, Ganondorf, Falco, Falcon.
Blue Rouge - Fox, Sonic.
Links - Link.
Me - Falco, Marth, Mario, Sheik, Zelda, Lucas, Falcon, GnW, Link.
I know I have most of GF, one of LSF, some of WF and some of LF.
We were pretty sporadic with saving them.
I agree with you on this one. Fox just feels a little off to me.I felt some weirdness that I could not pinpoint between Melee Fox and P:M Fox. Might be that.
Also, in the DEMO, the Shine range is making me sad. I don't know why, but I can't make it hit consistently. I thought about range first, but might be other things.
Obviously, Landing Detection plays a huge role on that 'weirdness', but I think there might be more differences between the two versions of Fox.
Any of the P:M developers mains Fox?