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DL!!!
Really? .... !DL!!!
mmm, gonna test him even if he's not P:M's falco he will sure be fun
EDIT:
if only I could get my hand in some P:M's character .pacs to use them on B+ (with the newer motion files ofcourse
EDIT2:
****... that falco just sucks as... he's not even melee falco in anything >.> lame...
/dessapointment face + *face palm*
EDIT3:
throws up... *Erases the lame falco .pac*
the only thing that was good was the texture
there was no codeset, only the texture, the psa .pac and the moveset (motionetc.pac)Really? .... !
But I already clicked on download ....
IDK what codeset you used... (I haven't already test him)
__________
Could anyone of this project tell me if this is the Falco on the trailer?
Or was it a special Melee 2.0 version?
(Also I wish anyone would find a debug mode on Brawl ... I loved it in Melee ^^")
very nice :DLuigi should play like this in P:M
http://www.youtube.com/watch?v=BGq-e_6FxVw
I just lol'ed. Those are some ridiculous combos. Just watch it, I'm not gonna spoil it.
But I think they tried very much to do a (more beta) Melee Falco for brawl. As I see some Melee videos it still looks hard to exactly redevelop that engine to Brawl.there was no codeset, only the texture, the psa .pac and the moveset (motionetc.pac)
he can't JC shine
he's Shine angle is like Fox's :s
He's nair has same trajectory as luigi's with les KB
Fsmash hitboxes are the same as He's old Fsmash (hitbox on head/beak)
can SH x2 lasers :s
Uair not like melee's, just Vbrawls falco's :s
the only cool thing about him is the texture :o
very nice :D
Ok, if the hitboxes weren't planned it should be understood that they aren't the same like in Melee...Wow, uh... The point was really the animations, the texture, and the vertex edit. Detailed hitbox data would have been nice, but that wasn't the main focus of the project.
Power Marshall did a really good job on most of the animations and it annoys me that you're just writing it off as worthless because of a few hitboxes.
This had a lot of really, REALLY bad DI BTW.Luigi should play like this in P:M
http://www.youtube.com/watch?v=BGq-e_6FxVw
I just lol'ed. Those are some ridiculous combos. Just watch it, I'm not gonna spoil it.
Which was why I found it hilarious.This had a lot of really, REALLY bad DI BTW.
Those utilt combos shouldn't work.
LOLOL TrueWhich was why I found it hilarious.
I think he should have to charge his down-b again, and I think it should be hard to do too. Maybe not as hard since like 3% of people could get it at full height. xDConsidering Luigi will have MUCH better recovery also some new gimping ability and other little nifty tricks makes me think he'll be a petty good character.
i agree ^^^Jeez, stop asking for characters' 64 moves back. This is Project Melee not Project 64 (Not the emulator -_-).
Both you and I know that Kirby's 64 moves **** their Melee counterparts hard.Jeez, stop asking for characters' 64 moves back. This is Project Melee not Project 64 (Not the emulator -_-).
I dunno if it should be made difficult on purpose. It's not like it gives him an Edge or something.I think he should have to charge his down-b again, and I think it should be hard to do too. Maybe not as hard since like 3% of people could get it at full height. xD
Everything else isn't that much better besides him being able to sweetspot the edge with the missle.
I'm thinking DDD. Good range, SA recovery, can gimp.Just curious, but which of the new characters added in brawl will be best in P:M?
This change is seriously amazing.Ike has his QD shenanigans and fAir spamming range.
I have to say so far We are on the same page.I'm thinking DDD. Good range, SA recovery, can gimp.
Ike has his QD shenanigans and fAir spamming range.
Diddy for sure will be one of the really good ones for P:M.
And Metaknight.. who can forget this guy. Making him a FF'er will possibly allow him to combo more.s
Those are some of my guesses.
Dedede will likely play VERY differently than he does in vBrawl and Brawl+. Don't take anything as a given.I'm thinking DDD. Good range, SA recovery, can gimp.
Metaknight being a fast faller doesn't doesn't seem to help him combo. But the faster falling speeds of other characters does. He was a harder time recovering, and now he gets comboed pretty hard. Right now I actually think he might be below average.And Metaknight.. who can forget this guy. Making him a FF'er will possibly allow him to combo more.s
The only thing in here that's true is that his blaster sucks.Wolf definitely not. He'll get the crap juggled out of him, and without Bdodge he can't escape as easily. His recovery is still balls, his blaster is still pretty meh, he isn't really that great a character even without his weaknesses.