JCaesar
Smash Hero
Lucario ain't exactly a fastfaller anyway. He falls proportionally the same to the rest of the cast as he did in Brawl.
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And i only listed the nerfs. (i'm sure i forgot some too.) Point being, one mechanic on lucario =/= what we link mains had to go through from melee to brawl. The same goes for many melee characters.Sora we should make a list...and compile a site on this...
Link and Pikachu were Melee characters that almost worked. They need minor buffs, not a complete revamp. Lucario was never a Melee character, and in a Melee world, he didn't work, we've played him.It sounds more like you guys want to change Lucario to your own version of the character instead of going by what he was in Brawl. If you guys are going to create characters out of thin air, then why not edit Link to have a hammer or have Pikachu have ThunderBolt instead of ThunderJolt?
That's BS. Even Zelda got changed and she was from Melee. Link will get changed too, and it's not as something simple like making him throw his projectiles quicker to make him top tier material. It's more like:@BAD AW **** NO YOU DID NOT JUST SUGGEST THEY CHANGE LINK WTFWTFWTF EVEN IF THE CHANGES MIGHT MAKE HIM BETTER??
but seriously, i don't need to worry bcuz link is a melee char so gg son :DDDD
and if they made changes it would only be for the better.
Na he's kind of a fgt and his arms are too long and haxy.So hey guys, I think ROB is purdy kewl, how bout you?
Watch videos of MomoSugar or CubaisDeath's Link in PM. Link's changes have gotten enormous amounts of positive feedback. It is clear you haven't viewed them, and they are really all about tightening up his gameplay (their vids are a bit outdated though, and don't reflect accurate bomb recovery, or fixes to AGT zairs).That's BS. Even Zelda got changed and she was from Melee. Link will get changed too, and it's not as something simple like making him throw his projectiles quicker to make him top tier material. It's more like:
"Hey guys, I got a great idea! Link plays really campy and gay with his bombs, how about we change that to a hammer so that he will approach more!"
Those are the types of changes that you will be seeing. Much like how Lucario's aura mechanic is getting changed along with his B moves. The developers are practically editing every character into something else completely.
I never cited Brawl+ or project M's frame data, I only cited Brawl's. I was taught by someone who introduced me to Brawl+ how to combo with Lucario as brief as it was.Red Ryu - All the stuff you cited was stuff pertaining to brawl. I explicitly cited how lucario is currently forced to play in both B+ and project M, NOT BRAWL (brawl players always like to bring up frame advantage in this scenario, but given how shieldstun, shield endlag, landing lag, occurrences of hard vs soft landing with different physics are entirely different- any brawl analogy is 100% untranslatable). His frame advantage on shield, uthrow combo percents, etc, are completely different. I don't claim to know lucario's metagame in Brawl. But I guarantee you don't know it in B+ or Project M, because every number you cite is wrong. I can do frame data too you know, its not hard!
Please re-read my post and then post again, because I think you missed the boat entirely on the points I was making. I'm not claiming there is no defensive play in melee. But if you pick up a character like a brawl-esque lucario, wario, *unaltered* snake, you were basically forced to try and play like brawl to survive.
I never was expecting this to be Brawl or for them to play exactly like they did, I did expect characters to remain consistent with how characters would work or how his basic traits of aura and such.A point I want to reinforce from before:
There are others who aren't happy as well.@Stingers - You still never responded on how I attacked your character a few pages back (when I clearly did not). Quit playing victim and answer my points because it seems everyone agrees with me aside from you, Ryu, and BAD (who even conceded to my points).
I'm going to leave this as such and say we disagree on some issue, I think he does better with Aura while you disagree and such.Lucario fun
<3 this.Aura as in brawl would be dificult to implement in P:M cause in melee you can die from 2 combos, there's no constant trading of hits as in Brawl
But the interesting part of the Aura mechanic is that Lucario's attacks start week, and are good to combo, and in late game become stronger, and are good for killing. We need more ideas on how to make this work!
On Lucario's revamped gameplay, i think you should try to translate his vbrawl combos as close as possible. You see, Lucario was one the few, if not the only, character in brawl that had actual, non-chain, non-stall, interesting, combos...I know the changes in gravitty and all, but with some changes in trayectories it could be possible, i mean he isn't wario, you could give that to your brawl-P:M fans
Edit: let's focus on Lucario instead of brawlVSmelee nonsense or personal discucion
Fox is a very light character yet he falls like a rock, Yoshi is heavy yet he is extremely mobile in the air. Smash never made sense in that regard.Lucario is pretty sick as it is.
Also, guys, the devs are making Lucario more like the Pokemon game Lucario (you know... the canon one) and less like the Brawlcario. Steel types make sense as fastfallers, the only aura move he has is Aura Sphere, and he's a fighting type that knows and abuses Close Combat. Nowhere in Pokemon does Lucario have an ability that makes him do more damage at less health. (Giving him Steadfast would be cool though. Imagine his speed going up every time he got comboed- or better yet, give him Steadfast and make his speed go up when he misses a tech, since that's kind of equivalent to flinching I guess. Would be sick).
/rambling
The bolded doesn't make sense, it can screw him over yet it can be a huge benefit, that sounds like balance when you think about Aura for a second.Sora we should make a list...and compile a site on this...
I cant believe were still on the lucario thing. Seriously lucario is solid enough
You dont have to rely on gimmicks of an aura system thrown in to change a play style..
There really in truth... NO BALANCE to it. It can be abused and it can screw you over... not balance. In fact it hinders balance and admittingly just depending on an aura buff would only show that you suck at skill.
His counter there is more cons then pros.
You can change it all you want but his counter wont help. It was slow start up and slow attack and punishment was high and rewards were very low. In fact it wasnt a cool move, it was less then decent.
I know for a fact that when your participating in a fight, you would have to access what moves will be useful at here and now... now let me grab out of a bag and see if this could be used in this predicament.
When I played lucario I know the only things I could trust was Aura spheres and attacks... everything else pretty useless.
Now lucario is an "A true warrior enters the arena, with all his power at the ready"
There is no need for fear and in truth compared to the melee to brawl cast. IT ISN'T DRASTIC.
RR is the only guy I can listen to with out hearing something out of bad except "yea hes right" or "I was melee scene look at red he is my impressionable god". RR I respect ya dude but I was in the melee scene since 2003 and quit with brawl 2009 due to my career needed me. Shanus is right through and through, All characters from melee had a drastic change into brawl. It its only right to change brawl characters in the same way.
So final note
Anyone fearing this change... dont... lucario is turning out into a beautiful baby boy. Go to your local PM event and feel it. No fear... its right.
Bad... You need to evaluate what you say bro. I dont know how long you were in any tournament scene but if you were any good you would know that what im talking about truely applies.
RR I love brawl lucario but PM lucario is a right direction. Aura really cant balance out and be viable in a professional scene. Once you have the tools... like an autistic child you'll know how to use them.
Also Im done discussing this. If you want to talk to me then mention something else.
Like more PM castlevania stages and a PM playable ganindorff stage.
They didn't remove Aura though... They just changed how it works.That's BS. Even Zelda got changed and she was from Melee. Link will get changed too, and it's not as something simple like making him throw his projectiles quicker to make him top tier material. It's more like:
"Hey guys, I got a great idea! Link plays really campy and gay with his bombs, how about we change that to a hammer so that he will approach more!"
Those are the types of changes that you will be seeing. Much like how Lucario's aura mechanic is getting changed along with his B moves. The developers are practically editing every character into something else completely.
Honestly ROB is a conundrum... I dont fully understand how he works other then seeing JC use him like a speed racer.Na he's kind of a fgt and his arms are too long and haxy.
Uhhh... Lucario's sideb is far from dumb. At low percents it can combo into itself and leads into dash attack or another grab and can be followed up with aerials, not to mention it can kill at higher percents and has a larger grab range then his normal grab. It would be pretty cool if it could airgrab. The projectile part of it is pretty useless tho for the most part.What's being done with Lucario's side-b? It seems dumb and unnecessary for Lucario to retain.
Also what's being done with his down air as well? I don't really like momentum changing aerials and I know I'm not alone.
I agree she wasn't that great in Melee, but you didn't have to change her Side-B completely. She could of had some buffs to match up to the top tier in Melee. All you have to do is go to the Melee boards to find out her worst match-ups and why she sucks and give her a few buffs to be balanced.@ BAD
Zelda needed change because she was literally ****. Her smashes were horrible in melee, and her side b was never good to begin with (minus all the range that could be defined as the sun in brawl. seriously, wtf?)
The main thing they changed about her was her side b, which was modified to help her pressure game, which was basically non existent before. Now she can keep the opponent on her toes, rather than the opponent waiting for the risky attack (cuz that's all she had) then punishing her for it.
Yes, in every Smash game there were differences. There moves got nerfed or buffed based on the game they were in. But you rarely see a move that get's changed as radically like Melee Mario's DownB compared to Brawl Mario's DownB. Even then the character still retains their moveset.Demon-oni said:Saying that they will change a move simply because of preference is off. They have only made changes because the testing of the previous moveset obviously didn't work in a melee environment. Yes, mostly brawl characters have been changed, but as many have said before, characters in melee were changed to fit the brawl universe, why shouldn't we use the same logical approach for the melee universe as well?
http://www.youtube.com/watch?v=zssUf0XZFkYHonestly ROB is a conundrum... I dont fully understand how he works other then seeing JC use him like a speed racer.
I really think the PM intro should be more like a combination of Jump ultimate stars into and capcom vs tatsunuko intro.
http://www.youtube.com/watch?v=UkK6cIu9qVA
http://www.youtube.com/watch?v=T8wtZ8vo-bc
Im learning how to make videos soon so I think I might take a stab at it.
Nothing complicated. Simple and character brought from their comic drawings with spiffy design and styled appropriately. I know the zelda manga have some epic pages and the old super mario comic as well.
It's only really possible to consistently do at like 0-15% and after that it easily combos into dash attack after that point.Side B shouldn't combo with itself at low % if people know how to mash out, and by the time you can do it without them mashing out...well you can't combo with it, lol?
You missed my post:I agree she wasn't that great in Melee, but you didn't have to change her Side-B completely. She could of had some buffs to match up to the top tier in Melee. All you have to do is go to the Melee boards to find out her worst match-ups and why she sucks and give her a few buffs to be balanced.
Yes, in every Smash game there were differences. There moves got nerfed or buffed based on the game they were in. But you rarely see a move that get's changed as radically like Melee Mario's DownB compared to Brawl Mario's DownB. Even then the character still retains their moveset.
NOTHING like what is happening to Lucario and other characters.
To add onto that, Zelda's side-b change is both a buff and to make it more interesting. It does not dominate her play-style and simply gives her another tool. Why are you so afraid of change?They didn't remove Aura though... They just changed how it works.
It is more comparable to... Making Link's bombs not explode on impact, rather than completely changing what they are.
lucarios sideB can grab people in the air now. its pretty sweet, hard to pull off, but sweet nonethelessUhhh... Lucario's sideb is far from dumb. At low percents it can combo into itself and leads into dash attack or another grab and can be followed up with aerials, not to mention it can kill at higher percents and has a larger grab range then his normal grab. It would be pretty cool if it could airgrab. The projectile part of it is pretty useless tho for the most part.
Dair is kinda meh but it has its uses as far as stopping momentum goes and stalling your landing.
I have to agree with this.I find it interesting that you are complaining about why the team decided to make Side+B, a move almost completely useless in Melee, actually useful, by giving Zelda a new tricky AT that actually adds to the playstyle she already had.
Its not like we added it to zelda, then nerfed her because she was too good. This change only makes her BETTER.
Perhaps its not BETTER in the way YOU would like it to be, but it actually allows Zelda to use a lot of her unsafe moves more often.
Alright, still I kinda feel like people can mash out if they are conscious the next Force Palm is coming.It's only really possible to consistently do at like 0-15% and after that it easily combos into dash attack after that point.
Zelda's brawl side B was altered because of how unbalanced it was in a Melee enviornment.I agree she wasn't that great in Melee, but you didn't have to change her Side-B completely. She could of had some buffs to match up to the top tier in Melee. All you have to do is go to the Melee boards to find out her worst match-ups and why she sucks and give her a few buffs to be balanced.
That was an amazing speed run of Hell. Cave Story is an amazing game.http://www.youtube.com/watch?v=cwkquZV-nkY
Cave Story is one of my favorite games (obviously, from my avatar). This was partially our inspiration for ROB's new recovery. It just flows so well. I highly recommend playing Cave Story if you haven't. It's free, and it's a masterpiece along the lines of Super Metroid and Symphony of the Night.
Oh man... that game was awesome, but my god did it take me forever to beat hell, lol so many rage moments.http://www.youtube.com/watch?v=cwkquZV-nkY
Cave Story is one of my favorite games (obviously, from my avatar). This was partially our inspiration for ROB's new recovery. It just flows so well. I highly recommend playing Cave Story if you haven't. It's free, and it's a masterpiece along the lines of Super Metroid and Symphony of the Night.
Alright, my mission is completed. Got my viewpoint out there and made people think about it. I'll stop being a little whiny idiot now. =DLink's hitboxes have been ported over from Melee.
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Regarding Lucario, we are in the process of retooling Aura function again, and revising his general combo game. I can only say that we will try to preserve true Brawl combos when appropriate -- that is, those that translate well to a higher gravity environment.
We have noted the feedback we've gotten over the last 10+ pages. However, as this conversation has become circular and unproductive, we ask that further Lucario discussion be saved until we have time to finish our re-rework of him and present him to the public for further review.
I would like to remind everyone of our experimental Bowser build unveil, where knee jerk reactions on his armor system from certain individuals here caused mass flaming and arguing. However, given another month of refinement, the armor system now works well and has received much positive feedback. Please understand that not everything can be perfect the first time around. We have to maintain a delicate balance of keeping you, the community, informed on our work, and waiting to show things until they're ready.
Further discussion on individual Lucario moves may continue, but if anyone brings up his central philosophy again for 'debate' you will be marked for a spam infraction. This doesn't mean that we don't want to hear dissenting opinions, it just seems that everything has been said by now. If you have something you must add, you may PM me.
Thank you for your cooperation.
Air grabs? why would I ignore something like that, sound nifty.lucarios sideB can grab people in the air now. its pretty sweet, hard to pull off, but sweet nonetheless
Edit:
Ignore me, Shell is where its at.
Ty.Good to see you are more civil
ROB isn't ready for prime time quite yet. Still working on a way to shave off some of his Brawl campiness.That was an amazing speed run of Hell. Cave Story is an amazing game.
Also I didn't see much of ROB's recovery sadly. Can I get a look see at a vid or something?