shanus
Smash Hero
- Joined
- Nov 17, 2005
- Messages
- 6,055
Red Ryu - All the stuff you cited was stuff pertaining to brawl. I explicitly cited how lucario is currently forced to play in both B+ and project M, NOT BRAWL (brawl players always like to bring up frame advantage in this scenario, but given how shieldstun, shield endlag, landing lag, occurrences of hard vs soft landing with different physics are entirely different- any brawl analogy is 100% untranslatable). His frame advantage on shield, uthrow combo percents, etc, are completely different. I don't claim to know lucario's metagame in Brawl. But I guarantee you don't know it in B+ or Project M, because every number you cite is wrong. I can do frame data too you know, its not hard!
Please re-read my post and then post again, because I think you missed the boat entirely on the points I was making. I'm not claiming there is no defensive play in melee. But if you pick up a character like a brawl-esque lucario, wario, *unaltered* snake, you were basically forced to try and play like brawl to survive.
A point I want to reinforce from before:
@Stingers - You still never responded on how I attacked your character a few pages back (when I clearly did not). Quit playing victim and answer my points because it seems everyone agrees with me aside from you, Ryu, and BAD (who even conceded to my points).
Please re-read my post and then post again, because I think you missed the boat entirely on the points I was making. I'm not claiming there is no defensive play in melee. But if you pick up a character like a brawl-esque lucario, wario, *unaltered* snake, you were basically forced to try and play like brawl to survive.
A point I want to reinforce from before:
We don't want you to pick up PM and to just be playing brawl. That is what justifies changing brawl characters in the OP. If we didn't change them, all you would have is melee + brawl characters who get outpaced in every form of the game. No matter what, a characters metagame will change in this environment, and a brawl metagame in melee is not what we want. The thing you don't seem to understand is our mission statement. When it clearly defines "Project M aims to capture the essence of what made Melee a truly great game in our eyes," it in no way shape or form says "We aim to change as little as possible to reflect brawl and leave brawl characters as low tiers while melee characters will be the best again."
@Stingers - You still never responded on how I attacked your character a few pages back (when I clearly did not). Quit playing victim and answer my points because it seems everyone agrees with me aside from you, Ryu, and BAD (who even conceded to my points).