Funny,
I don't recall the Ice Climbers having half of their moves from their original game.
Or Captain Falcon.
Or R.O.B.
etc...
Like X iLink X said, he has more clearly established moves being from an RPG, all his B moves are attacks from the games, plus the anime, more specifically the 8th movie, gave a better impression of his ability to fight.
I've mained Lucario forever and play him more then well and I can say that the aura hampers him more then helps him in most cases. I'm sure a lot of Lucarios would agree with me on this.
It basically hurts the player for doing well while helps those that aren't playing as well IMO.
It's both good and bad.
However after reading the BBR discussion thread on Lucario, there were things set in stone about it.
1.) Aura is not a win-win like some people thought, I agree with this.
2.) It's not overpowered, rather it's more balanced when you think about what happens when he loses a stock,
3.) It hurts him when he is winning.
4,) People forget it also affect his sheild stun, which makes his moves become safer and safer on block.
If someone said he would do better without it, I doubt it. I think he get far more pros than cons, but at the same time it's balanced and not over the top.
I think the waiting aspect is what we want to change.
I.e. Lucario at low percents shouldn't feel excessively weak, and Lucario at high percents shouldnt be so good in comparison that you try to stay alive at all costs instead of attacking.
Weak Lucario? Doesn't wanna rush in.
Strong Lucario? Doesn't wanna rush in.
To some aspect its spacing, to some aspect its camping.
The goal is to give lucario a "I get away, then I charge, and THEN I GET IN THERE" aspect to him.
You shouldnt have to miraculously live to high % in order to be strong.
This isn't a good comparison.
Lucario has to get in against most characters because he can't force them to approach, Aura sphere will not force anyone to approach who knows how to power shield. Lucario isn't about rushing in either he's about a mix, going offensive but not to the point where it's risky for him. Really trying to live long is partly what he is about, combined with the increase in shield stun which helps him even more at high %.
Given how aggressive play is better in Melee, you'll give more incentive to approach and make punishing him for being too passive.
Ryu, what traits, in your eyes, constitute the core, most 'sacred' aspects of Lucario? Anything you want to elaborate on beyond him being a passive aggressive character with disjointed attacks? We have been continuously revising Lucario and will try to keep your feedback in mind.
Aura is the main thing I think is sacred to him. It's something of a character specific trait that he has. It lets him perform the strings, and combos at low percent. He is does have a lot to do with reaction and reads, this is how is move set is set-up in ways.
Fsmash kills people a lot yet it's really slow on start-up, fast cool down though. Why does this hit people so much? Reads and reaction, I trick I learned from some of the Lucario's who are better than me, much better than me, was using his move set to get the right reactions, jab jab grab works, the counter to this is the spot dodge, which jab jab Fsmash will hit them if they do this, Fsmash comes out right when their invincibility from a spot dodge runs out. The fact his aura lingers is a big part of this, when they lose invincibility they come back to a hitbox, same can be applied to air dodges.
If you jab, you must read your opponents DI. Jab jab grab if they don't DI or stay close, finish the jab combo if they DI away, or in some cases you can throw in a Dtilt or something if you think they will react a certain way.
Lets say if Mk tries to dash attack, pivot grab him or Ftilt will shut this down.
If the opponent is hiding in their shield, do a fair on it, but fall behind them and Force palm, he has an AT which lets him grab with force palm if he is within 9 frames of landing.
These are more situations, but is elaborates on how important it is, with aura in the mix to make his damage output huge it makes the reads more rewarding.
He has answers, even if his answers for shields are more limited, a lot of what he should do depends on his opponent. It seems like this is a fundamental of smash itself with reads, reaction and spacing, but it really is what he's about and aiming for with his move set and aura.
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Around 3:20 shows what his Aura and moveset can do when he goes on the offense, he's not trying to run away all the time to keep it like people think. Like aiming for times outs isn't going to work with him unless you two players who are way to defensive and patient against each other.
You can make him offensive even with aura in the mix, it is an incentive for defense, but it's also one for offense as well.