I R MarF
Smash Ace
IMO, ROB should get an excellent WD. That would greatly encourage aggressive play with tech chases/wavesmashing.ROB isn't ready for prime time quite yet. Still working on a way to shave off some of his Brawl campiness.
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IMO, ROB should get an excellent WD. That would greatly encourage aggressive play with tech chases/wavesmashing.ROB isn't ready for prime time quite yet. Still working on a way to shave off some of his Brawl campiness.
I'd rather see Project M stick to the orchestral chorus motif (or at least orchestral). There'll be plenty of rap and such in the inevitable combo videos. But I think the intro deserves something genuinely epic. Not just rapping over Berlioz.Also, this would be played throughout the intro, very lightly in the beginning, so that the original clips with their original hype-inducing commentary will be the focus, but then becoming louder as it switches to the all new P: M segment, and at about 00:50 through the video would be where the P: M logo shows up alone on screen, as it seems fitting to be introduced to the name of the project when the song talks about the future and "legacy".
http://www.youtube.com/watch?v=dW9f_oC8fEs
What do you mean by less ********? Are you guys going to give Nana the same AI as a Lv.9 CPU? If so how would that work out? Will Nana run around on her own?IIRC, the IC won't be touched until they can make Nana less retarted.
The ICs will be done last.
It's such a pain to find epic music that hasn't been overused to death though...I'd rather see Project M stick to the orchestral chorus motif (or at least orchestral). There'll be plenty of rap and such in the inevitable combo videos. But I think the intro deserves something genuinely epic. Not just rapping over Berlioz.
I'd be down for looking. In fact, that's what I've been doing since I posted that.It's such a pain to find epic music that hasn't been overused to death though...
i'm confused at the idea of "shaving off Brawl campiness"ROB isn't ready for prime time quite yet. Still working on a way to shave off some of his Brawl campiness.
Everytime I try looking for epic I inevitably end up at O Fortuna and Lux Aeterna...I'd be down for looking. In fact, that's what I've been doing since I posted that.
This 10this. I can live with brawl's intro, no need for a combo video while starting the game. The HTP video could be edited to show advance techs and all that stuff(if it's possible), and it should be greatI'd rather see Project M stick to the orchestral chorus motif (or at least orchestral). There'll be plenty of rap and such in the inevitable combo videos. But I think the intro deserves something genuinely epic. Not just rapping over Berlioz.
I'd love to know what you'd have changed about Ice Climbers from Melee, Fly.I have a lot of ideas about what to do with ICs; I don't think there's all that many things that actually need to be changed, but some fixes might be really hard to implement.
He has a point.i'm confused at the idea of "shaving off Brawl campiness"
i'm pretty sure the idea of ROB is similar to dhalsim. terrible up close but really good at pressuring/annoying from afar and someone who is good at limiting options and punishing based on these limitations
while melee doesn't explicitly have these kinds of characters, i think that's all the more reason to keep them because it adds to the flavor of project m as more of an evolution of melee. you can say that you're following the spirit of melee but i dunno, such a change to rob seems pretty drastic
same thing w/ wario, i don't know if i like the change to him because you guys took away from his flexibility/uniqueness through changing his dair and his bike
That's not exactly how he's played in P:M, nor do I think that was the designer's choice. ROB is pretty good from a distance, but it's midscreen where he's really dangerous. He has amazing pokes with great range and seems to very much be able to keep pressure on and set up frame traps. In that regard, at the moment he plays more similarly to Peach. If you want to continue with a Street Fighter analogy, he plays more like Vega with a projectile than Dhalsim.i'm pretty sure the idea of ROB is similar to dhalsim. terrible up close but really good at pressuring/annoying from afar and someone who is good at limiting options and punishing based on these limitations
He's still extremely unique, in fact, probably the most unique vBrawl character we've changed (and by that I mean he's changed in a unique way from other characters we've changed). You'll just have to wait and see as a lot of people who have played him love him and don't want anything to be changed back really.same thing w/ wario, i don't know if i like the change to him because you guys took away from his flexibility/uniqueness through changing his dair and his bike
The question of what I would have changed from Melee is a little different from what I would do to the P:M ICs in their current form, which is more relevant here, but I can use my answers to the first question to preface those to the second.I'd love to know what you'd have changed about Ice Climbers from Melee, Fly.
Don't take my word for it, but I have reason to believe that the range was left alone. It's the general hitboxes on moves like Spin Attack, Uair, Dair, Bair, Nair, UTilt, and maybe some other moves that were ported over. I made a comparison of hitboxes between Melee and Brawl a long time back in this thread and a huge majority were superior in Melee as far as frame length between first frame and last frame of the hitbox was concerned (came out sooner, ended later) and some hitboxes were pretty nice in Melee (Uair and Nair come to mind as being significantly better).For Link...dunno I liked his new range in Brawl. Personal thing I guess, but eh, I could live.
Hey, I like that a lot. Sounds like it'd belong in a Smash game.This could maybe work if some of the 50 second intro was cut.
http://www.youtube.com/watch?v=0PHBhDyi6nA
Between Melee and Brawl, whatever version move had better hitibox timing, that was kept. Same with knockback. In some cases, the move was just tweaked in general to be a bit better: Skler suggested making Ftilt the same speed as YL's in Melee, so that was done. He also wanted to raise the angle of Dsmash a bit, so it went up five degrees, and the move flows better now.I'd rather have Shadic or camelot back me/correct me on this, but it seems reasonable to expect the range to be retained while most of the general hitbox properties were improved. Either way, P:M Link has been shown to kick lots of *** now and it's fantastic.
Probably for the best.Honestly, just use the orchestrated version of the Melee theme.
The first couple of seconds is pretty epic. Fade in with a few words regarding the project, and BAM, Melee theme begins!
Winner of this page.Honestly, just use the orchestrated version of the Melee theme.
The first couple of seconds is pretty epic. Fade in with a few words regarding the project, and BAM, Melee theme begins!
HAMMER TIME!!!!!Between Melee and Brawl, whatever version move had better hitibox timing, that was kept. Same with knockback. In some cases, the move was just tweaked in general to be a bit better: Skler suggested making Ftilt the same speed as YL's in Melee, so that was done. He also wanted to raise the angle of Dsmash a bit, so it went up five degrees, and the move flows better now.
Nothing too drastic was changed for Link, just minor changes all around his moveset that prevented him from flowing smoothly in Melee. Link has been extremely well received, Kubuu's live reaction would have been perfect for a hype thread, and Momo seems to enjoy playing him a lot. The only person to complain about Link so far seem to be stingers questioning the procedure and methodology of the tweaks, and BAD wanting him to have a hammer.![]()
http://www.youtube.com/watch?v=hx_6-gXDVSI&feature=relatedWinner of this page.
Now for what song to use during the HTP videos.