Archangel
Smash Hero
Landing detection is what throws it off. Everything else is fine.
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And Th3 Composer isn't supposed to have it so yes, that would be a leak...No it wasnt a leak the composer had it... It still just seemed a bit off to me.
omg its so close!A horrible wrong must be righted. Go here and vote for Super Smash Bros Melee!
http://www.gamefaqs.com/
Maybe it's because it 6 am and I'm really ****ing tired, but, could you guys just.... just.... make a really really bad video of P:M and just... make it your promo video? I mean, I see all this awesome **** you're doing, and the ONLY thing, and I mean the ONNNNNLLLLYYYYY thing it's doing is making me think AHHHHHHHHHHHHHHHHH, I WANT THIS ****ING GAME IN MY WII RIGHT NOW A;LWEF;ALWKJEFL;AKJWE, even if it's "not perfect" or "not ready". I'm not saying that you should rush and put out a **** game, because obviously that would just suck. But could you just... just... not let us know what it is that we're waiting for?
Human beings are not designed to wait this long for things. I mean as kids, the longest we have to wait for anything is less than a year. And My birthday's in ****ing May, so between that and Christmas, I didn't have to wait to long to get **** that I wanted.
So for your next big hype video, could you just really **** it up and just make is a sack of ****? Put in something like tripping, except instead of tripping, you just die, randomly. You run, and then ARHGHGHGH, you die. The background music is just the sound of 8 pigs just ****ing each other in the ***, and the stage you play on is just a dead body, you play smash on a dead body.
So to sum up, please just get on that, I mean, I really need it.
Maybe it's because it 6 am and I'm really ****ing tired, but, could you guys just.... just.... make a really really bad video of P:M and just... make it your promo video? I mean, I see all this awesome **** you're doing, and the ONLY thing, and I mean the ONNNNNLLLLYYYYY thing it's doing is making me think AHHHHHHHHHHHHHHHHH, I WANT THIS ****ING GAME IN MY WII RIGHT NOW A;LWEF;ALWKJEFL;AKJWE, even if it's "not perfect" or "not ready". I'm not saying that you should rush and put out a **** game, because obviously that would just suck. But could you just... just... not let us know what it is that we're waiting for?
Human beings are not designed to wait this long for things. I mean as kids, the longest we have to wait for anything is less than a year. And My birthday's in ****ing May, so between that and Christmas, I didn't have to wait to long to get **** that I wanted.
So for your next big hype video, could you just really **** it up and just make is a sack of ****? Put in something like tripping, except instead of tripping, you just die, randomly. You run, and then ARHGHGHGH, you die. The background music is just the sound of 8 pigs just ****ing each other in the ***, and the stage you play on is just a dead body, you play smash on a dead body.
So to sum up, please just get on that, I mean, I really need it.
Maybe it's because it 6 am and I'm really ****ing tired, but, could you guys just.... just.... make a really really bad video of P:M and just... make it your promo video? I mean, I see all this awesome **** you're doing, and the ONLY thing, and I mean the ONNNNNLLLLYYYYY thing it's doing is making me think AHHHHHHHHHHHHHHHHH, I WANT THIS ****ING GAME IN MY WII RIGHT NOW A;LWEF;ALWKJEFL;AKJWE, even if it's "not perfect" or "not ready". I'm not saying that you should rush and put out a **** game, because obviously that would just suck. But could you just... just... not let us know what it is that we're waiting for?
Human beings are not designed to wait this long for things. I mean as kids, the longest we have to wait for anything is less than a year. And My birthday's in ****ing May, so between that and Christmas, I didn't have to wait to long to get **** that I wanted.
So for your next big hype video, could you just really **** it up and just make is a sack of ****? Put in something like tripping, except instead of tripping, you just die, randomly. You run, and then ARHGHGHGH, you die. The background music is just the sound of 8 pigs just ****ing each other in the ***, and the stage you play on is just a dead body, you play smash on a dead body.
So to sum up, please just get on that, I mean, I really need it.
They've put in his laugh from Super Mario 64! Please?and how is bowser working?
Yes.also are there any videos where i can see the progress
It wouldn't, though that's not really what we're going for in this project.However, why would it necessarily be a bad idea/design to have a character who is extra-hard to approach in return for having not *as* good of an up-close game (whereas Falco is kindof a balance)
+1 support.I hereby declare that this is the new intro for Melee 2.
http://www.youtube.com/watch?v=dx5JZOTCisY
Are you referring to ROB? Bair hasn't been touched.Lol at that nair. Little too powerful for the range that it has. Plus the fact melee airdodge doesn't help the best to avoid it.
Though honestly, i think his bair had to have been reworked a decent amount. Otherwise that move would've been gimp central at that tournament.
And the fact that you can act out of hitstun in Brawl.Realize the hitstun constant in brawl and melee are actually identical. The difference is lag, gravity/physics, DI, and the stupid vertical knockback boost brawl adds.
I write video game music for a living and have a few unused songs from projects that were cancelled (or just rejected pieces):I'd be down for looking. In fact, that's what I've been doing since I posted that.
It's a combination of fair also lasting a long time and gimping pretty well, ROB's recovery not being as long and safe as it was in Brawl, and intercepting recoveries offstage no longer being the only way to edgeguard (thanks to no auto-sweetspot ledges). I'll still go for it if I see a good opportunity but I generally play it safer.Really? Im surprised you weren't more aggressive when you knocked someone off the edge then if the bair hasn't been touched. That bair hitbox lasts a dangerously long time. Then again, lack of P:M experience may be why i think that would be a good idea... I know it's not coming within the next month, but it would be awesome if the open beta was released before March.
It's not really hitstun then I suppose...Are you referring to ROB? Bair hasn't been touched.
And the fact that you can act out of hitstun in Brawl.
Nah he means that in P: M, Rob's recovery wouldn't be nearly as safe AS IT WAS in Brawl.ROB's recovery isn't safe in Brawl. What?
What JCaesar said is good, but it pertains to ROB mostly.@Drpepper
after watching the vids it seems top-level melee camping is more in short bursts to force an approach, then act accordingly.
However, why would it necessarily be a bad idea/design to have a character who is extra-hard to approach in return for having not *as* good of an up-close game (whereas Falco is kindof a balance)
I actually kind of like the way edgehogging works in Brawl, where you have to grab the ledge at the right time to make use of your invincibility frames. In Melee, you can just hang on, and then roll up whenever they use their upB, which feels fairly mindless.We currently can't change it, and if we do, we will most likely want to make it inbetween Melee and Brawl.
Not "omg, the character is nowhere near the ledge and i can't grab it", but not "omg, he grabbed it the moment i hit roll" either.
Sounds reasonable, hope it ends up being possible.We currently can't change it, and if we do, we will most likely want to make it inbetween Melee and Brawl.
Not "omg, the character is nowhere near the ledge and i can't grab it", but not "omg, he grabbed it the moment i hit roll" either.