B.W.
Smash Champion
Mario's got his Tornado back. And his dair is a drill kick again.Is Mario's Down B still the fluud or has it been changed to something else or his original melee move?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Mario's got his Tornado back. And his dair is a drill kick again.Is Mario's Down B still the fluud or has it been changed to something else or his original melee move?
This is too good.Mario's got his Tornado back. And his dair is a drill kick again.
No problem, but keep in mind that this is because Link already almost worked in Melee.These are the changes I like. Like you said, the changes were not drastic yet Link was buffed to play a lot smoother in Melee. Thank you.
Precisely (probably the third time I've posted this on the internet). Link has a working moveset. It just has minor issues in almost all parts of the moveset that have been fixed up now. That's why so little had to be changed about him as far as his Melee iteration is concerned (although I wish we could get those Melee grapples some time in the distant future...).No problem, but keep in mind that this is because Link already almost worked in Melee.
allright, so then why is everyone changed to "better behave in melee"? Just curious as to what the shift is exactly towards and why some chars are gettign the spotlight on their playstyles while some just get a tweak here and there.that is far too broad and general a question to legitimately answer
This should be obvious, but I'll answer anyway: the shift is towards a less campy and defensive playstyle. As has been pointed out numerous times, not every character in Melee plays all out aggressively, but the tendency towards offense is still much greater than in Brawl.allright, so then why is everyone changed to "better behave in melee"? Just curious as to what the shift is exactly towards and why some chars are gettign the spotlight on their playstyles while some just get a tweak here and there.
As stated [numerous] times before, because their brawl iterations didn't work in testing.allright, so then why is everyone changed to "better behave in melee"? Just curious as to what the shift is exactly towards and why some chars are gettign the spotlight on their playstyles while some just get a tweak here and there.
That's inevitable for long runners of hot topics, especially when people are waiting for long periods of time for something to happen.This thread is perpetual deja vu.
cuz dey jelous dey dun hav letecting-dandWhy are Brawl players the only ones complaining about this project >.>
Umbreon Mow.Why are Brawl players the only ones complaining about this project >.>
All good Melee characters have a moderate balance of ideal offensive and defensive playstyles. By this, I mean the top/high tier.Link, Samus, Fox, Falco, and Peach in particular all offer campy play styles, but they still have powerful offensive play styles too.
Characters can have good recoveries and the ability to camp well in Melee and still fit in just fine. Look at Fox/Sheik for both, Falco for camping, Jiggs/Samus/Peach for good recoveries.JOE! said:so having a good recovery and an ability to camp well doesnt belong in melee?
Just saying, while there should be a balance between offense and defense, it seems like alot of changes are just going towards the "nigh strictly offense" route, especially with how snake essentially never uses Grenades in any vid I've seen, and now this talk about nerfing ROB's ranged game due to it being "too brawl-like and campy".
Seeing as in melee it's much more rewarding to approach well, where is the harm in some characters having a good camping game or great recovery, seeing as it'd probably mean they're not as adept at going pure-offense (while still beign able to, just not as well), if this makes sense?
Quiet, you.Umbreon Mow.
Just saying.
it's because it's just so "new" to people who werent around for /didnt get to play melee (the way men and peach mains play it anyways). Im not necesarily complaining as much as asking stuff I saw no real answer to anywhere (seriously, that FAQ in the op needs a huge update) and getting trolled for it....which brings out annoying tendancies in people such as complaining.Why are Brawl players the only ones complaining about this project >.>
Which character is in question here because I'm honestly confused. There is no character in Melee who can legitimately camp in the same style as anyone in Brawl does. Camping is almost never the preferred option with the very few exceptions being on the borderline counterpick/banned stages such as pokefloats, or rock stage Pokemon Stadium.Then why is camping prowess being shunned so much if it's part of who the character "is", and is viable (if not preffered) in Melee?
It is "viable" in the sense that it works.Again, I dont know much about melee, which is why im asking you guys. Going off what Drpepper and GameDominator said, Camping seems viable but not preffered in the melee environment.
Basically this explains it perfectly.Why are Brawl players the only ones complaining about this project >.>
Camping in Melee follows a much stricter style than Brawl's (With the only character having the same camping style being Shiek), and is usually stage and matchup dependent, such as Samus's missile camping on Stadium, which is comprised of very fast SH Super missiles and platform drop super missiles that need a lot of precision, as opposed to the /very general/ brawl camping that focuses on continuing to stay far from the opponent while throwing out projectiles from the air, shield camping, or planking/air planking.Again, I dont know much about melee, which is why im asking you guys. Going off what Drpepper and GameDominator said, Camping seems viable but not preffered in the melee environment.
Completely agree. Do people want this to look like a fan game when it's released? Full of ****ty techno and rap? Does nobody have the desire for P:M to look like the Brawl we all wanted back in March of '08? The music in the original opening is fine and pretty epic. Of all the things Brawl got wrong it's soundtrack is definitely not one of them.This 10this. I can live with brawl's intro, no need for a combo video while starting the game. The HTP video could be edited to show advance techs and all that stuff(if it's possible), and it should be great
If the intro music does get replaced then this would be the next best thing.Honestly, just use the orchestrated version of the Melee theme.
The first couple of seconds is pretty epic. Fade in with a few words regarding the project, and BAM, Melee theme begins!
Completely agree. Do people want this to look like a fan game when it's released? Full of ****ty techno and rap? Does nobody have the desire for P:M to look like the Brawl we all wanted back in March of '08? The music in the original opening is fine and pretty epic. Of all the things Brawl got wrong it's soundtrack is definitely not one of them.
I say we take Brawl's original opening, keep all the pre-rendered scenes from SSE as they are and replace any in game footage with P:M footage. Essentially, remove any traces of things that aren't in P:M such as footage with Bridge of Eldin, regular Brawl FD, Rumble Falls, Mushroomy Kingdom, etc. Not saying these stages are being cut for sure though, I'm not in the PMBR. I'm fairly sure they've all been replaced though.
If the intro music does get replaced then this would be the next best thing.
As for music in Advanced HTP, the first song from the original Advanced HTP is pretty awesome, Zelda themed and pumps you up to learn these techs.
http://www.youtube.com/watch?v=gxSrabbcwR0