ChRed2AKrisp
Smash Master
I think I know of what I speak, good sir.
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OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOkay, I am going to end this.
First of all, there has been absolutely no progress on landing detection OR slope traction.
Second of all, the picture has to do with Temple:M, a stage that should make Temple a bit more playable in friendlies (However, as far as I know, we are gonna try to leave normal Temple in as well, since people like that **** too much)
However, I do have good news.
First of all, we are going to try to fix slope traction in a way we have never tried before.I am going to try to fix slope traction! Believe it or not, that has never happened.
Second of all, my new theory on how to find landing detection is 100% solid as of right now, it just needs to be tested. The problem with landing detection is finding a vector to start hacking. Previously, I was trying to change the bounding box size for the character, which wasn't working out. However, this new method works by changing the stage collision coordinates conditionally, which should work 100% of the time if I can do it.
Third of all, we are entering a new phase were we will start to release info on tweaks to characters that have been fairly solidified.
I am probably gonna get killed for this post, but here you guys go. Get hype.
Nice. We ARE fighting type, after all.Confusion
It's super effective.
*Head explodes*First of all, there has been absolutely no progress on landing detection OR slope traction.
oh my! what would shanus say!...Third of all, we are entering a new phase were we will start to release info on tweaks to characters that have been fairly solidified.
I am probably gonna get killed for this post, but here you guys go. Get hype.
Dant is totally mistaken. Temple:M is definitely CP material.Second of all, the picture has to do with Temple:M, a stage that should make Temple a bit more playable in friendlies (However, as far as I know, we are gonna try to leave normal Temple in as well, since people like that **** too much)
Speaking of "Smash Wizard", I'm surprised there isn't a custom user title called that made especially for him, yet.We would never do in a Smash Wizard.
It's the same general design, but yes, it is improved.I Assume that Temple:M will be better than Temple+ or whatever that edit was that removed the bottom part and the far right parts.
Secret things.So what exactly are the changed from Temple+ to Temple:M?
In the original Japanese manga and anime, Vegeta said "over 8000!"Erm... 8001...?
Has no one really gotten this man a wii yet?Okay, I am going to end this.
First of all, there has been absolutely no progress on landing detection OR slope traction.
Second of all, the picture has to do with Temple:M, a stage that should make Temple a bit more playable in friendlies (However, as far as I know, we are gonna try to leave normal Temple in as well, since people like that **** too much)
However, I do have good news.
First of all, we are going to try to fix slope traction in a way we have never tried before.I am going to try to fix slope traction! Believe it or not, that has never happened.
Second of all, my new theory on how to find landing detection is 100% solid as of right now, it just needs to be tested. The problem with landing detection is finding a vector to start hacking. Previously, I was trying to change the bounding box size for the character, which wasn't working out. However, this new method works by changing the stage collision coordinates conditionally, which should work 100% of the time if I can do it.
Third of all, we are entering a new phase were we will start to release info on tweaks to characters that have been fairly solidified.
I am probably gonna get killed for this post, but here you guys go. Get hype.
errr....Wolf is good, but he doesn't seem to have spacy physics judging by how high Falco's hine sent him upward at low percent. Dpes his fallspeed needs to be higher (I think it should be between Fox and Falco in top/avg falling speed) and I'm not sure about his air speed but that should also be on the weaker side. I'm pretty sure Fox and Falco have the 2 lowest, so maybe Wolf should be 3rd.
It was removed for not being Wario-likeHis bike was much cooler though, and it's a shame if it was removed for being "not Melee-like"