pure_awesome
Smash Lord
This is something that has bugged me for a very, very long time. I was originally saving everything for one massive post correcting what I feel are "common misconceptions", but recent events have made me move up the schedule. I am currently in the middle of a debate with forum member Natch regarding what level of CPU is the best to practice on. In short, I claim Level 9, he claims level 3. Suffice to say, the debate has degenerated as a result of some inflammatory comments on both sides. Natch suggested taking the debate to Tactical Discussion, and I agreed.
Notes: I'm fully aware that the common consensus supports level 3. I am hoping to change this.
And yes, it is infinitely superior to practice against a human, always. Unfortunately, some do not have that option.
When learning something new about Smash, be it a new tech, how to space a certain attack, etc. there are four stages that you generally go through.
Stage 1. Learn about it
Duh. Before you go throwing out Shiek's DACUS, you need to learn how it's performed. Want to become a monster at spacing with Marth? Might want to learn the range of his attacks first, right?
Stage 2. Perform and Practice (in Training Mode).
I put "in Training Mode" because I think we can all agree that this is the best way to do it. Learn to perform the ability consistently on whichever dummy you choose. Set your opponent to walk, run, jump, whatever, and just smack him around until you're comfortable that you can perform the ability at will.
Stage 3. Perform Under Pressure.
Performing your new ability won't do you much good if you can't pull it off mid-match. If you see an opening in your opponent's defenses that you want to punish with your newfound Boost Smash, are you going to be able to pull it off, or will the speed at which it happens cause you to flub it into a dash attack? Now, here's where we disagree. Clearly, in order to learn this, you need to have something applying pressure to you. The key to this step is to learn to perform under pressure, and that pressure needs a source.
My hypothesis: Level 3's don't pressure. To try this out, I set a 1 on 1 match, my Metaknight versus a level 3 Metaknight. I didn't move. This CPU did the following on Final Destination:
Run towards me a bit, stop before passing the halfway point of the stage. Walk away from me. Shorthop towards. Walk towards me again. Fsmash nothing.. Shield. Jump straight up. Run towards me. Wait. Roll away from me. Fully charge a Dsmash at nothing. Jump away from me. Run towards. Roll behind. Hold shield for two full seconds, and finally shield grab. The whole ordeal took about ten seconds.
As you can see, that's clearly not pressure. Can you still work on your new ability in that time? Of course you can. But you have all the time in the world to think about it, which is regressing back to Stage 2.
Same scenario, level 9 Metaknight on Final Destination.
Run completely across FD, shorthop a Fair. That's pressure.
The point of stage 3 is learning to perform your new ability in the heat of the moment. You're trying to train yourself to be able to do it without thinking. Level 9's do that. They pressure you, and don't give you the time to think about it. You have to learn to perform it quickly, calmly, and efficiently, all while there's another character in your face trying to beat you down.
Level 3's don't do that. They're morons. There's no urgency. There's no pressure. You've regressed back to stage 2; Performing your carefully thought out new tech on a mindless, helpless buffoon.
I want to take a moment to address the main problem that people seem to have with Level 9's, in that they PS everything. To respond to this, I go back several months to when I first learned to perform Falco's Laser tricks. I set the CPU to 9 and went nuts. I was running all over the stage, frantically trying to get a Laser in edgewise, trying to retreat from my opponent, quickly reverse a laser, and resume my fight for survival.
I lost a ton of those matches. The CPU PS'ed probably every single one of my Lasers, and pummeled me into oblivion. Does it matter? Hell no. At this stage, you are playing to learn, not playing to win. Playing to win against a CPU of any level is a bad idea and will make you form some nasty habits. But I focused on playing to learn Falco's Laser game, and it worked. It may not work on Level 9's but it sure works on people.
Stage 4. Learn and Practice Practical, Competitive Applications of your New Ability.
This, obviously, is impossible to do with CPUs and can only be accomplished by playing humans. Stage 4 lasts forever, theoretically.
In short, for stage 1 and 2, you should be in Training mode. For stage 3, you should be fighting a level 9 and playing to learn, not to win. Stage 4... buy a car, buddy.
Note: It is entirely possible to jump from Stage 2 to Stage 4, where you have plenty of people to play against. This is for those who do not, and wish to learn anyway.
Notes: I'm fully aware that the common consensus supports level 3. I am hoping to change this.
And yes, it is infinitely superior to practice against a human, always. Unfortunately, some do not have that option.
When learning something new about Smash, be it a new tech, how to space a certain attack, etc. there are four stages that you generally go through.
Stage 1. Learn about it
Duh. Before you go throwing out Shiek's DACUS, you need to learn how it's performed. Want to become a monster at spacing with Marth? Might want to learn the range of his attacks first, right?
Stage 2. Perform and Practice (in Training Mode).
I put "in Training Mode" because I think we can all agree that this is the best way to do it. Learn to perform the ability consistently on whichever dummy you choose. Set your opponent to walk, run, jump, whatever, and just smack him around until you're comfortable that you can perform the ability at will.
Stage 3. Perform Under Pressure.
Performing your new ability won't do you much good if you can't pull it off mid-match. If you see an opening in your opponent's defenses that you want to punish with your newfound Boost Smash, are you going to be able to pull it off, or will the speed at which it happens cause you to flub it into a dash attack? Now, here's where we disagree. Clearly, in order to learn this, you need to have something applying pressure to you. The key to this step is to learn to perform under pressure, and that pressure needs a source.
My hypothesis: Level 3's don't pressure. To try this out, I set a 1 on 1 match, my Metaknight versus a level 3 Metaknight. I didn't move. This CPU did the following on Final Destination:
Run towards me a bit, stop before passing the halfway point of the stage. Walk away from me. Shorthop towards. Walk towards me again. Fsmash nothing.. Shield. Jump straight up. Run towards me. Wait. Roll away from me. Fully charge a Dsmash at nothing. Jump away from me. Run towards. Roll behind. Hold shield for two full seconds, and finally shield grab. The whole ordeal took about ten seconds.
As you can see, that's clearly not pressure. Can you still work on your new ability in that time? Of course you can. But you have all the time in the world to think about it, which is regressing back to Stage 2.
Same scenario, level 9 Metaknight on Final Destination.
Run completely across FD, shorthop a Fair. That's pressure.
The point of stage 3 is learning to perform your new ability in the heat of the moment. You're trying to train yourself to be able to do it without thinking. Level 9's do that. They pressure you, and don't give you the time to think about it. You have to learn to perform it quickly, calmly, and efficiently, all while there's another character in your face trying to beat you down.
Level 3's don't do that. They're morons. There's no urgency. There's no pressure. You've regressed back to stage 2; Performing your carefully thought out new tech on a mindless, helpless buffoon.
I want to take a moment to address the main problem that people seem to have with Level 9's, in that they PS everything. To respond to this, I go back several months to when I first learned to perform Falco's Laser tricks. I set the CPU to 9 and went nuts. I was running all over the stage, frantically trying to get a Laser in edgewise, trying to retreat from my opponent, quickly reverse a laser, and resume my fight for survival.
I lost a ton of those matches. The CPU PS'ed probably every single one of my Lasers, and pummeled me into oblivion. Does it matter? Hell no. At this stage, you are playing to learn, not playing to win. Playing to win against a CPU of any level is a bad idea and will make you form some nasty habits. But I focused on playing to learn Falco's Laser game, and it worked. It may not work on Level 9's but it sure works on people.
Stage 4. Learn and Practice Practical, Competitive Applications of your New Ability.
This, obviously, is impossible to do with CPUs and can only be accomplished by playing humans. Stage 4 lasts forever, theoretically.
In short, for stage 1 and 2, you should be in Training mode. For stage 3, you should be fighting a level 9 and playing to learn, not to win. Stage 4... buy a car, buddy.
Note: It is entirely possible to jump from Stage 2 to Stage 4, where you have plenty of people to play against. This is for those who do not, and wish to learn anyway.