I think moving to the platforms is your best bet (ofc dont do it everytime though) when you have lost the mixup @the neutral game vs Peach and allowed her to float at above laser height.
Peach has no float, has to fall awful DJ and once you force her to try to prevent your escaping to the platforms (which is hard since falco is stupidly fast vertically and shes slow) you can start punishing her for that.
Also, camping high top platforms vs marth at higher percents (or very low) is something that you should do a lot imo
@Peach: I have always been slightly confused as to how this will help vs that float height because she will just drop back down once I go up. I'm guessing I should just laser/attack from that platform, but aren't both of those things easy to respond to? Or do I just move around on platforms to force Peach to act and then go down below her and intercept or intercept her on my way down after she attacks(say Uairs)? I guess you're saying I should camp it until she attacks and then tries to prevent it later on, but I want to make sure this is what you're saying.
And I didn't think about high percent platform use vs Marth, but you might be onto something really good there. I like that idea. =)
you're thinking too much. falco shouldn't be on platforms because it's harder to shoot people. falco should be on the ground because it's easier to shoot people. falco is okay on platforms when you don't want to shoot people. this game is hard.
falco used to be 4th on the tier list back in the day. it's clearly because we didn't understand how good falco was and had nothing to do with stages like pokefloats and green greens being legal.
Shooting people is why they go on the platforms and then Falco can't really shoot them. =(
i think falco is really weak from platforms, compared to being just about anywhere else. When I play vs falco's if they are on the platforms and I'm not, I feel like I'm in a good position to wreck him.
Yeah, I agree Falco is stronger on the ground for sure. That's not really what I'm trying to get at though. If certain characters(we'll just say Fox, since he's the best at this) go on the platform, draw Falco up there(even to shoot from far away), then they can go down to the ground on reaction to him moving up, and then they have drawn Falco from his best position and reversed the situation on him. I realize I'm changing what I'm talking about here slightly, but this type of strategy is what makes me think about Falco's overall effectiveness on platforms: both as a strategy(to do to other characters like Peach that can't handle it so well) and as a necessity(to handle characters better at this than Falco).
It seems like, for Mango, platforms open up an entirely new avenue for controlling people. It's probably because I main Peach, but when Falco is on a platform, it's kind of threatening, not so much because of what he can do from them, but what I can't do to him.'
It works for Mango because he can apply tight pressure without them, so he can afford to mix in platform movement to confuse/make people think he's backing off. I just think it works well for him, not sure about whether or not it works for Falco (agaisnt Peach/Puff it's probably really good, cause they jump slow).
It's good for Mango because, as you said, he applies solid ground pressure already. Changing the situation from beside someone to above them is surprising, and coupling that surprise with the fact that Falco can still Dair/Bair/laser from that position is quite effective. I have been playing with that control mixup a little bit and have observed similarly great control/pressure results.
Puff(and Peach too kinda) have slowish jumps and have lower mobility AND don't cover their heads that well(Peach kinda does with Uair which is why she's a kinda). These are the reasons why platform-based strategies/mixups of any kind work well on them.
platforms are MUCH more abusable in the current meta for smash than any other area of innovation because they offer the best situational momentum shifts, and subsequently the best area to expand your aggression and punishment game. what do I mean by that?
my conversation with kevin revealed 2 means of approach for pressure, active and passive. active means you go for it, passive means you don't. with active, you gain the ability for a stronger punish, but you also accept the risk of losing that momentum if it fails. this is an acceptable risk for the most part because it's implied that you only attack from a position of advantage, and you are pressing that advantage. with passive, you miss the stronger punish, but you also lower the risk to lose the position of advantage. in my opinion, passive is better, but i understand both approaches and they are probably equal. knowing which to use in each situation requires finesse and experience.
go back to platforms (or edges). when attacking to a platform from a position of advantage, you are still free to choose active or passive pressure. most players HEAVILY favor active, because the risk of momentum loss perceived is much lower. THIS LINE OF THINKING IS STRICTLY FALSE. disregarding technical proficiency, you are given the same defensive options OOS that you are on the ground with no nearby edges, except +2 more options: you can go OFF the edge from shield via WD, or you can drop directly through it. both changes of positioning offer new angles to catch a lagged or poorly positioned opponent, and the increase of options adds to your flexibility in choosing the correct one, dictated by your ability as a player. both also allow you to gain position without even attacking by being grounded faster. the ability to go from a bad position to a good position IMMEDIATELY is the momentum shift, and the dynamics of it encourage your opponent to misplay the pressure moreso than other similar scenarios. the options near the edge and on platforms are hugely misunderstood or unknown completely and offer huge benefits for the first talented player to abuse them.
my current theory on sheik vs falco is that sheik only has positional advantage when edge guarding. my new strategy is to sit on a platform, bait an aerial attack, and to gain positional advantage by being grounded before falco is. i've had mixed results, but it's new territory for me too.
I rather like passive pressure on platform pressure with Falco because I can't cover that many options with him without predicting kinda hard at times. The ways to do this are also interesting to me/often not straightforward lol.
Lmao that Sheik strategy.....I wonder how much of that I'll be seeing in the future?
How?
Because people are lazy or don't know how to use it?
Something is overrated if people say it is way better then it is. Im not sure if that is what you think but if you does I can clearly tell you that's not the case.
I really wanna see some faster chars use it cause it puts Falco in a really bad position a lot of times because of the grab after a powershield (then Falco is dead). Powershield is by far one of the most underrated techs in this game.
Faster? Which characters do you believe exploit Falco best with powershielding? Marth and Fox I already believe can do this, but which others are you thinking of? Does fast mean this would work well for Falcon or Pikachu too? I don't know much about their shields so I'm not sure if you're taking that into account, if it matters, or whatever lol.
hey falco thread i had a question, what do u guys recomend, a secondry for falco, do u guys think fox is? i mean there alot alike, its just i play falco nothin but falco and i dont wanta get stale lol you kno? i need sum advice plz thanks
Fox is a good secondary for Falco, as is Marth. Really you can just pick whatever character helps you handle bad matchups/stages for a while if you want.
With like 5 min warmup I can honestly powershield ~ 95% of all lasers with Marth vs Armadas falco (which is really good, mixes them up and is aggressive). With good reactions and a little practice its REALLY easy.
Its not at all hard, and the only reason people are bad at it is because they try to read the lasers (it should be 100% reaction) and then get bodied by fake lasers etc. People are really unaware on how powershielding works (lol 1 frame timing?) and how characters hurtboxes work/change during their **** >_>
but whatever, I've just realized that people prefer too be lazy and just whine instead of learning to powershield >_>
How do you think about powershielding lasers in a match? Do you react to the jump, the shot? Do you stay at a certain spacing until you see the laser and then move in and PS?
I'd really like to see videos of you performing this technique. =)
Yeah, you make a good point when you add that Falco vs. Marth isn't even a laser-heavy matchup in the first place. I think if players with other mains adopted PSing as a tool they would see even more benefit from it than Marth, but it would still be in the same fashion. It would be an occasional option, not a strategy to rely on or base your spacing around. I have seen a few Peach and spacies players PS, but for some arbitrary reason it's just ridiculously popular with Marth.
Marth's shield is amazing to PS with lol.
Also, I sometimes have to shoot up Marth quite a bit if he is being stubborn. Lasers depend on the player/instance often and I don't think I'd consider many matchups to have more or less lasers usually. I'd consider matchups to have better times and worse times to use them. I guess one could argue that some matchups could have more times to not use them than others though haha. *shrug