So to get out of a grab, all you have to do is mash buttons correct?
Taken from M2K's Stat list:
Grab Escape Speed Formula (and the factors that affect it)
The formula for escaping a grab (NOT special grabs, like Bowser's Koopa Klaw) is the following. The variables are, as you probably know, "t" = time(in frames) stuck in a grab, "b" = amount of times victim presses buttons to escape quicker, and "d" = damage of victim.
Most Grabs - Starting Time - 7 frames (0.11666 sec)
Most Grabs - Total Time - 30 frames (0.5 sec)
Most Dash Grabs - Starting Time - 11 frames (0.18333 sec)
Most Dash Grabs - Total Time - 40 frames (0.666 sec)[/COLOR]
The formula is...
t = 1.6d + 76 - 6b
At 0%, without any usage of the analog stick or any buttons, it takes exactly 76 frames (1.26666...) to escape a grab. On average, every damage more an opponent receives, the time they're stuck in a grab is increased by 1.6 frames. Since the game doesn't have fractions of a frame, it goes like this for every 5% an opponent receieves(and then the process/pattern continues). +2 frames, +2 frames, +1 frame, + 2 frames, + 1 frame. That's how it works. I also found that every flash when Mew2 grabs you occurs exactly 24 frames apart (and the 1st one starts on the 3rd frame of the grab), which is the exact same speed as Falco's laser when it's shot on the ground rapidly (except for the 1st shot, which starts on frame 23). Also, here is a general list of what affects escaping a grab by how much.
-----Press A, B, L, R, X, Y, or Z - 6 frames is reduced from the time you'd be held in a grab.
-----Press The Analog stick in 1 of the 4 cardinal directions(angles don't count) - 6 frames is reduced from the time you're held in a grab (24 frames is reduced after 1 complete rotation of the analog stick, so 2 and 1/2 rotations reduces the time by 1 second).