Hugs, no one was saying that Peepee should only do one thing from start to finish.
just play like a *****
that's it.
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Hugs, no one was saying that Peepee should only do one thing from start to finish.
just play like a *****
that's it.
That's not true at all, there's plenty of people that do that.People who enter tournaments to win don't care about being flashy for the crowd. And they shouldn't have to.
I bet i know exactly who your talking about. lolThat's not true at all, there's plenty of people that do that.
Lol Zhu, why would you call me HugS?I actually practiced with Zang before every Tristate tourny, he got me trained up pretty well. The guy still has it (even though he's 1000% oldschool).
And hey Hugs, I always wondered, but what did you think about playing me in general?
hey man, don't say that about my friendI dunno. PP can really get his camp on once he starts losing
Hugs for the namesearch LOL. I'm pretty sure you don't normally read Falco boards but I guess you probably would've followed for a bit.Lol Zhu, why would you call me HugS?
Anyway, depends on the era. Pre-Brawl I thought you were the kind of player that would clean up brackets for me, then I'd beat you for free since I was good at the matchup. So I felt that as long as I was careful, I wouldn't lose at all.
Then when I returned to the game, I looked at you as a big name that I needed to beat in order to re-establish myself as a threat. But at this point I didn't look at you as I did so many other players, where I thought I'd win if I returned to old form. I thought you were better than me even if I was back in shape, so I needed to actually be better than I had been before to beat you. And I practiced hard to do so.
After I re-established myself, I looked at you as an equal that could beat me so long as you didn't kill yourself mentally over playing me. Like, I'd think you were easy when you would already start hating the fact that you'd have to play me, but I knew that it was you defeating yourself rather than me beating you legit. When we'd have legit matches, I'd have a hard time adapting to your laser grab, laser shine, laser shine grab mix ups. I think WGF is the most legit match we've ever had, where you didn't really defeat yourself before playing me. So it went down as expected, close, evenly matched, back and forth, and anyone's game.
Perspective, both time and match-related. It would be necessary here.I dunno. PP can really get his camp on once he starts losing
People who enter tournaments to win don't care about being flashy for the crowd. And they shouldn't have to.
Umm, since these are all huge questions I want go super hardcore into detail on all of them but maybe my answers will still be enough to be helpful. =)PP, what is your mindset going into matches? How do you read opponents so well? Is there a particular way that you would encourage one to practice to gain that kind of reading level?
Lol. You make the game sound simple.practice ur technical n00bs
Thank you so much bro! I appreciate it, and I will definitely try to improve my mindset. It seems like most of your skill comes from hard work and that's pretty admirable.Umm, since these are all huge questions I want go super hardcore into detail on all of them but maybe my answers will still be enough to be helpful. =)
Mindset going into matches: Constantly refresh myself on all kinds of tactics and matchup/player tidbits I will need in order to be successful(the stuff that I went over prior to the tournament). I tell myself if I stick to my strategy, then I will win, and I must focus my absolute hardest. I tell myself to ignore the crowd(and do so unless I get lots of momentum) and to have faith in abilities, because I have done so well before there is no reason I shouldn't do well again.
A lot of it is reinforcement to keep me from doubting myself/let anything get to me, and the rest is gameplay centered. In reality, I think about mostly the gameplay stuff and the emotional control is more subconscious, unless I'm feeling nervous before a big set.
I think my reading ability is actually somewhat shaky, but I play simply enough so I can usually understand why something is/is not working as long as I have time to think things through(usually comes from respawn platform time lol). The rest of my reads come from simple manipulation of situations, IE when I have gotten my opponent to sit in their shield until they feel safe/see a (possible) approach. At the end of the day, you have to somewhat simplify this complex game as well as possible to get these reads, I feel.
You learn to read well by firstly watching your opponent. But I don't mean looing at them and seeing what they're doing. I want you to look at that guy and when he jumps you need to ask yourself "why did he jump?" If you don't know then you better find out lol because that's either a habit you can exploit or a strategy that you may be unknowingly falling for(they can be the same type of thing but I like to think of them separately...solved vs unsolved strategies/reactions I guess).
You also have to understand that things your opponent do will be based on yourself, so in order to set up your reads, you need to play in such a way that forces your opponent to behave in a manner that you can observe/react to/punish. For example, if I Falco FH Bair falling Marth a lot, then I know he'll either start side B stalling more, swinging at me with an aerial, or airdodge(assuming no double jump for Marth). If I get the Bair punish a time or two, then most Marths will switch it up afterward. Then I get to observe their response, usually by waiting. From there I can determine the best counter to that specific situation and the ones thereafter. Not to mention, when you get punishes that well your opponent becomes more afraid of you in those situations at least, so you have to add that human factor into your head as well.
I usually level up at the old chateau so my offensive game is good, but sometimes I just use rare candies.Thank you so much bro! I appreciate it, and I will definitely try to improve my mindset. It seems like most of your skill comes from hard work and that's pretty admirable.
EDIT: Ok, one thing that's on my mind--how would you recommend leveling up? What's an efficient way to increase one's skill level PP?
What? I just don't do things like ledgedash into utilt for the reason that it catches people off guard. I dont know who you play against, but if you were to play against kels you would understand that everything is expected. Sound strategical decisions are not founded in "catching them off guard". If you do manage to catch them off guard, awesome, but i don't rely on it to win.You must have really good strategies or really bad opponents in order to play predictably and win...
You're welcome. =)Thank you so much bro! I appreciate it, and I will definitely try to improve my mindset. It seems like most of your skill comes from hard work and that's pretty admirable.
EDIT: Ok, one thing that's on my mind--how would you recommend leveling up? What's an efficient way to increase one's skill level PP?
I wonder if Darc could crouch under those grabs or KDJ's timing was just that beastly lol.I usually level up at the old chateau so my offensive game is good, but sometimes I just use rare candies.
also if y'all haven't seen KDJ vs Darc from 2 weeks ago you should KDJ has a funny way of approaching the fox vs puff matchup.
Well, yeah.Peach is gay.
I'm pretty sure she likes guys. =PWell, yeah.
There's a reason she's never put out to Mario or Luigi.I'm pretty sure she likes guys. =P
I just wiggle out with the control stick. feels a lot easier to shake out of a tumble for me than mashing b and it's more useful in other situations where like, you're tumbling past the edge and you wanna grab it (cause if you lasered, you'd just fall past the edge and die).if samus up B's you from a certain height, you can "laser" before you land, it doesn't stun the entire way to the ground, no laser comes out but it's like normal SHL laser landing lag. you have to avoid platforms on the way down because it kills the stun right before that height, but most samus players seem to avoid the platform too and fall through them.
Umm, since these are all huge questions I want go super hardcore into detail on all of them but maybe my answers will still be enough to be helpful. =)
Mindset going into matches: Constantly refresh myself on all kinds of tactics and matchup/player tidbits I will need in order to be successful(the stuff that I went over prior to the tournament). I tell myself if I stick to my strategy, then I will win, and I must focus my absolute hardest. I tell myself to ignore the crowd(and do so unless I get lots of momentum) and to have faith in abilities, because I have done so well before there is no reason I shouldn't do well again.
A lot of it is reinforcement to keep me from doubting myself/let anything get to me, and the rest is gameplay centered. In reality, I think about mostly the gameplay stuff and the emotional control is more subconscious, unless I'm feeling nervous before a big set.
I think my reading ability is actually somewhat shaky, but I play simply enough so I can usually understand why something is/is not working as long as I have time to think things through(usually comes from respawn platform time lol). The rest of my reads come from simple manipulation of situations, IE when I have gotten my opponent to sit in their shield until they feel safe/see a (possible) approach. At the end of the day, you have to somewhat simplify this complex game as well as possible to get these reads, I feel.
You learn to read well by firstly watching your opponent. But I don't mean looing at them and seeing what they're doing. I want you to look at that guy and when he jumps you need to ask yourself "why did he jump?" If you don't know then you better find out lol because that's either a habit you can exploit or a strategy that you may be unknowingly falling for(they can be the same type of thing but I like to think of them separately...solved vs unsolved strategies/reactions I guess).
You also have to understand that things your opponent do will be based on yourself, so in order to set up your reads, you need to play in such a way that forces your opponent to behave in a manner that you can observe/react to/punish. For example, if I Falco FH Bair falling Marth a lot, then I know he'll either start side B stalling more, swinging at me with an aerial, or airdodge(assuming no double jump for Marth). If I get the Bair punish a time or two, then most Marths will switch it up afterward. Then I get to observe their response, usually by waiting. From there I can determine the best counter to that specific situation and the ones thereafter. Not to mention, when you get punishes that well your opponent becomes more afraid of you in those situations at least, so you have to add that human factor into your head as well.
I really, realllllly liked these posts. Thanks for dishing out all that insight PPYou're welcome. =)
Well, people learn in all different ways, so anything I say cannot be taken perfectly at face value.
Here's what I recommend though: a super-emphasis on basics, both smash and fighting game-related. I differentiate the two because people today seem pretty smash smart but not as smart in terms of how they can trick you or set their walls up or whatever their actual strategy is.
When focusing on smash basics, you might try to improve your technical consistency or learn how to combo more effectively. For fighting game smarts, you would want to learn how to effectively bait and punish, as well as approach and defend well. Movement is like some weird thing that sort of applies to both imo.
Very briefly, to bait someone you would want to feign an attack or that you are leaving an opening in your play and, when your opponent comes at you(aka takes the bait) then you get your punish. Varying your DD or WD'ing back OOS at the last second are two examples of baiting.
To approach, one must first know the holes in their opponent's game in order to attack and punish or act in such a way that can create a hole by attacking or moving aggressively.
To defend, one must also be able to identify the holes or habitual patterns in their opponent's offense and react(usually a few times in a row until a counterattack/reset to neutral opportunity presents itself) accordingly, sometimes several times in quick succession(such as when dealing with shield pressure).
Attacking and defending are pretty broad terms but if they require more explanation then I could give it a shot I suppose.
Does that help?
1. untumble gives you a chance to accidentally tap jump.I just wiggle out with the control stick. feels a lot easier to shake out of a tumble for me than mashing b and it's more useful in other situations where like, you're tumbling past the edge and you wanna grab it (cause if you lasered, you'd just fall past the edge and die).
that they're half her height?There's a reason she's never put out to Mario or Luigi.
sureJumping isnt an issue, you just need to do it back and forth once to get out of the tumble. And if you cant do that without jumping then GLHF dash dancing.
You can flick the control stick once like a pivot and get out of stunsure
or you could just tap b once
it's like strictly better