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- Mar 14, 2011
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Is there specific input data on how to break out of tumble?
And I need to do that more. Cause I don't at all....
And I need to do that more. Cause I don't at all....
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Just spam wiggle when you're in that situation. Beats using a move and being stuck after.Is there specific input data on how to break out of tumble?
And I need to do that more. Cause I don't at all....
Can't say I specifically recall it not getting me out of tumbledoing so once does not cancel the tumble animation.
just to head this off before the confusion and misconceptions set indoes wiggling out of falcon and ganons dair work?
*Waits for Happy Feet 4.567*Just spam wiggle when you're in that situation. Beats using a move and being stuck after.
I'm starting to play Melee more these days, probably not ready for tournaments yet but I'm making combo videos out of people again yeeeeeeeee
They're low tiers to her.There's a reason she's never put out to Mario or Luigi.
1. As errybody else is saying, I just go back and forth so I don't really have this issue1. untumble gives you a chance to accidentally tap jump.
2. you don't have to mash. once you get the timing you can just press it once. mashing b is stil leasier.
3. why would you go off stage?
it just sounds like you haven't tested it. it's seriously good, try it.
really? I must be trippin' balls then. still useful so that you can airdodge, but I also thought you missed the ledge while in tumbling... oh well, I'll trust people who play the game regularly over myself at this point.mogwai, you dont have to break tumble to grab the edge. i agree with the laser thing, ive been using it for years since i saw chillin do it vs hugs. Whether u use wiggle or laser, the result is the same, laser just gives you a better output/input effort ratio
Niceeeeeeeeee =)Just spam wiggle when you're in that situation. Beats using a move and being stuck after.
I'm starting to play Melee more these days, probably not ready for tournaments yet but I'm making combo videos out of people again yeeeeeeeee
Wish I knew the details =(i feel like something bad has just occured.
@strongbad i'm pretty sure, at least certain wiggle animations, can be broken with 1 flick of the control stick
the one i have in mind, and the one i'm pretty sure i've done it out of before, is when samus rising grapple gets interrupted and she enters that tumble animation
if i just tap away, she'll right herself, idk if that differs but i'm fairly certain i've done that before, and showed it to others
grabs vs. samus are good, but if she get's a good spot dodge dsmash off you can be ****ed
and if a missile comes out, you're forced to react to it in some way or another, which hinders your laser play, and allows her to reposition herself on the stage to a more favorable place, if you're just laser camping
also, if you factor in powershielding, the dead zone where falco is in danger from samus countering his lasers becomes pretty large, so i really don't think that sitting and gaying samus out by lasering is the end all option for falco, since he doen't really have reliable kiill setups from the middle of the stage till high high %'s, and 1 bad dsmash/dtilt from samus coupled with a read or two, could be a stock for the bird
samus is anti approach, and her shield is dangerous, but certainly don't think you can't challenge them, i don't want to go into a lot of detail since the bird is already really annoying when he doesn't know what he can do, but there are certainly anti samus shenanigans that are really annoying to deal with. if you think samus is annoying to fight, fight falco as samus.
but any way what i came here to ask was...
my combo's are lacking man, idk what to do, i think i just hesitate and make poor decisions in my follow ups, i give up too many options on prediction and fail to cover as many of my opponents as i could
any advice on going about improving these?
Dsmash either sends spacies offstage into a vulnerable spot or combos into bair ><Samus just blows *** at comboing deal with it.
Or fish for more dairs and hit them. I actually think there's a lot of good DI traps with her down smash that could be used more, and her fair is also untapped in terms of combo potential but yeah... I dunno. Her d-tilt seems so unbelievably laggy at times. Maybe I'm missing something but her ground combo potential seems... bad.
I think another common issue I see for Samus players is they don't know how to sweetspot the bair that effectively 'cuz it seems like a way more powerful / good combo finisher than nair.
I can usually reset the situation but I'm not sure that's ideal. A lot of the times the Fox will escape to the platforms again if I back off once I have momentum.I'm not really a Falco main, but have you tried to run away and start shl over until you're at the right distance?
Well, there is no "best" solution to this scenario, but rest assured I find it silly myself lol. The fact that it's a pretty good grab spacing means most people will flip out when they see it happen and do something OOS/maybe even roll, so that's why Mango did the DD. Well he either did it for that reason or because he thought Fox would have stayed in shield a split second longer and he wanted to either space his aerial properly or catch him coming OOS with it since Foxes don't ever like sitting in shield long.I have a beginner type question and sorry if it's been covered before. This is a spacing problem I have in most matchups but I'm specifically choosing fox here. So approaching from neutral position, I come down from a SHL and find myself in a weird position. I'm too far away to do any standing move (jab, grab, shine, turn around utilt) but I'm too close to do a run->jump->aerial comfortably, meaning if they shield it I will likely go too far past them to shine when I land.
For an example of what I mean look at 3:21 of this match: http://www.youtube.com/watch?v=EuCBSNN5v78
What mango does here is dash dance away to get a bit more space and then commits to the aerial. In other situations though he does an awkward aerial, which never seems to work for me. Is running up and grabbing the best choice?
I'd like to maximize my pressure game, and I often build up a lot of momentum in the match and lose it all when this spacing happens
I hate fighting Marth when I play Falco its so gay.Summary of the Falco boards right now: Omg Marth is gay ugh
Summer of the Marth boards all the time: Lol Marth sucks and should be mid tier
I meant what Winston said, when your shine stales and they don't go into tumble so they can nair/jump away immediately after the hit. The rest of your advice sounds pretty solid and I'm definitely remembering seeing other players shield after crossups so I will have to try that out and see how I can use it.specifically t the spacing at 0:45 you definitely could have shined, or probably even shielded, but you let him dair you oos.
usually though if I overshoot an aerial past their shield I just gtfo and run away and restablish laser positioning. Or shield->wait for their oos option-> punish
at 1:10 you only whiffed the bair cuz you tried to run away->bair and had too much momentum. You couldnt shine cuz you were a far bit pass him. Again, if you had just shielded, you could have easily punished OOS. Depending on the situation and your percents, sometimes I go for a uptilt in those situations, it intentionally trades, but falco recovers first and you can death combo. Also, you *might* be able to aerial past->CC if you anticipate a bair like he did, and then cc shine. Idk how reliable it is though because I don't do it much but the theory seems sound
Lasering vs fox is hard. I can't really help you because I try not to use many lasers vs fox unless my opponent seems particularly inept at dealing with them. I try to use less lasers because they tend to leave you very vulnerable. I try to limit my lasering and not "lock him down", and instead shoot lasers only situationaly and rely on other tactics like cc, shild, uptilts, and defensive bairs to deal with him. This is a stylistic thing though. Lasers can't contain fox well enough and I don't trust them. But I know a lot of people will read this and think I'm crazy for not trying to shoot his brains out.
What do you mean you stall in your shine during platform combos? sounds like some simple technical practice could work throguh it. at 2:50 you could have shined him in mid air and wavelanded to the top platform and did more stuff di dependent
I have definitely been getting hit OoS mostly by stuff I could have avoided by simply dashing/WDing away after the aerial so shielding will help on that account. I'll also keep in mind lasering again.^He said 'stale', which I assume means it stales to the point where if they miss the tech on the platform and he shines them they float up without stun.
uhh, some quick thoughts @ bones:
-if you land too far to shine them, why are you getting shine oosed by them?
-if you delay your aerial slightly you can usually control where you land relative to them a bit better, as well as being safer on block.
-some options you have if you land behind them:
for the most part them going for a bair oos or something like that shouldn't hit you. they don't have enough time to do that
utilt/bair should beat an immediate action from them, but if they just wait for it they get to reset. If you cross them up with an early aerial and you go for a bair, be aware that they could wd oos before the bair and then punish, so don't always do this
you can also just... turn around and laser them again