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Peach Weekly Match-Up Discussion - Forever Outdated :(

Sesshomuronay

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In my opinion zero suit samus has a slight advantage over peach. Zero suit samus can like camp with her side b and stuff which could hit peach when she does her floaty stuff.

I think other than the fact that ZSS can screw over peachs floaty game its pretty even. But peach can do stuff with turnips to hurt ZSS camping game a bit. Overall ZSS probably has a bit of an advantage.

Probably somewhere between 50/50 or 60/40 in Zero suits favor.
 

Cia

das kwl
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OMG.. i've been waiting for this match-up

ZERO SUIT SAMUS ***** PEACH!!

Reasons:

- ZSS' amazing air control. Usmash, Uair, Up + B, Foward + B all destroy Peach's air approach it's ridiculous

- Safe *** moves. Even if you decide to stick to ground approaches like GT > Grab, ZSS can Utilt almost anything out of the shield which puts u in the air, right where she wants you <_<

- Range Game. Even if you decide to camp, ZSS will just laser or Foward + B from a distance. turnips will do nothing.

Good ways to handle the match up

- Powersheilding EVERYTHING is a must.

- You'll want to be more aggressive than defensive. ZSS has difficulty fighting up close, so if you aren't pressuring her, than you'll have a really hard time. D-air out sheild works really well, but do not hover above her! you will get Utilted.

- TOAD. ZSS' slower moves are easy to see coming. abuse them.

Edge Guarding.

- if ZSS is coming from above and is aiming for the ledge, a well timed Peach Bomber is AMAZING. it usually sends them back w/o giving much height (aka it ***** tether recovery)

- if the opponent decides they want to be "cute" and Down + B spike you. Toad them.. they'll regret it.

- Aggressive Edge Guarding works well.

if the are approaching the stage from below the ledge, do nothing other than hold the ledge. otherwise LET HER COME BACK! anything else and she can stage spike you with an aerial or drag down w/ tether.
___________________________

This match is prob. a 7:3 in Zero Suit Samus' Favor
 

Dark.Pch

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OMG.. i've been waiting for this match-up

ZERO SUIT SAMUS ***** PEACH!!

Reasons:

- ZSS' amazing air control. Usmash, Uair, Up + B, Foward + B all destroy Peach's air approach it's ridiculous

- Safe *** moves. Even if you decide to stick to ground approaches like GT > Grab, ZSS can Utilt almost anything out of the shield which puts u in the air, right where she wants you <_<

- Range Game. Even if you decide to camp, ZSS will just laser or Foward + B from a distance. turnips will do nothing.

Good ways to handle the match up

- Powersheilding EVERYTHING is a must.

- You'll want to be more aggressive than defensive. ZSS has difficulty fighting up close, so if you aren't pressuring her, than you'll have a really hard time. D-air out sheild works really well, but do not hover above her! you will get Utilted.

- TOAD. ZSS' slower moves are easy to see coming. abuse them.

Edge Guarding.

- if ZSS is coming from above and is aiming for the ledge, a well timed Peach Bomber is AMAZING. it usually sends them back w/o giving much height (aka it ***** tether recovery)

- if the opponent decides they want to be "cute" and Down + B spike you. Toad them.. they'll regret it.

- Aggressive Edge Guarding works well.

if the are approaching the stage from below the ledge, do nothing other than hold the ledge. otherwise LET HER COME BACK! anything else and she can stage spike you with an aerial or drag down w/ tether.
___________________________

This match is prob. a 7:3 in Zero Suit Samus' Favor
I can't believe I am saying this to someone like you. But you are wrong. ZZS does NOT **** Peach. That match up is 50-50 And Yes I have beaten Snakeee. in and out of tournament. I'll get into this match up later.

Sorry dude but you went over board on this one. Just because you can't seem to fight one as Peach, does not mean you are correct.
 

Rickerdy-doo-da-day

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You're going to have to come up with something good Dark...I'm pretty much agreeing with what VaNz has said here

ZSS' aerials outspeed and outrange (and will clash) with Peachs excluding Fair, her Bair, Fair and Uair all juggle well and kill well. She's got a powerful spike and whilst you probably won't get hit with it often, it's still there. Peach has hardly any true means of countering continued spaced Side B's, her Dash attack is fast and incredibly difficult to punish as she'll often zoom right past you and go into an Up Tilt. Her F Tilt has more range than Peachs grab/jab/F Tilt...seriously, I don't see us having the advantage in this one or it even being neutral for that matter

ZSS' U Tilt is ****ing ridiculous...also, is there ANY way to get out of her D Smash ---> stupid kill move?

Important!

After playing a few ZSS', I couldn't help but notice that Peach Bomber sometimes went right through ZSS Side B when Peach was zooming forward (I got hit with her Side B if I was starting Peach Bomber)...anyone experienced anything similar?
 

Dark.Pch

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Oh don't worry. I know how I am gonna explain this match up. To a poind where it shows that it is 50/50

He went over board saying it is 70:30 ZZS
 

Villi

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ZSS' U Tilt is ****ing ridiculous...also, is there ANY way to get out of her D Smash ---> stupid kill move?

Give her a hard time by making your DI unpredictable. If she wants to follow up with a fair/bair, she has to guess your DI correctly. The best you can do besides not getting hit by it is DI'ing up and toward her or down and away from her.

Up and toward will send you straight up above her.

Down and away will give you the more horizontal distance away from her.

At higher percents it makes a big difference. At lower percents, not so much.
 

Cia

das kwl
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Oh don't worry. I know how I am gonna explain this match up. To a poind where it shows that it is 50/50

He went over board saying it is 70:30 ZZS
!

ok, please explain your take on the match up. i understand that different styles can mean that some match ups will differ. but i stand by what i said. while i understand that Peach is far from helpless, i also realize that she is no metaknight and the same strategies will not apply for each match up.

Peach is not invincible, and being a fan of the character will not change that. i just hope you're not letting that cloud your judgement.
 

Dark.Pch

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!

ok, please explain your take on the match up. i understand that different styles can mean that some match ups will differ. but i stand by what i said. while i understand that Peach is far from helpless, i also realize that she is no metaknight and the same strategies will not apply for each match up.

Peach is not invincible, and being a fan of the character will not change that. i just hope you're not letting that cloud your judgement.
I put skills and strats and brains before fanboyish stuff any day of the week. So that is not the case here. I have played abd beaten Snakeee as I told you before. We go about even in matches. Times he gets me good and times i get him good.

Next time you see me Use your ZSS against my Peach and I will show you this match up is not hell on earth. I have also played Daswa's ZSS once in a tournament, match was close but he go tthe last hit off, then he switch to meta in the second match, and I never played his ZSS again. He would deal you just like I did. Snakeee as well.

---------------------------------------------------------------------------------------------

Peach has a good pressure came on ZSS and can stay on her pretty well. For Her F-B spacing, Timed glide tosses can stop that. ot snipe her on the head with a turnip.

Her Lazer is not that good, For Its slow, does not have much distances and lags her. Timed SH>Dairs kill that game right there. And her Dair goes throw her Upsmash/up-b. Yes it does. One for like a sec worth of the attack. if you stay in her umpsmash for too long, your Dair will be beaten by the on going upsmash animation. The attack is a multi hitter. So once you hit her Upsmash/Up-B with her dair, make sure you break through it and get to ZSS before your proirity dies.

Short hop Dairs can screw up most of her stuff and set ups if you are near her. Don't do it from distances, you will eat a spaced F-B She may have more range than you but its slow. you have less range but yours is quick. Input good speed and timing when you attack or glide toss and you can get her before she gets you.

To approach her, glide tossing is the best way to go.if she short hops it, and you glide toss at the right time, you can hit her lower part of her body and attack her out of it. If not full or short hop and throw one at her. all you need is one turnip and you can stop just about what she does and follow up quick.

If ZSS gets you in the air, don't try fighting with her up there. you have a new mission now. It's to land safe on the ground. Forget trying to hit her while you land. You Can Dair her Up-air and beat it if well timed. But I rather not take that risk too often.

Edgeguarding her is one of her fears since you can gimp her. or force her to recover in a way you want to and punish from there. Snipe her with turnips and force that D-B out of her. Then time a good edgehog and its over. Now to get more into this!



Here is a lil edgeguard trick I just thought about while making this post. If she grabs the edge with her weapon and is hanging by it. Do Below the edge or on the side of it and Dair. She would com eup at one point and timed right, she will be hit by a dair and maybe a possible stage spike.

ZSS love to Dash attack>uptilt or Dash attack>jab. So for this matter, Float out of your shield to Nairs or Bairs. or jab out of your shield/ reverse jab out of your shield. Thats a 2 frame attack you have out of your shield right there.

If he is spacing her moves, don't stay inside her too much. It is sometimes heard to punish out of the shield with her F-B and N-B. Have a turnip ready to stop all of this then go in there and do you justice.

50-50 is my input



33 Hits
4508 Damage
 

Cia

das kwl
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it sounds simple, but and there are ways to get in quickly. but ZSS while just Down + B away..

in any case, i respect your view of the match up and i'll gladly play my ZSS vs your Peach.
 

Dark.Pch

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Its not that simple. But it works. Now look at all the stuff ZSS can do to Peach. That's why I said the match up is 50-50. They pretty much beat the hell out of each other.
 

Snakeee

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This match up is hard to explain for me. I honestly think I've been fighting the match up wrong, or if not it's at least about even for Peach. I've been trying to play a bit campy like I do against a lot of other characters :(

Peach seems to break ZSS' spacing without too much trouble with her turnips, range, and grab game. I think the ZSS should be using her fast attacks (tilts,jabs, and up air) a lot here

ZSS' speed is a big problem for Peach though, especially while she's in the air. Peach's d-air seems to always stop ZSS' up-B so at least she can't be caught from that high up. ZSS' up air when spaced very well at least trades hits with the d-air so that can be used to KO. If she d-airs over ZSS' head, ZSS can up tilt Peach. Although if Peach moves away from her before the d-air ends this can be avoided (but won't lead in to anything).
 

Mikey Lenetia

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If she d-airs over ZSS' head, ZSS can up tilt Peach. Although if Peach moves away from her before the d-air ends this can be avoided (but won't lead in to anything).
I wouldn't know too much about that. If you do still try to utilt her out of habit, Peach can use a fair relatively safe if spaced right after her dair. If they trade, then Peach comes out the winner in terms of percent and gaining momentum. If you shield it, then Peach can land and jab, dodge, roll, or more if she has a turnip. Peach is deadly when it comes to shield pressure, so don't say that it won't lead to anything at all.
 

Dark.Pch

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This match up is hard to explain for me. I honestly think I've been fighting the match up wrong, or if not it's at least about even for Peach. I've been trying to play a bit campy like I do against a lot of other characters :(

Peach seems to break ZSS' spacing without too much trouble with her turnips, range, and grab game. I think the ZSS should be using her fast attacks (tilts,jabs, and up air) a lot here

ZSS' speed is a big problem for Peach though, especially while she's in the air. Peach's d-air seems to always stop ZSS' up-B so at least she can't be caught from that high up. ZSS' up air when spaced very well at least trades hits with the d-air so that can be used to KO. If she d-airs over ZSS' head, ZSS can up tilt Peach. Although if Peach moves away from her before the d-air ends this can be avoided (but won't lead in to anything).
Your camping Vs Peach is no good. its too slow and you lag from it. I can glide toss or throw a turnip at you and Not much you can do about it. It will stop you from camping, or mess it up and leave you open for a hit.

As for her up-B/upsmash. As I said before:
"And her Dair goes throw her Upsmash/up-b. Yes it does. One for like a sec worth of the attack. if you stay in her umpsmash for too long, your Dair will be beaten by the on going upsmash animation. The attack is a multi hitter. So once you hit her Upsmash/Up-B with her dair, make sure you break through it and get to ZSS before your proirity dies."

I gave the match up a 50/50 cause me playing you and daswa. Its usually even. There is things that you can/have done to me that make it a pain. I hate being in the air against you. Its hard to land safe. And you can fake me out with air attacks and do a F-B like you did in the third match of our tournament set.
 

Kazz@

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On:
:zerosuitsamus: vs. :peach:
Wow, I mained both over the year that SSBB was released, and I'd say...
Peach only has one rule to follow.
Paralyze + Edge = Instant stock
Or, just flip jump. If you can encounter a pr0 ZSS then he/she could play mindgames with that one move, then use a side-B to set you off gaurd and off the edge, sending you off the stage. But you have turnips, and a possible stitchface. These help in the match. She can also be scared whe she is off the edge. You can plan a floated Fair/Bair stage spike, or just try to dair. When she loses her invincibility frames and doesn't really rejump, Dtilt to spike and it does massive stock-loss.
Over all.
:peach: :50 :zerosuitsamus: :50
 

Dark.Pch

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Wow, I mained both over the year that SSBB was released, and I'd say...
Peach only has one rule to follow.
Paralyze + Edge = Instant stock
There is one way around that. You can tech it if you time it right. Then the Peach player needs to have a quick reaction on getting back on the stage from the tech. ZSS up-B might hit you and bring you down with her.

And I thought your main was bowser
 

Iwan

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This is an odd match up in that, imo, zss and peach can both **** eachother. zss's up B isn't a problem because Dair always seems to beat it out. Zss's spaced over B's can punish a float approach, but a good peach isn't predictable with float, so perhaps that's a moot point. Peach's options out of grab do well against zss, and dair or fair are good moves to punish zss's dash attack.

Zss wins in the air though. She's fast as hell and has tons of options in the air. Gimping wise, the options are pretty even on both sides, perhaps more in zss's favor. side b, neutral b (lazer), and her down spike are all dangerous. As for peach gimping zss, a good zss player uses her DJ, down b, super toadstool (if viable at the time of recovery), and tether. Zss has one of the better recoveries in the game if the player knows what they're doing, imo, and it's also really dangerous. IIRC she can also use her tether 3 times before needing to touch the stage ground again. Throwing turnips at the right angles off stage can gimp zss pretty good, especially if she's coming from a low angle. If she's approaching from below the ledge, a turnip drop can seriously end it right there and then and give you an insta-gimp with peach.

I'm going to say 50:50. It's a really weird match up...counter picking the right stage is big in this one.
 

Dark.Pch

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I like taking ZSS to Castle Seige. That stage, Her Spacing can be cut down to size. And your spacing is faster than hers. So putting the pressure on her there is not that hard. Also that stage is good to get room from her when she tries to get in your face with pressure. Her Pressure games not better than yours. And it becomes easy to edguard her On the first Part of the stage.

The second Part of it I love to get her in the air and start Glide tossing turnips upward. And the statutes Help with her paralyzers. I have much room to breath and screw up her spacing on this stage. This is my true #1 counterpick against ZSS.
 

Rickerdy-doo-da-day

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SH Dairs are beautiful in this match up. So are Turnips. Powersheilding is also incredibly useful

This is certainly a very difficult match up to begin with...it's certainly one you need to take time on. However, I'm starting to think it's maybe not as bad as I first anticipated

Oh...about the armour pieces. Watch what ZSS does with them. Get ready to perfect sheild them. Only pick them up when they have stopped bouncing - you'll still get hurt otherwise. Use them to your advantage! These things are deadly and can really give you the edge at the beginning of the match
 

EdreesesPieces

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Mmmhhhmmm...

I finally got it. Sheik/Zelda will be done later...it took me awhile to think about the other matchups..hehe. I had to go through maannny pages of discussion again to remember the conensus of strategies. But at least it's only one week behind now.

Also you should take ZSS to Brinstar. You will win there, its normally good for her, but your aerial priority will make her get abused on that stage, and its small so she can't do her defensive zoning/camping strategies to make you approach badly. You stay in her face and its the ideal counterpick against her. Vids:

http://www.getyourtournament.com/multimedia/2008/08/aznforce-v-edreesespieces-vs-faded.html

Be sure to watch match 1 to realize that hes a pretty good ZSS player, because #2 will make him look bad, but it's not him, it's the stage vs Peach.

Ps that vid is old , just using it to demonstrate the effects of brinstar.
 

Adapt

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There is one way around that. You can tech it if you time it right. Then the Peach player needs to have a quick reaction on getting back on the stage from the tech. ZSS up-B might hit you and bring you down with her.

Depending on where you are when you get hit, a ZSS will do different things.

If you are lower than the level of the stage they will go with a bair stage spike

If you are level with the stage floor you are in the worst position because down-smash>down-B spike is inescapable on nearly every character at any percent (the exceptions being the characters that ZSS can down-smash chain)

And peach has a poor vertical recovery, even with meteor canceling you are gonna be hard pressed to survive that even at low percents

if you are above the level of the stage (but off it) we may still go for down-B, but there is also the option of the bair (which is not great against peach because she has excellent horizontal recovery)

In short, even if you are a god at teching, you are still in danger

I have never played a decent peach (ever) so anything else I can post here would be theorycraft
 

Dark.Pch

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Depending on where you are when you get hit, a ZSS will do different things.

If you are lower than the level of the stage they will go with a bair stage spike

If you are level with the stage floor you are in the worst position because down-smash>down-B spike is inescapable on nearly every character at any percent (the exceptions being the characters that ZSS can down-smash chain)

And peach has a poor vertical recovery, even with meteor canceling you are gonna be hard pressed to survive that even at low percents

if you are above the level of the stage (but off it) we may still go for down-B, but there is also the option of the bair (which is not great against peach because she has excellent horizontal recovery)

In short, even if you are a god at teching, you are still in danger

I have never played a decent peach (ever) so anything else I can post here would be theorycraft
Thats why I said "Then the Peach player needs to have a quick reaction on getting back on the stage from the tech."

And people keep talking about her vertical recovery like its pure crap and leads to her demise. it does not. it gets the jon done. Nuff said. it gets annoying after a while when people complain about that so much like if that is her greatest weakness.
 

Adapt

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you slightly misunderstood what I said.

if you are not already on the edge and you get stunned you are in worse trouble than if you get stunned while hanging on the edge due to the danger of a spike. And against a spike vertical recovery clearly matters... which is why I mentioned it.
 

Dark.Pch

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Point being if you get hit to the edge no matter where you are you can tech it. W/e happens after that is within The Peach or ZSS wether Peach makes it back or not.
 

deepseadiva

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I played a Zamus on friendlies today, Interim of Zeal...?

Anways, while it seemed there was some slight controller issues, and I believe he was unfamiliar with the matchup, I'd put it 50/50 as well.

I didn't notice anything scary. :ohwell:
 

Snakeee

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I played a Zamus on friendlies today, Interim of Zeal...?

Anways, while it seemed there was some slight controller issues, and I believe he was unfamiliar with the matchup, I'd put it 50/50 as well.

I didn't notice anything scary. :ohwell:
...was this wifi? Please don't judge match ups by wifi -_-
trying to space with ZSS on it makes me incredibly irritated I don't even want to think about it :mad:

edit: oh ok, but realize there are hardly any zss players that are considerably good
 

deepseadiva

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...was this wifi? Please don't judge match ups by wifi -_-
trying to space with ZSS on it makes me incredibly irritated I don't even want to think about it :mad:
Oh, no I wouldn't judge by wifi. I suck online anyways. :p

Friendlies at a tournament a few hours ago.
 

FadedImage

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late posts are win... anyways, I'm that ZSS that Edrees ***** at brinstar.

Having played Edrees quite a few times, I'm gonna hafta say that this match-up is pretty close to even. Maybe a 55:45 swing in one direction or the other.

I agree with a lot of the previous analysis about Peach breaking through ZSS camping and ZSS's speed being a large problem for Peach, however, I think Peach's aerial hitboxes also cause a large problem for ZSS. Peach can outspace ZSS on the sides with great float control and large hitboxes like f-air and b-air. ZSS has the advantage from underneath with fast U-Airs and U-Smashes, but that's about it. I also agree with the edgeguarding stuff. It's really easy to stun a recovering Peach since they have to be horizontal / peach bomber, just gotta get used to the timing. However, ZSS can be gimped pretty well too if Peach gets a good hit in while ZSS is recovering.

TAKE NOTE: ZSS can down-b footstool your turnips... DO NOT throw them if she hasn't used it yet, you will only give her an extra super huge jump.

@ Dark.Pch... no, not every spike is techable, what are you smoking? If you get stunned off the edge, a down-b spike will send you directly down, you can try to DI towards the stage and tech, but if you are too far out (which is certainly possible considering D-Smash's incredible range) then you have no chance. You will be forced to meteor cancel, which is a weakness of Peach's (low vertical recovery distance).
 
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