Yeah the people who made the rulesets are stupid!!
I'm gonna have to beat off strawmen over this entire reply, aren't I?
OF COURSE, YOU PUT YOURSELF IN THAT POSITION! I totally agree, as if jumping is a main mechanic or anything important or something. It doesn't matter that such a neglegible option gets screwed, you should just adapt!
Sometimes options like that stop being smart. It's a matter of being able to adapt to a different situation. While air is up, you have to choose different options than you would normally choose. You can either jump in the hope that it pays off, jump knowing that you have a safe way to get down (Sonic, Ganon, Sheik, etc. are very good in this regard). You know what's funny? In a lot of situations, it's not smart to jump. Olimar vs. Metaknight, or Snake vs. Metaknight; olimar/snake should not be leaving the ground unless he has a guaranteed punish or a very,
very good reason to. It's an option that's
there, it's just a stupid one. Kinda like on this short segment of the stage, except that it's the entire matchup in a nutshell.
Omg yes, stalling, an amazing solution to an amazing stage! NOT THAT THERE IS A PROBLEM THOUGH.
No, it actually isn't. See, if you had taken the time to
learn the stage, you would know that, in practice, if you know what you are doing,
it's not an issue.
Yeah this Yaaaaaaaaaaay guy is dumb. Ice doesn't harm your mobility at all if you land or dash or do nothing, it only looks bad but you just have to adapt and everything will turn out fine! This adapting argument is a very valid point, I agree!
*sigh*
I really don't know if I should take you seriously at this point. This is the same **** Shaya was saying
years ago: gameplay is changed, not destroyed. Your mobility is
changed, not destroyed. Your options become different. The movement becomes a little harder to gauge. But you know what? If you can't learn to deal with it,
you are a bad player. It's really not that hard to figure out what your options are, and how to use them on that part of the stage. And if you don't want to? Camp for 30 seconds. All in all, the "adapt" argument has proven itself. You
maybe could've gotten away with bull**** like this before half the world started using the stage and it became very clear just how stupid and wrong this argument was. As is? It's evidently stupid and wrong, and you are stupid and wrong for trying to pass off your laziness to adapt to an element of gameplay this minute as an acceptable reason to ban it.
Yeah DUHHH. At least 1/3th is usable! The Smashville argument is soooo true, it's not as if there is still a whole stage beneath that moving platform!
The point here clearly went way over your head, so I'll make myself clear:
if you can adapt to it, like most people who play this game can, it stops being a real problem.
I dont agree with this though. This is just a case of Adaptation;lrn2.
With adapting, everything becomes possible! Next stop: Corneria!
You do know what the difference is between this argument when applied to the different types of stages, right? Here, let me point it out for you.
When you adapt your playstyle optimally to Pokemon Stadium 2's changes, Delfino's movements/water, Halberd's hazards, YI(B)'s weird floor, and Lylat's tilts,
it stops being a problem (or at least is heavily mitigated; not really much you can do about the claw picking you at random).
When you adapt your playstyle optimally to Corneria's wall/fin, hanenbow's massive open space, and Summit's clear circle,
it becomes a problem.
Really, this is not a hard concept to grasp, and it's kind of embarrassing that I have to explain it to you.