We have, but at the same time I don't really have a problem with the status quo. I notice that there is a constant tendency towards innovation in the Brawl community as opposed to changes in bursts for Melee, but I'm personally a fan of stability. We're three years into the game, several systems are adequate and at some point we shouldn't be trying to fix what isn't broken. That's not to say I'm not willing to give anything new a shot, but I sometimes feel people are doing it for the wrong reasons.
As for PS2, I'm kind of conflicted. I think it's generally neutral matchupwise and in that sense odd as a CP because most characters, if not all, have better options at that point. At the same time it's generally disliked and I don't see too many people wanting to play there in the first place. It's not inconsistent, but the same applies to several other banned stages and I do think that changing physics is huge, even if it's only temporary. I'm not always one for catering to the masses, but this stage seems really gray area and when I polled it it was so unpopular that the call wasn't hard to make.
As for PS2, I'm kind of conflicted. I think it's generally neutral matchupwise and in that sense odd as a CP because most characters, if not all, have better options at that point. At the same time it's generally disliked and I don't see too many people wanting to play there in the first place. It's not inconsistent, but the same applies to several other banned stages and I do think that changing physics is huge, even if it's only temporary. I'm not always one for catering to the masses, but this stage seems really gray area and when I polled it it was so unpopular that the call wasn't hard to make.