ElPanandero
Smash Lord
- Joined
- Jan 31, 2010
- Messages
- 1,100
- NNID
- ElPanandero
I like the second screen map idea. Perhaps the Damages could go there too, leaving only the fighters on the main super cool extra special 3d Screen
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Guys. Think about it. The 3DS is way to small to be a good Smash platform. Seriously. If they make SSB4 on 3DS, "THRE DEE OLOLOLLO" or not, im not buying that. The controls would be way to weird.
LOLOLOLOL!purple rain said:I'm trying to see goku and vegeta in the next smash game
The screen size probably wouldn't be a real issue at all, especially if the camera focuses on the player more than trying to fit in all of the other characters.Two words: Screen Size. Its hard to see the entire map of Temple with a screen not even the size of my hand, no?
Lack of C-Stick makes me even more sad. I use that thing heavely. It juust would not work with me.
I'd expect it to be compatible with the Classic Controller, and it's right analog stick does the same thing.Pieman0920 said:not like you're even going to have a c-stick in Smash 4 for another console anyways, since its not likely that Smash 4 will use a GCN controller.
Obviously Capcom does not agree as they are porting SSIV to the 3DS. From owning a PSP and playing Power Stone and Street Fighter, I can tell you from experience those games are not a problem on a portable system (at least for me anyways).A handheld Smash sounds pretty awful to me actually. It's much harder to have control of all of the buttons/sticks/pads on a handheld, plus you couldn't play local multiplayer unless you and your friends all had your 3DS + Smash with you at the time. Furthermore, really nearly all successful handheld games are either RPGs/sims (due to slower gameplay) or platformers. There are some exceptions but I really think trying to fight on a small screen would be a total mess.
I'm still curious as to how the PPP and KKK buttons will work as you need them for ultra combos.Obviously Capcom does not agree as they are porting SSIV to the 3DS. From owning a PSP and playing Power Stone and Street Fighter, I can tell you from experience those games are not a problem on a portable system (at least for me anyways).
Beats me but right now I'm just excited to even see a Street Fighter game grace a Nintendo console!I'm still curious as to how the PPP and KKK buttons will work as you need them for ultra combos.
I'm still afraid we're going to run into screen size issues due to the K.O. method of this game. A New Pork City sized stage would be a nightmare on a small screen, even if there were two of them.
Those are two completely different kinds of fighting games though. Smash pretty much requires you to be in control of every single button at any given moment. Imagine having to jam those sticky R/L keys in the back.Obviously Capcom does not agree as they are porting SSIV to the 3DS. From owning a PSP and playing Power Stone and Street Fighter, I can tell you from experience those games are not a problem on a portable system (at least for me anyways).
Why are the controls a problem? 3DS is better equipped to handle it than the Wii. Also, we don't know what the local multi-player set-up would be. There are plenty of games for DS that allow for local multiplayer with a single game. And who cares what's been successful in the past? Nintendo has demonstrated over and over that they're the innovators in this industry.A handheld Smash sounds pretty awful to me actually. It's much harder to have control of all of the buttons/sticks/pads on a handheld, plus you couldn't play local multiplayer unless you and your friends all had your 3DS + Smash with you at the time. Furthermore, really nearly all successful handheld games are either RPGs/sims (due to slower gameplay) or platformers. There are some exceptions but I really think trying to fight on a small screen would be a total mess.
There's nothing compelling developers to make New Pork City-sized stages. I would not mind having to play on slightly smaller stages if the trade-off was a new, portable iteration of Smash. But if they did decide to use those massive stages, they could actually put the 3D technology to good use here, and have the characters pop out of the background a little, so as to make them easier to see. Or maybe they could make one screen a closer-up view of your character, with the other screen works just like the normal Smash screen (Zooms in and out so as to display all opponents). I think the guys at Nintendo know what they're doing, and the 3DS is more than capable of handling Smash.I'm still afraid we're going to run into screen size issues due to the K.O. method of this game. A New Pork City sized stage would be a nightmare on a small screen, even if there were two of them.
you stupid deluded, douche. what kind of person are you. have you no imagination? are you fixated on what has been already served? have you even held the 3DS and seen how amazing it is compared to the flatness that is your computer screen (as in streaming E3 live on computers)? there is no way to completely support an image of 3D caliber on a 2D screen.Guys. Think about it. The 3DS is way to small to be a good Smash platform. Seriously. If they make SSB4 on 3DS, "THRE DEE OLOLOLLO" or not, im not buying that. The controls would be way to weird.
Also, augustoflores, if there is no Temple, New Pork, or anything like that, all the more reason for it to suck. Plain stages? LOL.
That.
Is.
The.
Most.
Retarted
Idea.
Ever.
Also, think about this. How the heck would there be multiplayer? No more tournys.
IF they ARE making SSB4 for 3DS, (which they probably are, they have no common sense) its going to be a epic fail in the making. I would like a 3-D Smash as much as you guys would, but in terms of comfortability, the Wii is superior in every way.
My response was to the statement that Smash could not control well on a portable system. To which I stated what I did.Those are two completely different kinds of fighting games though. Smash pretty much requires you to be in control of every single button at any given moment. Imagine having to jam those sticky R/L keys in the back.
Um, no, the 3DS is definitely not better equipped to handle it than the Wii. The Wii has 4 different controller inputs (though only 2 are really usable and only 1 can be used in tournaments), controllers that are better equipped for button mashing, variable screen sizes that are generally many times larger than the 3DS (however big the TV is), etc.Why are the controls a problem? 3DS is better equipped to handle it than the Wii. Also, we don't know what the local multi-player set-up would be. There are plenty of games for DS that allow for local multiplayer with a single game. And who cares what's been successful in the past? Nintendo has demonstrated over and over that they're the innovators in this industry.
The reason we didn't see a SSB on those platforms because of a lack of an analog stick. Trying to play on those platforms even remotely seriously would be rather difficult. The only thing the 3DS doesn't have compared to the GC controller is the C-Stick which I find debateable to use anyway. In comparison to the CC Pro, it's missing two shoulder buttons we'd probably never use as we just need Normals, Specials, Jump, Shield, and Taunt.And I think it's pretty important what's been successful in the past. Besides, you didn't see a Smash DS or Smash GBA, so why on earth would Smash try to take it to the handheld when their expertise is clearly console games?
1. Competetive play means **** in terms of any Smash's production or success.Um, no, the 3DS is definitely not better equipped to handle it than the Wii. The Wii has 4 different controller inputs (though only 2 are really usable and only 1 can be used in tournaments), controllers that are better equipped for button mashing, variable screen sizes that are generally many times larger than the 3DS (however big the TV is), etc.
And I think it's pretty important what's been successful in the past. Besides, you didn't see a Smash DS or Smash GBA, so why on earth would Smash try to take it to the handheld when their expertise is clearly console games?
And half of the fun of Smash is gathering around a big TV screen so that even spectators feel involved. A Smash 3DS would likely cause tournaments to suck rather badly. After all, if I were playing on a handheld I wouldn't want someone standing right behind me.
1. That's pretty much true. I'm arguing why a Smash handheld would suck, not necessarily why they wouldn't make one.1. Competetive play means **** in terms of any Smash's production or success.
2. The 3DS can make for an amazing Smash game. The slide pad is awesome, the system can handle a Melee-level game, and the small screen is a non-issue (people here seem to have forgotten what "perspective" means). If it's good enough for Street Fighter, it's good enough for Smash Bros.
3. There's a lot of demand for a handheld Smash. Why not give it a try?
1. You're right, I'm the only person who enjoys battles with spectators. Poor me.1. You're arguing based on an extremely niche perspective so I'm having a hard time sympathizing. Sorry.
2. I didn't say touch screen. Slide pad is the analog stick equivalent.
3. Yes, where have you been?
1. D'oh. I meant to say that the 3DS is better equipped to handle it than the Wiimote (Which is actually a usable control scheme, btw). My bad.Um, no, the 3DS is definitely not better equipped to handle it than the Wii. The Wii has 4 different controller inputs (though only 2 are really usable and only 1 can be used in tournaments), controllers that are better equipped for button mashing, variable screen sizes that are generally many times larger than the 3DS (however big the TV is), etc.
And I think it's pretty important what's been successful in the past. Besides, you didn't see a Smash DS or Smash GBA, so why on earth would Smash try to take it to the handheld when their expertise is clearly console games?
And half of the fun of Smash is gathering around a big TV screen so that even spectators feel involved. A Smash 3DS would likely cause tournaments to suck rather badly. After all, if I were playing on a handheld I wouldn't want someone standing right behind me.
2. Paper Mario is a platformer/RPG, though, and not nearly as fast-paced as Smash. Paper Mario is being developed for the 3DS because itactually makes more sense to play it on a smaller screen.1. D'oh. I meant to say that the 3DS is better equipped to handle it than the Wiimote (Which is actually a usable control scheme, btw). My bad.
2. Well, keep in mind that Paper Mario is coming to a handheld (A first in for the series), so Nintendo may be considering more of its traditional console games for the 3DS. Previously, I don't think justice could have been done to a portable Smash, but the 3DS seems to be a big step forward in terms of portable power. Plus, there's no way of knowing where the developers' expertise really lies. I believe Melee and Brawl were developed by different groups, no? We could just as easily see a whole new group of devs (Although Sakurai would probably still be heading it) take charge.
3. Yes the screen is going to be smaller on a 3DS, but it's also going to be quite a bit closer to your face, no? Didn't think people cared that much about spectating, anyway. Most of the people I know IRL who play Smash are either actually playing or they're not really interested. And tourneys don't really matter all that much, like Toise says.
Mind you, I'm not trying to convince people that SSB 3DS is a certainty, or would be better than an SSB for Wii, or anything like that. My stance is purely that an SSB 3DS could be created without half the problems some people seem to think it would have.
What exactly do yous ee as a problem for the projectiles? That you couldn't see them coming from an opponent pottentially? I'd assume that given the map and/or arrows that would indicate where the opponent is, you'd know their general position well enough. You also have to take in to consideration that they likely couldn't see you if you can't see them.I'm still not fond of a JSS setup for the map. You could have a difficult time dealing with projectiles. I'm not sure how having items available on the touch screen would work. This game has a pace not suitable for this kind of thing. It'd be great for FPS games, but I think it would just be difficult in the heat of battle. You would be switching from your attack buttons to the stylus.
you see?! what kuma said on experimenting and then pieman said..."like kuma said, experimenting"1. its a side portion of the series so we can smash on the go.
2. its a way to experiment with characters not seen playable in the series yet