Can't explain it any clearer than that, unfortunately. If you're still unable to grasp what I'm talking about, well, there isn't much I can do about that. I don't like the darker, serious visual style, atmosphere, etc. in Brawl, but prefer the brighter, simple, comicy atmosphere in SSB64. And atmosphere doesn't necessarily have to do with doing stuff or doing much; SoTC has an amazing atmosphere despite not having plenty to do, much like the comicy SSB64.
You can't spend time explaining it, and you can't explain it more than that?
Its darker (and a bit more pale) but outside of that, its pretty much the same as the things you posted for the characters who would work under such a style. 64 didn't really have a comic atmosphere, especially when actually playing, and for the most part the characters were just emulations of their existing 64 graphical designs. (With the exception of those who did not have any to speak of, but they didn't turn out comicy either) And really now, you keep on assigning qualities to SSB64 but not actually saying where these qualities are. WHAT is comic like about Smash 64? Its certainly not the ingame graphics, and as far as I can tell, its not much there in the very baren menus, so I really can't see where you're seeing it.
I'm referring to the TP-esque textures. Brawl models have a very dark tone to them. This was dileberately done to make them Twilight Princess-like/make them blend with TP Link.
Melee texture:
Brawl Texture:
And you clearly aren't understanding me if you think I'm asking for characters to look Looney Tune-like, i.e. conformed and cartoony. Characters can look like how they do now to an extent--they can have detail. Real fur, hair, clothes, etc.--I don't mind this. What I don't want is the colors, textures, whatever to be straight-up Twilight Princess, being all dingy and whatnot. I also want animations to be much more expressive.
I'm not going to deny that Brawl was darker and less colorful than Melee, but that Kirby thing seems a bit messed up. (Can't verify it myself yet, but looking at a old texture packet on Melee Kirby, its darker than that...maybe it was the way its extracted. Haven't been able to look into a texture rip of Brawl's Kirby, but its certainly lighter than that in the official art...though still very pale)
Whatever the case, I think its a very big assumption to just speculate that the whole graphic style was simply chosen to accomidate TP. Still, I've leveled with you that colors can see an improvement, but I'm really not getting you on this whole texture thing...or this expressive animations thing.
So because Rare didn't do much with [Adventures] back then, it wouldn't work out? Okay, gotcha.
Let Insomniac have a crack at Star Fox, and see how amazing the crew would look. Pixar-esque expressions? You're kidding yourself, man.
What I'm saying is that Star Fox isn't that cartoony or that expressive despite what you may be inclined to automatically think. It may be anthromorphic space animals in the future, but it takes itself quite seriously. Even Rare, who is prone to make things more catoon like, didn't try to make them have overly cartoon-like expressions, because they aren't really treated like cartoons. Their faces don't stretch or contort with expressions, and they aren't the same thing as Rachet and Clank characters. And what are you even talking about in those last two sentances.
Wouldn't the Comet Observatory be, I dunno, a better idea for a stage? I see quite a few people saying Good Egg Galaxy should be a stage, but I'm not seeing how that'd work. =/
Comet Observatory could work, but I think Good Egg Galaxy would have a more adventurous feel. Still, if the Observatory returns in SMG2, then that may be reason enough to use it as a stage. In any case though, why can't you see Good Egg working? It doesn't need to have special gravity or anything, and could work just like Delfino plaza, and move down Mario's path from the first mission in SMG.