• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

[Official SSB4 Discussion] --- Nintendo announces 2 new Smash games!

Status
Not open for further replies.
Joined
Oct 28, 2007
Messages
625
k new subject

If there were a stage for every character what stage would be theirs. you may use pre existing stages from ssb64 ssbm ,as well as ssbb.
also alowed to use wtf stages like pitco chat and other stuff that comes to mind

enjoy =)
Is this saying every character gets a stage or every stage gets a characteter (ie does every stage need to be affiliated with every character?)

Anyway I think Ike should have a Serenes Forest stage. The Stage would transform astetically, and midly in platfromage through the night of Serenes Massacre. It would be visuall stunning and was a major part of the Fire Emblem Story (sorta)
 

GamenerdAdvance

Smash Apprentice
Joined
Nov 11, 2007
Messages
90
Okay, I've been doing some hard thinking about what SSB4 should really be if Smash is to keep to the top of the charts - because despite having possibly the biggest budget a Wii game has ever seen, Brawl failed to top the likes of Mario Kart Wii, the most shallow racer Nintendo has ever put out, and not a particularly high one in terms of development prowess or longetivity. Not only that, but without constant innovation, Smash will no doubt drop from the limelight; it was the relative same-ness of Brawl that prevented it from topping World Of Goo as Game Of The Year 2008. So here are some ideas that I have in mind, that expand the series without ruining it.

_______

Absolute Creativity
If LittleBigPlanet has taught us anything, it's that user-generated content and creativity is on the rise. Brawl dabbled in this - we got a few features like that gimped stage builder and custom control settings - but nothing really special. For SSB4, it'd be amazing to see a Stage Builder that tops LittleBigPlanet on the creativity scale, and allows for moving stages, stages of all sizes, stages with water, stages with lava, custom spawn points, custom ledge positions, and so forth, as well as being able to map our own images as backgrounds and textures. It wouldn't be anywhere near as advanced as the tools that the developers use, but we could at least create stages that bear likeness to their inspiration. Try as you might, there's no way to make a custom Brawl stage look like Saffron City. Other custom ideas I had were the ability to create your own Event Matches and trade them online, and the ability to map custom colour schemes onto your character (so if you pleased, you could have a black-skinned Mario with Yellow dungarees, a Pink shirt and blue shoes, although that'd be hideous). Also perhaps being able to listen to your own music on the stages.

Top it's predecessors in EVERY aspect
Simple one, this. Top the predecessors in every way. It's no good having more stages and a Story Mode if you've removed the best incarnation of Break The Targets. How can they beat themselves in every way? I'm thinking, make a game as deep as Melee, with all of the best modes from both Brawl and Melee, and of course, a back-catalogue of every past stage available. I mean, how hard can it be to import stages from Brawl, Melee and SSB64 to SSB4? Not very, if they design the engine with backwards compatibility in mind. Oh yeah, and Board The Platforms would be very much welcomed back to the franchise. Pretty much bring back anything people whined for when it went missing in Brawl. The only thing I'd perhaps not try to top is the story mode, because Subspace has zero replayability, took up alot of development resources and wasn't really that fun. A simple upgrade of SSBM's Adventure Mode with more levels, SSBB style bosses and character exclusive sections would be fine.

Powerful Physics Play
I want to see amazing physics in the next game, since it'll be on the next console. I want to see ragdoll physics when characters go flying, or trip over, or get a smack in the face. I want to see clothes hanging off of characters, realistic particle effects and explosions like you've never seen. The newer stages should be more than just stages - they should be physics playgrounds, that truly show the diversity of the engine. I want springpads, seesaws, slopes, and falling objects. I want things to have noticably different masses, and for this to affect gameplay. Instead of the stages ruling you with unrelenting lava explosions, laser beams from the background and stage flips, the stage should be at your whim to play with, with things like swings, cannons you can shoot yourselves out of and anything else that will make you want to use the physics of the game to your advantage to destroy the opposition.

Push the limits of Smash standards
People for ages have wanted to see things like a gravity-tastic Mario Galaxy stage, but have been put down by heavily conservative fans who want nothing more than to keep the old ways intact. Changing gravity in Smash? Madness, they say. But no more. If SSB4 wants to really shine, it SHOULD push the limits of what we consider to be normal in Smash. I've had a few ideas of my own. One was the idea of the Galaxy stage, taking place on a spherical level, with outrageous gravity. Another was in a similar vein - Death Egg Zone. It would be another gravity stage, but instead of having spherical planet gravity, it would have gravity that randomly turns upside down, leaving you fighting on the ceiling. These are great ideas, but they come off as being a little strong. I do however have other ideas. What about a stage that takes place on two planes of gameplay? There would be a foreground and a background layer of the level, which could be swapped between by entering pipes between the two, not unlike Mario Clash for the Virtual Boy. Maybe it couldn't just be limited to stages either? Maybe we could push the boundaries with things like 6-player (GASP) or capture the flag in a great big stage? Who knows. All I can say is, the norm can get boring.

Decent Online
Another simple one. We want the best online available for Smash, don't we? After all, it IS probably the most ideal Nintendo game for online. Now unless Nintendo seriously forgoes some change in it's policies, I can't see it ever being nearly as good as 360's online, but at the very least, I want SSB4 to have all of the best features of SSBB's and MKWii's online modes, with voice chat (for friends at least) and perhaps online exclusive modes like a Capture The Flag-type deal. A controversial idea I had for an online mode was a Battalions mode, where 8 people go against another 8 people in one of four enormous stages, where there are hiding places and open areas galore. The camera would only focus on you instead of everybody in play and you'd have to seek out and kill the members of the opposition.
_______

And those are my ideas for expansion of the series. I suppose whilst I'm here I'll list a few of the stages I want as well.

Mushroom Kingdom Wii - As in, A NSMBWii stage. The first one, that looks exactly like the first stage of NSMBDS but with those circular segments of the floor that rotate as you run on them.
Mario Galaxy Stage - From either of the games. The way I see it, the Galaxy subseries will be the most relevant one at the time of SSB4's release. Gusty Garden perhaps?
Mario Land Stage - Mario Land is the third-best selling Mario game, for God's sake. Why did it only get one song (and the worst song in all of SML, no less) in Brawl? I want a desert with exploding koopas, ****it!
Goldenrod City - After all, we're getting Pokemon HeartGold and SoulSilver, so it's not out of the question. Heck, I wouldn't be surprised if Pichu returned, since he's practically the mascot of Gen II.
Hyrule Tracks - A stage based on Zelda: Spirit Tracks. Basically, the characters ride on a train across the whole of Hyrule, avoiding whatever comes their way.
Spagonia - From Sonic Unleashed, because Unleashed is pretty much the best 3D Sonic game we've had since Dreamcast, and 3D Sonic needs representation. alternatively, a Sonic Adventure stage such as Speed Highway, Windy Valley or Casinopolis would work equally well.
______

Opinions?
 

Pieman0920

Smash Master
Joined
Jul 17, 2007
Messages
3,300
Location
Right behind you with a knife.
While I do agree that there needs to be better customization in stages, I think its a fool's dream to want it to be better than LBP's since that game was created for user generated content, while Smash should be focused on different things. Also I'd rather there not be any importing of music, but rather what we already have in Brawl . If you do allow the option of adding your own music, then that'd mean we wouldn't get the amount of songs we had this time around, which would be a let down in my opinion.

As for the idea of having every old stage, that's just unrealistic, especially if you have some type of super advanced custom stage builder. Sure it wouldn't take much effort importing all the old stages, but it'd take up way too much space. And while you may have sound SSE dull, it certainly was a upgrade from the horribe Adventure mode from Melee.

Also while I have no comment right now for most of the other paragraphs, I must say that having a SML stage would be a bad idea. That game really wasn't that great, and there are other things that the Mario series needs for stages, like Bowser's Castle. In addition, if you really want all the old stages, why make a NSMB stage that acts like Mushroomy Kingdom?
 

drag0nscythe

Smash Master
Joined
Sep 2, 2007
Messages
3,268
what was SSBB's size anyway? I was wondering how much space it took up on the disc.
If it was below 4 GB, then on a DVD9, we could eaisly get all the old stages, around 60 movesets, and a really in depth long (60 mission) story mode.

-----

Gerrrrrr.
To think that annoying zelda character that I despise to an extreme has a good chance of being playable. Makes me want to vomit.

http://www.gamespot.com/news/blogs/...tingle.html?part=rss&tag=gs_news&subj=6211941
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
what was SSBB's size anyway? I was wondering how much space it took up on the disc.
If it was below 4 GB, then on a DVD9, we could eaisly get all the old stages, around 60 movesets, and a really in depth long (60 mission) story mode.

-----

Gerrrrrr.
To think that annoying zelda character that I despise to an extreme has a good chance of being playable. Makes me want to vomit.

http://www.gamespot.com/news/blogs/...tingle.html?part=rss&tag=gs_news&subj=6211941
I don't know exactly how big Brawl is, but it is a dual layered game. However, the second layer is only there for the FMVs.

GamenerdAdvance, I really like your ideas. At the very least, Nintendo is highly aware of the rise of user generated content. After all, the next Wario Ware game focuses on you making your own games and there's the DSi app Flipnote Studio. So, I can see some expansion of the stage builder.As for the custom colors mode, I would love this more than any new extra added. After al, I want to make a Blankachu costume.
 

pacmansays

Smash Journeyman
Joined
Jun 5, 2009
Messages
357
Location
England
I agree with GameNerdAdvance that it would be interesting if we had levels that were more distinctive and original in SSB4: I too once thought about the Super Mario Galaxy idea but GNA describes it much better...

It would be spherical (still from the side perspective) and instead of knocking off, you have to knock them out of the gravity of the planet. Possibly having multiple planets taking the form of platforms.
 

GamenerdAdvance

Smash Apprentice
Joined
Nov 11, 2007
Messages
90
While I do agree that there needs to be better customization in stages, I think its a fool's dream to want it to be better than LBP's since that game was created for user generated content, while Smash should be focused on different things. Also I'd rather there not be any importing of music, but rather what we already have in Brawl . If you do allow the option of adding your own music, then that'd mean we wouldn't get the amount of songs we had this time around, which would be a let down in my opinion.

As for the idea of having every old stage, that's just unrealistic, especially if you have some type of super advanced custom stage builder. Sure it wouldn't take much effort importing all the old stages, but it'd take up way too much space. And while you may have sound SSE dull, it certainly was a upgrade from the horribe Adventure mode from Melee.

Also while I have no comment right now for most of the other paragraphs, I must say that having a SML stage would be a bad idea. That game really wasn't that great, and there are other things that the Mario series needs for stages, like Bowser's Castle. In addition, if you really want all the old stages, why make a NSMB stage that acts like Mushroomy Kingdom?
1. Okay, a stage builder topping LittleBigPlanet is nothing more than a pipe dream, but a few dozen more blocks, and the ability to map your own textures and backdrops onto the stage seem pretty necessary to me. Nobody likes generic stages, but with a splash of paint, a custom background, and music outside of the MyMusic collection, that generic heap of blocks can actually start to bear a vague resemblance to Bowser's Castle. Just something as simple as colouring of the blocks and JPEG backgrounds (low quality as they may be) goes a long way.

2. Why on Earth would custom music mean less ingame music? I don't think they'd see the custom music section and just say "hey, they can use their own music, why bother providing for them?". Although with the ability to use OCRemix tracks and more, I can't imagine anyone would care if the amount of music didn't break any records.

3. At the very least, SSBM's Adventure Mode used only Nintendo characters and locations. Ideally I'd have a mode like Subspace with the same kind of characters and locations as SSBM's Adventure (as opposed to generic enemies and stages), but it seems like too much effort for a side distraction.

4. Having all of the old stages barely takes up any space. Heck, SSB64 in it's entirety takes up only something like 12MB. The majority of space on the Brawl disc was taken up by cutscenes, not stages. It would take up barely any space in reality.

5. Animal Crossing wasn't that great either (well, it certainly isn't for the same audience that Smash tries to appeal to) but it still got a stage. I mean, let's be honest, most of the retro games that have stages in Brawl are... well, crap, but they have the nostalgia factor. If not a Mario Land stage, then how about a SML2 stage? Mario Land 2 had far more personality than the first. I will agree however in saying that there are plenty of other Mario games also under-represented. As for Mushroom Kingdom Wii, I never said anything about it being like Mushroomy Kingdom. I was picturing something like a much bigger version of Mushroom Kingdom 64, with NSMBWii graphics, and NSMBWii gimmicks like those rotating parts in the floor.
 

GamenerdAdvance

Smash Apprentice
Joined
Nov 11, 2007
Messages
90
What's this? Tingle is getting another new game, and people are finally seeing him as a true contender for SSB4?

YYYYYYYYYYYYYYEEEEEEEEEEEEESSSSSSSSSSSS

*ahem*

On another note, what new stage do you guys think Sonic should get? Assuming GHZ appears as a past stage, Sonic 1 has enough representation so it's out of the question. So what else? Death Egg? Angel Island? Hydrocity? Maybe a stage from one of the 3D titles? Part of me is screaming the 3D Sonic desperately needs a stage, but there's so many stages from Sonic Adventure and Unleashed to choose from. Station Square? Spagonia? Eggmanland? There are just too many to choose from, methinks. Ideally, I'd like a combination stage that travels through Angel Island, from areas like Hydrocity and Launch Base, to places like Red Mountain, but that's just not gonna happen.
 

Clownbot

Smash Lord
Joined
Jun 9, 2009
Messages
1,851
What's this? Tingle is getting another new game, and people are finally seeing him as a true contender for SSB4?

YYYYYYYYYYYYYYEEEEEEEEEEEEESSSSSSSSSSSS

*ahem*

On another note, what new stage do you guys think Sonic should get? Assuming GHZ appears as a past stage, Sonic 1 has enough representation so it's out of the question. So what else? Death Egg? Angel Island? Hydrocity? Maybe a stage from one of the 3D titles? Part of me is screaming the 3D Sonic desperately needs a stage, but there's so many stages from Sonic Adventure and Unleashed to choose from. Station Square? Spagonia? Eggmanland? There are just too many to choose from, methinks. Ideally, I'd like a combination stage that travels through Angel Island, from areas like Hydrocity and Launch Base, to places like Red Mountain, but that's just not gonna happen.
Two words: Metal Harbor.
 

rockem7

Smash Ace
Joined
Apr 27, 2009
Messages
889
Location
Three Rivers, MI
Well, Tingle should definetly be...an interesting character. -.-

On the other hand, whatever happened to people not wanting more representation from Sonic?
I mean, I know you're talking about stages, not characters, but I think that Green Hill Zone is good enough.
 

Clownbot

Smash Lord
Joined
Jun 9, 2009
Messages
1,851
Well, Tingle should definetly be...an interesting character. -.-

On the other hand, whatever happened to people not wanting more representation from Sonic?
I mean, I know you're talking about stages, not characters, but I think that Green Hill Zone is good enough.
To quote Gamenerd...

On another note, what new stage do you guys think Sonic should get? Assuming GHZ appears as a past stage, Sonic 1 has enough representation so it's out of the question. So what else? Death Egg? Angel Island? Hydrocity? Maybe a stage from one of the 3D titles? Part of me is screaming the 3D Sonic desperately needs a stage, but there's so many stages from Sonic Adventure and Unleashed to choose from. Station Square? Spagonia? Eggmanland? There are just too many to choose from, methinks. Ideally, I'd like a combination stage that travels through Angel Island, from areas like Hydrocity and Launch Base, to places like Red Mountain, but that's just not gonna happen.
I don't know if you read the entire post or not, but if you didn't know, GHZ=Green Hill Zone.

If you were completely aware of all this, Sonic could still get another stage.
 

Pieman0920

Smash Master
Joined
Jul 17, 2007
Messages
3,300
Location
Right behind you with a knife.
1. Okay, a stage builder topping LittleBigPlanet is nothing more than a pipe dream, but a few dozen more blocks, and the ability to map your own textures and backdrops onto the stage seem pretty necessary to me. Nobody likes generic stages, but with a splash of paint, a custom background, and music outside of the MyMusic collection, that generic heap of blocks can actually start to bear a vague resemblance to Bowser's Castle. Just something as simple as colouring of the blocks and JPEG backgrounds (low quality as they may be) goes a long way.
Like I said before, a better customization system is a must, I don't think it will be on the scale that you think it should or could be, as this is Nintendo we're talking about. Thinking about it, the closest thing you're going to get to custom music is if they add in some Mario Paint like thing. Still as I said, I do support a better custom stage system, though I just don't have very high expectations for it.

2. Why on Earth would custom music mean less ingame music? I don't think they'd see the custom music section and just say "hey, they can use their own music, why bother providing for them?". Although with the ability to use OCRemix tracks and more, I can't imagine anyone would care if the amount of music didn't break any records.
Even if there was custom music, there would be some new music, there's no denying that, but there certainly wouldn't be as much effort as there was in Brawl's soundtrack. If you include the opinion for people to just import whatever they want into it, why bother with all the extra music options? I personally have never seen much of a point for a custom soundtrack, seeing as I can just lower the background music and play what I'd want, so I'd much rather have something like Brawl where we get lots of new remixes of old game tunes.

3. At the very least, SSBM's Adventure Mode used only Nintendo characters and locations. Ideally I'd have a mode like Subspace with the same kind of characters and locations as SSBM's Adventure (as opposed to generic enemies and stages), but it seems like too much effort for a side distraction.
You mean past Nintendo characters, and locations right? Excluding the two third party characters, everything was technically Nintendo, and if you want to get into the specifics that all the Subspace Army stuff was made up for the game, there's all the stuff that was made for Melee's adventure mode, though I admit that was much less. The point though is that even if you count the new creations as a point off for SSE in comparison to Adventure mode, it still doesn't change the fact that all around Adventure mode was worse with the lack of being able to save, duller levels, and the fact that if you wanted to get all the trophies, you'd have to play through it 25 times.

4. Having all of the old stages barely takes up any space. Heck, SSB64 in it's entirety takes up only something like 12MB. The majority of space on the Brawl disc was taken up by cutscenes, not stages. It would take up barely any space in reality.
Music also takes up a lot of space. :V

And you're not just including 64s, but also all the others, and tweeking problems they may have had back then, or they would have now with the new characters. I admit that I wouldn't complain if they really were all added back in, but I can't help but think it wouldn't happen, not just for the space they would all take up, the time that would be needed to adjust them, but also the fact that I don't think whoever makes the next game would have more old stages than new ones, which would certainly happen if all the old ones were brought back. (Though that last one is just speculation on my part I guess)

5. Animal Crossing wasn't that great either (well, it certainly isn't for the same audience that Smash tries to appeal to) but it still got a stage. I mean, let's be honest, most of the retro games that have stages in Brawl are... well, crap, but they have the nostalgia factor. If not a Mario Land stage, then how about a SML2 stage? Mario Land 2 had far more personality than the first. I will agree however in saying that there are plenty of other Mario games also under-represented. As for Mushroom Kingdom Wii, I never said anything about it being like Mushroomy Kingdom. I was picturing something like a much bigger version of Mushroom Kingdom 64, with NSMBWii graphics, and NSMBWii gimmicks like those rotating parts in the floor.
Animal Crossing was/is very popular, so it made sense to give them something, and while you may think that the people who play Smash don't play AC, there's still a lot of debate going around as to who would be the best character who could be playable, which means a good deal of people have played it.

And you didn't say it'd be like Mushroomy Kingdom? I guess you didn't, but I could have sworn you did for some reason. Sorry about that. Whatever the case, we'd have two Mushroom Kingdom stages if you brought back all past stages, with one being from , 64, and the other Melee. So again it would be kind of reusing a idea, ony with that one stage gimick.
 

n88

Smash Lord
Joined
Oct 10, 2008
Messages
1,542
I like GameNerd's ideas, but those expectations are up here.




Sakurai's performance as of late is down here.
 
Joined
Oct 28, 2007
Messages
625
I Don't think a story mode needs to be included at all if it means less space for things that matter (characters and stages) I feel they should include more stages that appeal to the two factions ( As much as Sakurai disdains it, the separation will always exist) And I'm sure pro/hardocres would love more than few stages to comete on, while Gamernerd's crazy zany "physics levels" could entertain the casual. Character number trumps an engaging story mode, because, frankly, there isn't a concrete way to really make a story for a game like this because it doesn't make any sense at all.
 
Joined
Oct 28, 2007
Messages
625
A new type of singleplayer mode is inevitable though. If its like SSE remains to be seen, but people around here do have to remember that the games aren't just made for them. >_>
But Would anyone actually prefer a new SSE over more characters and stages? Unless they find a much better way to tell the story (and one that makes sense at that) then i think I and most smash players would agree that they would prefer the former (characters and stages)
 

Pieman0920

Smash Master
Joined
Jul 17, 2007
Messages
3,300
Location
Right behind you with a knife.
SSE's story didn't make sense? I thought it was very basic.

But I'd honestly say that I would prefer SSE to having two or three more characters, which is probably the amount we would have gotten if Brawl was still released at the same general time. Remember it takes more effort with characters, since if you're trying to make the game basically all multi-player, you've got to spend more time balancing it. (And you still would have had tripping to muck it all up anyways)
 

n88

Smash Lord
Joined
Oct 10, 2008
Messages
1,542
Obviously bad characters buffed, good ones nerfed. Ideally, all characters would be about Bowser's level. That seems low, but that's balanced.
 

kirbywizard

Smash Hero
Joined
Jan 4, 2009
Messages
6,713
Location
Napa, California . . . .Grapes For Miles
3DS FC
0989-1847-5768
Obviously bad characters buffed, good ones nerfed. Ideally, all characters would be about Bowser's level. That seems low, but that's balanced.
But when you think about it the game creators will most likely not look here to see what characters are bad or good. So seeing which ones get nerfed is always something to look to for each new SSB, but then again there are some charcaters like Jiggs and Falcon that were nerfed to the extream and I am sure they will buffed.
 

Jimnymebob

Smash Champion
Joined
Sep 26, 2008
Messages
2,020
NNID
Jimnymebob
I have a question- what do you think the chances of Tabuu returning, either as a cameo or playable, are?

I mean, he will obviously have to be nerfed, but other than that he'd fit in fine. He has a fighting style that is different than all the other characters in the game, he would be a great playable representation for the Smash series as a whole other than the hands, but they should remain as bosses, and he is technically a Nintendo character now- if Nintendo wanted to they could create a brand new franchise based on the marvelous adventures of Tabuu.
 

Fatmanonice

Banned via Warnings
Joined
Jul 27, 2006
Messages
18,432
Location
Somewhere... overthinking something
NNID
Fatmanonice
Which characters returning to Smash 4 do you guys think should be buffed and which ones do you think should be nerfed? I heard most people want Snake and Meta Kinght nerfed if they returned.
Buff the obvious ones; nerf the obvious ones. There's really not all to say here that a thousand other people haven't said already.

Buff:

Pretty much everyone in the low and low middle tier. The ones I think that need it the most are Sheik, Link, Ganondorf, and Samus.

Nerf:

Metaknight, Snake, Mr. Game and Watch, and King Dedede.
 

Wizzerd

Smash Ace
Joined
Feb 24, 2009
Messages
929
Jimnymebob said:
I have a question- what do you think the chances of Tabuu returning, either as a cameo or playable, are?

I mean, he will obviously have to be nerfed, but other than that he'd fit in fine. He has a fighting style that is different than all the other characters in the game, he would be a great playable representation for the Smash series as a whole other than the hands, but they should remain as bosses, and he is technically a Nintendo character now- if Nintendo wanted to they could create a brand new franchise based on the marvelous adventures of Tabuu.
Lolwut? Smash does not need to represent itself over the many deserving series without a rep, like Animal Crossing and Paper Mario. It would seem quite unwieldy and wrong, and Master Hand would be the natural choice should Sakurai perform the fallacy of having Smash represent itself. Besides, moveset potential is a terrible argument. We have a character like Toon Link as the closest thing to a clone in Brawl, who has things like the Deku Leaf and Bombchus which he never uses, and Ganondorf has the moveset of a completely unrelated character. As long as a character can bring in a non-cloned moveset (which every worthwhile character is capable of doing) their uniqueness is a non-issue. I suppose the Ice Climbers and Olimar are the most deserving characters, because they have the most unique movesets. And the chances of Tabuu becoming a new franchise has a grand total of zero likelihood. How many antagonists have been given their own series? Bowser and Ganondorf, the most iconic Nintendo villians, haven't, and they are far more significant and unique then a random antagonist from one game who only showed up a the very end like Tabuu.
 

Clownbot

Smash Lord
Joined
Jun 9, 2009
Messages
1,851
I have a question- what do you think the chances of Tabuu returning, either as a cameo or playable, are?

I mean, he will obviously have to be nerfed, but other than that he'd fit in fine. He has a fighting style that is different than all the other characters in the game, he would be a great playable representation for the Smash series as a whole other than the hands, but they should remain as bosses, and he is technically a Nintendo character now- if Nintendo wanted to they could create a brand new franchise based on the marvelous adventures of Tabuu.
Tabuu? Playable? Well, maybe some people would enjoy seeing it, but... my standpoint on the matter is that Smash was intended for you to play as characters from OTHER Nintendo universes (and, since Brawl, other universes in gaming as well), so a character that originated in Smash being playable just doesn't sit well with me.

Of course, I suppose I wouldn't mind seeing it... And if Tabuu becomes inexplicably popular before SSB4, it could definitely happen.
 

Jimnymebob

Smash Champion
Joined
Sep 26, 2008
Messages
2,020
NNID
Jimnymebob
Lolwut? Smash does not need to represent itself over the many deserving series without a rep, like Animal Crossing and Paper Mario. It would seem quite unwieldy and wrong, and Master Hand would be the natural choice should Sakurai perform the fallacy of having Smash represent itself. Besides, moveset potential is a terrible argument. We have a character like Toon Link as the closest thing to a clone in Brawl, who has things like the Deku Leaf and Bombchus which he never uses, and Ganondorf has the moveset of a completely unrelated character. As long as a character can bring in a non-cloned moveset (which every worthwhile character is capable of doing) their uniqueness is a non-issue. I suppose the Ice Climbers and Olimar are the most deserving characters, because they have the most unique movesets. And the chances of Tabuu becoming a new franchise has a grand total of zero likelihood. How many antagonists have been given their own series? Bowser and Ganondorf, the most iconic Nintendo villians, haven't, and they are far more significant and unique then a random antagonist from one game who only showed up a the very end like Tabuu.
Why shouldn't Smash represent itself, it is a perfectly viable Nintendo franchise, and Smash is all about bringing together different series?

I never mentioned moveset potential as such, I just stated that Tabuu could function as a playable character in the Smash series. I was hardly trying to cause an argument by a mere suggestion, but hey, this is the internet for you.

And about Tabuu being given his own series was sarcasm; I was just showing that Tabuu is a Nintendo character now, whether you like it or not, and if Nintendo wants to shove him in more games, like Master Hand being in Kirby, then they can.
 

Pieman0920

Smash Master
Joined
Jul 17, 2007
Messages
3,300
Location
Right behind you with a knife.
Yeah, Smash itself doesn't really need a representative, and even if it were to have one, it'd be better suited for something like a buffed up Primid, instead of wussed out Tabuu.

EDIT: Oh, and how could I forget Master Hand? He'd be a much better choice than Tabuu for something weird like that.
 

Jimnymebob

Smash Champion
Joined
Sep 26, 2008
Messages
2,020
NNID
Jimnymebob
I am confused.
Most fighting games out there have the final boss of the game unlocked at the end of the game, such as Dizzy from Guilty Gear X, and Uranus from Bloody Roar 3 as examples. Why shouldn't the Smash series be allowed to do this?

And why would Tabuu, or any other Smash exclusive character, being playable be so terrible. Even if they are made a clone, they are still a new playable character, and nearly everyone wants new playable characters? That is being picky in all honesty, if a character gets in you should be happy you got a new character, not complain that you don't like that character after saying you want an extended roster.
 

lordvaati

Smash Master
Joined
Jul 7, 2006
Messages
3,148
Location
Seattle, WA
Switch FC
SW-4918-2392-4599
Lolwut? Smash does not need to represent itself over the many deserving series without a rep, like Animal Crossing and Paper Mario. It would seem quite unwieldy and wrong, and Master Hand would be the natural choice should Sakurai perform the fallacy of having Smash represent itself. Besides, moveset potential is a terrible argument. We have a character like Toon Link as the closest thing to a clone in Brawl, who has things like the Deku Leaf and Bombchus which he never uses, and Ganondorf has the moveset of a completely unrelated character. As long as a character can bring in a non-cloned moveset (which every worthwhile character is capable of doing) their uniqueness is a non-issue. I suppose the Ice Climbers and Olimar are the most deserving characters, because they have the most unique movesets. And the chances of Tabuu becoming a new franchise has a grand total of zero likelihood. How many antagonists have been given their own series? Bowser and Ganondorf, the most iconic Nintendo villians, haven't, and they are far more significant and unique then a random antagonist from one game who only showed up a the very end like Tabuu.
Wario. He was the Main antagonist of Mario Land 2, and was so popular they turned the Mario land series into Wario Land. then they gave him ANOTHER series with Warioware.
 

Wizzerd

Smash Ace
Joined
Feb 24, 2009
Messages
929
Jimnymebob said:
Why shouldn't Smash represent itself, it is a perfectly viable Nintendo franchise, and Smash is all about bringing together different series?
Because Smash is that series. Smash was made with the intention of taking the most popular and significant of Nintendo's game series. Smash isn't meant to represent itself and it never has been. Clearly people think so, why don't Master Hand or Tabuu get any support?

I never mentioned moveset potential as such, I just stated that Tabuu could function as a playable character in the Smash series. I was hardly trying to cause an argument by a mere suggestion, but hey, this is the internet for you.
You didn't use the word, but you argued about why he could have a very unique moveset. Indeed you did. Any character can function in the Smash series, from large characters like Ridley to peaceful characters like Tom Nook to characters with low potential like Diskun. Smash already breaks boundaries by crossing over, who cares if they break more? Moveset potential is a moot point. Sorry if I acted antagonistic, but this is the Internet. I'm questioning your idea, not you.

And about Tabuu being given his own series was sarcasm; I was just showing that Tabuu is a Nintendo character now, whether you like it or not, and if Nintendo wants to shove him in more games, like Master Hand being in Kirby, then they can.
I never denied that Tabuu is a Nintendo character. What I'm denying is his significance. Tabuu was a not very well recieved, not very prominent antagonist with no backstory. Nintendo might expand on his significance, but why would they? There's so much more to gain with a more unique character. Besides, did Master Hand getting into Kirby make him viable?

And why would Tabuu, or any other Smash exclusive character, being playable be so terrible. Even if they are made a clone, they are still a new playable character, and nearly everyone wants new playable characters? That is being picky in all honesty, if a character gets in you should be happy you got a new character, not complain that you don't like that character after saying you want an extended roster.
Tabuu would take time and programming to make which could be used to form the moveset of a deserving character. There are very many random Nintendo characters like Tabuu, but there are enough viable ones that Tabuu would be a wasted slot. Why not put in Marx, or Dimentio, or Zant? All three of them were more popular and significant then Tabuu, but they don't deserve it. No, we shouldn't get characters for the sake of getting characters, we should get characters for deserving it.

lordvaati said:
Wario. He was the Main antagonist of Mario Land 2, and was so popular they turned the Mario land series into Wario Land. then they gave him ANOTHER series with Warioware.
True, but that took a while, and it was because Wario was so popular. Tabuu is not popular at all.
 

Fatmanonice

Banned via Warnings
Joined
Jul 27, 2006
Messages
18,432
Location
Somewhere... overthinking something
NNID
Fatmanonice
I used to be concerned about the future of Smash because I figured that they'd have to resort to mostly obscure franchise's for characters in the next game but, like after Melee, Nintendo's made a lot of good moves concerning it's franchises. Golden Sun is being brought back, Starfy is no longer a Japanese exclusive, Punch-Out's back, and Sin and Punishment is being brought back and all of these announcements were made shortly after a year that Brawl was released. If you ask me, these are the franchises that definately need character reps in the next game:


1. Golden Sun
2. the Legendary Starfy
3. Punch-Out
4. Sin and Punishment
5. Animal Crossing
6. Nintendo/Advance Wars
7. Custom Robo

As for third parties, the only new franchise I want to see is Megaman.
 

phatcat203

Smash Apprentice
Joined
Dec 12, 2008
Messages
160
Location
I've been everywhere, man.
I am confused.
Most fighting games out there have the final boss of the game unlocked at the end of the game, such as Dizzy from Guilty Gear X, and Uranus from Bloody Roar 3 as examples. Why shouldn't the Smash series be allowed to do this?

And why would Tabuu, or any other Smash exclusive character, being playable be so terrible. Even if they are made a clone, they are still a new playable character, and nearly everyone wants new playable characters? That is being picky in all honesty, if a character gets in you should be happy you got a new character, not complain that you don't like that character after saying you want an extended roster.
Well, the thing is, in most fighting games, the final boss is a regular character, just with the difficulty seemingly turned up quite a few notches for the duration of the fight. In Smash, the main Boss of Melee/64 was a hand. That does not fit in with the other characters in the game. Arguably, Giga Bowser was the Boss of Melee, who was just a larger, more menacing version of Bowser, a character already in the game. Now he's in Brawl, as said character's Final Smash. Tabuu is like a border between the two: he isn't exactly too far out to be playable, but he isn't immediately considered a playable candidate either. Tabuu's "essence of difficulty" comes from his moves themselves, not the difficulty level of the game. Most bosses that can be unlocked as characters have normal attacks that are just faster or stronger for the battle.This is not true for Tabuu, as he his attacks can cover the entire field, and can also be a OHKO under ANY circumstances. Yes, you can nerf him by shortening the range of his attacks, lowering the power, and slowing them down, but then he would not be Tabuu; he would be a nerfed clone of him, much like Young Link was in SSBM. As an ending argument, he only has a few moves in the game, while unlockable bosses all have full movesets. There have been very few unlockable characters who randomly gained moves that they didn't know when you fought them upon joining the playable roster of a game.
 

Starphoenix

How Long Have I Been Asleep?
Joined
Oct 10, 2007
Messages
8,993
Location
Cyberspace
NNID
GalaxyPhoenix
3DS FC
2122-6914-9465
I used to be concerned about the future of Smash because I figured that they'd have to resort to mostly obscure franchise's for characters in the next game but, like after Melee, Nintendo's made a lot of good moves concerning it's franchises. Golden Sun is being brought back, Starfy is no longer a Japanese exclusive, Punch-Out's back, and Sin and Punishment is being brought back and all of these announcements were made shortly after a year that Brawl was released. If you ask me, these are the franchises that definately need character reps in the next game:


1. Golden Sun
2. the Legendary Starfy
3. Punch-Out
4. Sin and Punishment
5. Animal Crossing
6. Nintendo/Advance Wars
7. Custom Robo

As for third parties, the only new franchise I want to see is Megaman.
I agree 100% on everything above me stated.

The only thing I would like to see as an extra is a Square rep, it is not essential. But would be nifty.
 

n88

Smash Lord
Joined
Oct 10, 2008
Messages
1,542
Tabuu should not be playable on the normal roster. Maybe in a Boss Battles Mode where you could play as bosses, or a special Brawl thing, but not a normal character.

Although a Boss Battles Mode would be nice. They could have some fighting more in the style of old 2-D fighters (stamina, no realKB). The only downside I could see is that Sakurai would stuff Ridley into it and not make him playable as anormal character.
 

Clownbot

Smash Lord
Joined
Jun 9, 2009
Messages
1,851
"Retro" Representatives

What classic/oldschool Nintendo series do you guys think deserve representation? There are a lot of series to choose from, and it would be natural to add more, considering it's kind of a "tradition" in Smash now.
 

Wizzerd

Smash Ace
Joined
Feb 24, 2009
Messages
929
How about Diskun, the representative of the Famicom Disk System? He has a hardware association like Game and Watch or ROB.
 

Pieman0920

Smash Master
Joined
Jul 17, 2007
Messages
3,300
Location
Right behind you with a knife.
Diskun doesn't seem to have much mobility though.

Takamaru is always a possibility, though he may be a bit too obscure. Balloon Fighter also is there, but I really don't think he has much moveset pottential. (Plus, his whole game was just a rip off of Joust...also there's Tingle who was the star of the latest version of Balloon Fight)

Also, Wizzard, why didja stop with the K.Rool debate? :V
 

Wizzerd

Smash Ace
Joined
Feb 24, 2009
Messages
929
Takamaru... hmm, that's pretty out-there, but it could happen. Sukapon could be cool, but I believe Sakurai said something about him not being a good option. I stopped with the K. Rool debate because I decided that neither of us would change our opinions and it was just unnecessary. =3
 

Thethirdbrother

Smash Rookie
Joined
Jul 18, 2008
Messages
24
Location
Pensacola, FL, US
I wish there was:
Downloadable Characters
And instead of just "Basic Brawl" and "Team Brawl", a third and forth option be added: "Basic Brawl on Final Destination" and "Team Brawl on Final Destination".

That reminds me...
Another thing I want is a Final Destination WITHOUT that infernal ledge that beats you down when you try to recover...

 
Status
Not open for further replies.
Top Bottom