Okay, I've been doing some hard thinking about what SSB4 should really be if Smash is to keep to the top of the charts - because despite having possibly the biggest budget a Wii game has ever seen, Brawl failed to top the likes of Mario Kart Wii, the most shallow racer Nintendo has ever put out, and not a particularly high one in terms of development prowess or longetivity. Not only that, but without constant innovation, Smash will no doubt drop from the limelight; it was the relative same-ness of Brawl that prevented it from topping World Of Goo as Game Of The Year 2008. So here are some ideas that I have in mind, that expand the series without ruining it.
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Absolute Creativity
If LittleBigPlanet has taught us anything, it's that user-generated content and creativity is on the rise. Brawl dabbled in this - we got a few features like that gimped stage builder and custom control settings - but nothing really special. For SSB4, it'd be amazing to see a Stage Builder that tops LittleBigPlanet on the creativity scale, and allows for moving stages, stages of all sizes, stages with water, stages with lava, custom spawn points, custom ledge positions, and so forth, as well as being able to map our own images as backgrounds and textures. It wouldn't be anywhere near as advanced as the tools that the developers use, but we could at least create stages that bear likeness to their inspiration. Try as you might, there's no way to make a custom Brawl stage look like Saffron City. Other custom ideas I had were the ability to create your own Event Matches and trade them online, and the ability to map custom colour schemes onto your character (so if you pleased, you could have a black-skinned Mario with Yellow dungarees, a Pink shirt and blue shoes, although that'd be hideous). Also perhaps being able to listen to your own music on the stages.
Top it's predecessors in EVERY aspect
Simple one, this. Top the predecessors in every way. It's no good having more stages and a Story Mode if you've removed the best incarnation of Break The Targets. How can they beat themselves in every way? I'm thinking, make a game as deep as Melee, with all of the best modes from both Brawl and Melee, and of course, a back-catalogue of every past stage available. I mean, how hard can it be to import stages from Brawl, Melee and SSB64 to SSB4? Not very, if they design the engine with backwards compatibility in mind. Oh yeah, and Board The Platforms would be very much welcomed back to the franchise. Pretty much bring back anything people whined for when it went missing in Brawl. The only thing I'd perhaps not try to top is the story mode, because Subspace has zero replayability, took up alot of development resources and wasn't really that fun. A simple upgrade of SSBM's Adventure Mode with more levels, SSBB style bosses and character exclusive sections would be fine.
Powerful Physics Play
I want to see amazing physics in the next game, since it'll be on the next console. I want to see ragdoll physics when characters go flying, or trip over, or get a smack in the face. I want to see clothes hanging off of characters, realistic particle effects and explosions like you've never seen. The newer stages should be more than just stages - they should be physics playgrounds, that truly show the diversity of the engine. I want springpads, seesaws, slopes, and falling objects. I want things to have noticably different masses, and for this to affect gameplay. Instead of the stages ruling you with unrelenting lava explosions, laser beams from the background and stage flips, the stage should be at your whim to play with, with things like swings, cannons you can shoot yourselves out of and anything else that will make you want to use the physics of the game to your advantage to destroy the opposition.
Push the limits of Smash standards
People for ages have wanted to see things like a gravity-tastic Mario Galaxy stage, but have been put down by heavily conservative fans who want nothing more than to keep the old ways intact. Changing gravity in Smash? Madness, they say. But no more. If SSB4 wants to really shine, it SHOULD push the limits of what we consider to be normal in Smash. I've had a few ideas of my own. One was the idea of the Galaxy stage, taking place on a spherical level, with outrageous gravity. Another was in a similar vein - Death Egg Zone. It would be another gravity stage, but instead of having spherical planet gravity, it would have gravity that randomly turns upside down, leaving you fighting on the ceiling. These are great ideas, but they come off as being a little strong. I do however have other ideas. What about a stage that takes place on two planes of gameplay? There would be a foreground and a background layer of the level, which could be swapped between by entering pipes between the two, not unlike Mario Clash for the Virtual Boy. Maybe it couldn't just be limited to stages either? Maybe we could push the boundaries with things like 6-player (GASP) or capture the flag in a great big stage? Who knows. All I can say is, the norm can get boring.
Decent Online
Another simple one. We want the best online available for Smash, don't we? After all, it IS probably the most ideal Nintendo game for online. Now unless Nintendo seriously forgoes some change in it's policies, I can't see it ever being nearly as good as 360's online, but at the very least, I want SSB4 to have all of the best features of SSBB's and MKWii's online modes, with voice chat (for friends at least) and perhaps online exclusive modes like a Capture The Flag-type deal. A controversial idea I had for an online mode was a Battalions mode, where 8 people go against another 8 people in one of four enormous stages, where there are hiding places and open areas galore. The camera would only focus on you instead of everybody in play and you'd have to seek out and kill the members of the opposition.
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And those are my ideas for expansion of the series. I suppose whilst I'm here I'll list a few of the stages I want as well.
Mushroom Kingdom Wii - As in, A NSMBWii stage. The first one, that looks exactly like the first stage of NSMBDS but with those circular segments of the floor that rotate as you run on them.
Mario Galaxy Stage - From either of the games. The way I see it, the Galaxy subseries will be the most relevant one at the time of SSB4's release. Gusty Garden perhaps?
Mario Land Stage - Mario Land is the third-best selling Mario game, for God's sake. Why did it only get one song (and the worst song in all of SML, no less) in Brawl? I want a desert with exploding koopas, ****it!
Goldenrod City - After all, we're getting Pokemon HeartGold and SoulSilver, so it's not out of the question. Heck, I wouldn't be surprised if Pichu returned, since he's practically the mascot of Gen II.
Hyrule Tracks - A stage based on Zelda: Spirit Tracks. Basically, the characters ride on a train across the whole of Hyrule, avoiding whatever comes their way.
Spagonia - From Sonic Unleashed, because Unleashed is pretty much the best 3D Sonic game we've had since Dreamcast, and 3D Sonic needs representation. alternatively, a Sonic Adventure stage such as Speed Highway, Windy Valley or Casinopolis would work equally well.
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Opinions?