mystryman150" said:
Those last few feature should make people see that Smash isn't a kiddie game but it's an actuall fighting game
Which is funny, since Smash Bros. is not, has not, and never will be an "actual fighting game". I hate you.
SmashChu said:
Lip I'm skeptical. Not really a fighter or highly requested
That's just because we've never had a Panel de Pon game over in the West. Lack of exposeure is all--she'd be a kick-*** fighter, for sure.
WolfCypher said:
Pikachu, Jigglypuff, Pokémon Trainer (I'm only counting him as one character on the character select screen), Lucario, Mewtwo, and a 5th gen Pokémon.
Don't do that. You've now given the Pokemon franchise a total of eight characters, which is close to a quarter of Brawl's roster.
For the purposes of predicting which characters will be in the next game, you should
never go by how many blocks on the character select screen there are. Those take two seconds to make--it's the actual character that takes months to model/create/balance/animate/voice, and so on.
JustKindaBoredUKno said:
A few reasons this isn't guaranteed.
1) The gap between Melee and Brawl may have been big, but N64 Bros came out in 1999, melee in 2001. 2 year difference only.
2) What reason would Nintendo have to make a sytem further then the Wii? It's still selling out, doing better then the 360 and PS3 is... there's no need for a future console. They'd be more focused on another hand held.
3) Whats beyond Wii, 360, and PS3? Online is at its peak (Wii's kinda blows, but 360 is the definition of online gaming,) PS3 has like, some of the best graphics you could possibly have on a video game console... what could you add to make another console so much more outstanding then the last?
I predict that by 2 more generation of consoles from know, it'll be virtual reality. And as awesome as that would be for a Smash Bros game, it's a long way off.
A few reasons you're wrong.
1) Smash 64 was nowhere near as popular as Melee was. Sure, it sold well, but not as well as it would have had to to warrant a three-year development cycle and the attention of the entire Japanese videogame industry (at least in terms of music), like Brawl did from Melee.
My point is, Nintendo now knows how much these games sell, and will give the development team as much time (Brawl delayed twice!) as they need to make the game as planned. Another fact behind this argument is that I haven't heard of any characters being cut from Brawl, but Dedede and Wario, at least, were planned for Melee (Dedede for Smash 64, even!), but they were eventually slashed. Pichu was admittedly a knock-off who's only purpose was to fill the 26-character quote the team had set for the project.
2) Don't even get started on this. Us "core gamers" are already a bit angsty about the Wii's nowadays-focus on minigames and shovelware. Nintendo sure as hell had better give me a next-gen system with a 50-gig HDD, dedicated online service, Blu-Ray, and much better graphics, as well as games that actually warrant such upgrades, or there will be hell to pay.
3) Microsoft could make a system that doesn't break 30% of the time, Sony could make an affordable console that actually plays games, and Nintendo could [see #2]. Among other things, graphics really aren't the best they can be. Everything on the PS3/360 looks (to me), like brown and gray plastic. Sometimes green. And don't even get me started on
bloom lighting. Ugh.
4) Virtual reality's not
that close. Within 2 console generations, the only huge change will be digital distribution. By then, internet speeds will be up around a few gigs/second, and our game systems should have terabytes of storage...