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Before I get flamed, please excuse as I am a fanfiction writer (meaning I'm insane).I disagree about the Adventure mode--it's fine like it is in SSE, it just needs more polish. Sure, it'd be fun to visit every franchise's universe during the course of the game, but it's not necessary. After all, isn't the whole overarching idea behind the Smash Bros. series that all these characters are just trophies brought to life? They can keep the whole "generic Smash Bros. world", with all the floating coliseums and random caves you can stomach, they just need a better storyline.
One that could involve all these "trophies" banding together to chase down some all-powerful evil force, and perhaps visiting the dimension where the characters they represent actually exist. Crazy.
Sakurai has dumb logic. Does R.O.B. seem like the fighting type to you?Not really...but Sakurai already came out and said that characters such as those in Animal Crossing or Nintendogs don't really fit the fighting type. So I don't see them being playable any time soon.
He's a robot. Why not? He's already been karting...Sakurai has dumb logic. Does R.O.B. seem like the fighting type to you?
For the most part, R.O.B. was just a controller. Controllers don't fight.He's a robot. Why not? He's already been karting...
As much as I agree with you that DK needs more reps regardless, Dixie is greatly over-shadowed by King K. Rool, as he has been in every DK game Dixie has plus more.why does everybody firget about dixie kong?
The point is that it's out of place for someone from Animal crossing to be a fighter. It's a slower and more laid back game, one where a fighter would seem out of place.Sakurai has dumb logic. Does R.O.B. seem like the fighting type to you?
I lol'd.Ocelot from Metal Gear Solid should be a character.
B: Hand gesture
Down B: He fakes being possed by Liquid and his moves change (Will add later)
Side B: Triple cross. He totally owns everyone.
Up B: He shoots himself with his revolver to recover.
I still think that's a dumb reason. Everything in Smash is out of place.The point is that it's out of place for someone from Animal crossing to be a fighter. It's a slower and more laid back game, one where a fighter would seem out of place.
Well, Master Hand was probably always evil, it's just that Tabuu showed up in Brawl and messed with things. But yeah, I see where you're going.SkylerOcon said:Before I get flamed, please excuse as I am a fanfiction writer (meaning I'm insane).
It's a common theme in fanfictions that there is a mansion, owned by Master and Crazy Hand, where all the smashers come from all there worlds to compete in fighting competitions. Seeing as the current SSE proved that Master Hand wasn't evil and was just being controlled by Tabuu, this could happen but probably not.
This way, we could get the opening of the game as tournament battles then evolve into a larger platformer story from there.
Who do you think should write the plot next time? By the way, Sakurai also worked on the plot as well for the SSE which probably explains why it failed.Really, there's alot of potential for story within the franchise...they just need to let someone who's actually written stories of action games to do it, instead of a has-been Final Fantasy scriptwriter.
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gb2meleediscussionPort Melee to Wii.
Voice acting is...a touchy subject. If you have it at all, it makes everyone who doesn't talk look extremely out of place, and considering this game has some of the most infamously-close-mouthed characters in the videogame universe as it's star players...things could get ugly. Text might be acceptable, but really, I prefer the charades and pantomimes for a game like this.Who do you think should write the plot next time? By the way, Sakurai also worked on the plot as well for the SSE which probably explains why it failed.
I think that the next storyline should have talking where appropriate along with Master Hand being the villain or possibly Crazy Hand, if not both.
I also think that maybe the cutscenes should be done in traditional anime. I think these would look pretty neat and might take up less space on the disc (I'm guessing here). Assuming that they take up less space, we can have a longer story.
...So in other words, he's the guy who made Final Fantasy into the whiny, meta-existential mind-f*ck it is today. I love the Kingdom Hearts games, but definitely not for their ridiculously stupid plots. If the combat wasn't so darn fun, and the RPG mechanics so sound, I wouldn't touch them either.Wikipedia said:He is best known for writing parts of Square Enix's Final Fantasy video game series, namely Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, Final Fantasy X-2 and also the entire Kingdom Hearts series. Nojima also wrote the original lyrics of Liberi Fatali for Final Fantasy VIII and both Suteki da Ne and the Hymn of the Fayth for Final Fantasy X.
out of this list I believe we would probably most likely see Bomberman or Midna, although Spyro and Crash do sound interesting thoughNewcommers: Viewtiful Joe, Ray Man, Bomber-man, Pac-man, Banjo- Kazooie, Spyro, Midna w/ wolf Link, and Crash Bandicoot.
Better online play, more stage parts, Saria's Song needs to be on a Zelda Stage, and you should be able to somehow upload music from CD's to your wii and put them on Custom Brawl Stages....
Well, there's a pretty good reason why we can't do that: I don't think Nintendo wants to see their brainchildren duking it out to flavor-of-the-week pop music.exactly, we should definetly have around 40 to 50 stages plus be able to upload our own songs from our CD to Wii which I can't understand why he couldn't to this for Brawl, plus for custom stages they should have added the regular stages so they could have been edited to our preference
He's on Smashboards. He'd delete every stage except for Final Destination.Well, there's a pretty good reason why we can't do that: I don't think Nintendo wants to see their brainchildren duking it out to flavor-of-the-week pop music.
It just doesn't fit. If you so desperately want to see Mario and Link beat on each other to a Linkin Park song...well, that's what AMVs are for, right?
Anyway, we already have over 40 stages in Brawl. And there's no way we'll ever be allowed to change the actual stages "to our preference". What exactly would you change, anyways?
This might sound weird, but what if every character's speaking method was like their original games? It would definitely emphasize the crossover.Voice acting is...a touchy subject. If you have it at all, it makes everyone who doesn't talk look extremely out of place, and considering this game has some of the most infamously-close-mouthed characters in the videogame universe as it's star players...things could get ugly. Text might be acceptable, but really, I prefer the charades and pantomimes for a game like this.
I would love to see this. Every series would have their own storyline and the characters face their own problems until they collide with another's problem. How would this work with a series that has only one character in or they haven't had a sequel in years. Would you have to merge some series together in some of the storylines. For example, you could merge Startropics and MOTHER together or F-Zero, Metroid, and Starfox all togther.Personally, I'd like to see Hideki Kamiya, of Devil May Cry, Viewtiful Joe, and Okami fame, work on it. Though if we're really stretching here, I'd ultimately like to see what happened with music in Brawl happen with writing in SSB4--they need to get all of the big game writers together to collaborate on the game. This'd be even cooler if each character had their own storyline, and they all interwove (think Sonic Adventure): Shigesato Itoi would handle all the Mother characters, Kojima could do Snake, and Aonuma could do the Zelda characters. How amazing would that be?
O SNAPHe's on Smashboards. He'd delete every stage except for Final Destination.
Like Tom Nook speaking in "animalese" with the distinct Animal Crossing word bubble, Link just grunting and shouting, and Fox talking normally.KumaOso said:This might sound weird, but what if every character's speaking method was like their original games? It would definitely emphasize the crossover.
I don't think your first objection really matters. So what if Pit hasn't had a game in over a decade, and he's the only real character from his world? His adventure mode would consist of an abridged journey through the Underworld and Angel Land, collecting the three sacred treasures (at first, he couldn't use his B, down B, or up B, even), finally fighting Medusa, but just as he's about to strie the final blow, Medusa zaps him with a "Subspace Ray" that transports him to the Smash Bros. world, where he fights Tabuu (or some other, cooler and less stupid "boss").How would this work with a series that has only one character in or they haven't had a sequel in years. Would you have to merge some series together in some of the storylines. For example, you could merge Startropics and MOTHER together or F-Zero, Metroid, and Starfox all togther.
Well, what I mean is, when Lucas says something, is a text box just going to present his point? Or is he going to make some noises, too? And then there's the issue of text boxes in action games to begin with.I don't think a line would have to be drawn regarding text. I think it should be included for emphasis on the crossover.
That would actually be pretty funny. Out of place isn't really a bad thing. Having all the franchises together in a game like this, having that happen feels like it would enhance the feeling of Smash, being what it is: A bunch of Nintendo characters put together in a fighting game.Well, what I mean is, when Lucas says something, is a text box just going to present his point? Or is he going to make some noises, too? And then there's the issue of text boxes in action games to begin with.
By definition, the things are really only good for RPGs, where lots of information has to be sent and received with little resources, which must be conserved for the overall length of the game. But a text box showing up in the middle of a cut-scene in the SSE would be highly out of place.
It's a real serious decision.
With a game like Smash, this presents a problem. There are certain characters that don't talk or communicate with grunting or some other gestures (Link, DK, ect.). I think that certain characters wouldn't be able to speak, forcing certain character match-ups. Maybe, the characters who don't speak in their games a new voice (Ness, Lucas, ect.) and for others, just use body motions or gestures (Diddy, King Dedede, ect.).Well, what I mean is, when Lucas says something, is a text box just going to present his point? Or is he going to make some noises, too? And then there's the issue of text boxes in action games to begin with.
By definition, the things are really only good for RPGs, where lots of information has to be sent and received with little resources, which must be conserved for the overall length of the game. But a text box showing up in the middle of a cut-scene in the SSE would be highly out of place.
It's a real serious decision.
actually just having text-boxes pop out wouldn't be to much of a problem for me anyway, but I guess they could have voices only for those who actually speak like Sonic, Snake, Ike etc... and text boxes or like you said gestures for the rest of the cast that doesn't necessarily speakWith a game like Smash, this presents a problem. There are certain characters that don't talk or communicate with grunting or some other gestures (Link, DK, ect.). I think that certain characters wouldn't be able to speak, forcing certain character match-ups. Maybe, the characters who don't speak in their games a new voice (Ness, Lucas, ect.) and for others, just use body motions or gestures (Diddy, King Dedede, ect.).
There are many posibilities that could be done.
"Those who know what they're talking about and have their own dialogue talk,actually just having text-boxes pop out wouldn't be to much of a problem for me anyway, but I guess they could have voices only for those who actually speak like Sonic, Snake, Ike etc... and text boxes or like you said gestures for the rest of the cast that doesn't necessarily speak
That's trespassing on tradition. I want voice acting in future Zelda games, but maybe the farthest Link should go is where Mario is : Some words here and there, but nothing major.They should just make Link talk in the next Zelda. He ruins every epic moment the series has ever had because he just grunts and stuff. Like at the end of Twilight Princess when he sees Midna in her true form, he makes this sound that sounds like he's taking a breath after drinking a tall glass of milk.
They should just make Link talk in the next Zelda. He ruins every epic moment the series has ever had because he just grunts and stuff. Like at the end of Twilight Princess when he sees Midna in her true form, he makes this sound that sounds like he's taking a breath after drinking a tall glass of milk.
I think Link saying only a few lines would be great. When somone asks what his name is he'll say it. Or if somone asks him any question at all he'll awnser it with an actual awnser and not "hmmeeeh...."That's trespassing on tradition. I want voice acting in future Zelda games, but maybe the farthest Link should go is where Mario is : Some words here and there, but nothing major.
NOOOO........They should just make Link talk in the next Zelda. He ruins every epic moment the series has ever had because he just grunts and stuff. Like at the end of Twilight Princess when he sees Midna in her true form, he makes this sound that sounds like he's taking a breath after drinking a tall glass of milk.