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Smash Lord
A non-canon joke of a game not made by Nintendo proves that it's bad for sure!!!
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A non-canon joke of a game not made by Nintendo proves that it's bad for sure!!!
This is an absolutely terrible idea, sorry. Doing do would make the game incredibly nichea automatically. I know I wouldn't play it, because I hate grinding, regardless of genre.i personally love rpg's and would love to see the rpg style powering up/leveling up systems worked into the next smash. Like the more you use a character the more they level up and you can add stats, like better jumping ability or more attack power or higher running or attack speed. Just an i dea. But thinking again i don't know how well that could be implemented in a smash game. thoughts anyone?
I would say that Link has become his own character, but he's short of being developed until he talks.Link talking I have to admit would be pretty weird, but I can see it from him than from Mario.
Plus things can't stay the same forever. Though I like the idea of everyone else talking, but Link saying only a few choice phrases. It depends on whether they choose to continue the "he's a Link to the player" thing or stray from it a bit. Link -has- become kind of a distinct entity by now...
...Which I believe is the wrong direction to go. Link needs to be less developed; more like the "blank slate" he used to be in the older Zelda games.KumaOso said:I would say that Link has become his own character, but he's short of being developed until he talks.
You are.awlccl123 said:I might be the only one who still wants to have sse the same in SSB4
Awesome. We need more than three pieces of "gear". It'd also be neat if, when gear gets knocked off of you, it doesn't disappear. So someone can steal your gear.sheik93 said:Item idea: Wing Cap [Super Mario 64]
You put it on and wings grow from your head, like the bunny hood and bunny ears. It allows you to glide.
Yes. I had this same idea. While they're at it, why don't they give us the Vanish Cap, since the Cloaking Device was removed.Item idea: Wing Cap [Super Mario 64]
You put it on and wings grow from your head, like the bunny hood and bunny ears. It allows you to glide.
Nonsense! Phoenix will never be relegated to the lesser status of Assist Trophy! He'll be a part of the roster, or nothing at all!!I think a cool gear idea would be something that halves the full charge time of your smashes. I don't know what but the effect would be great. Maybe a like...fighters bandanna from Kirby or like Ryu's, or something like that.
Speaking of Ryu, if Capcom were in on this and there were a Pheonix Wright AT here's an idea about that. When it's used, he appears for a moment and says something or opens his case or...whatever, and then he dissapears. When the person who used the trophy gets hit next time by a smash attack in particular, the fight and music stop for a moment and the big giant OBJECTION red bubble we all know appears with him doing that pointing pose over the screen for a moment and right after the guy who attacked is ko'ed.
It only lasts for something like, 10-20 seconds though so we don't have a potentially un-smashable guy for the entire match.
That'd be...awesome.
I think there's a good reason why it was cut: it was a stupid, annoying item. It'd work great if the camera was always centered on you, but since it's not, it just made it easier to SD, especially in a small stage with 4 players. And the entire purpose is lost when your name appears right above your position.SirKibble said:While they're at it, why don't they give us the Vanish Cap, since the Cloaking Device was removed.
I thought it was easy enough to tell where you were. Besides, it's big perk was that you didn't take damage while it was in effect, not that you were invisible, since it was easy enough to tell where anyone was who had one, I felt like. In any case, you can't say the entire purpose is lost.I think there's a good reason why it was cut: it was a stupid, annoying item. It'd work great if the camera was always centered on you, but since it's not, it just made it easier to SD, especially in a small stage with 4 players. And the entire purpose is lost when your name appears right above your position.
Alright, you got me on that one. I had completely forgotten about that effect, which is a shame, since it's a pretty neat ability.I thought it was easy enough to tell where you were. Besides, it's big perk was that you didn't take damage while it was in effect, not that you were invisible, since it was easy enough to tell where anyone was who had one, I felt like. In any case, you can't say the entire purpose is lost.
I'm cool with that idea. Really, that's all I want back. It doesn't totally make sense on a cloaking device, you're right, but it was still nice.Alright, you got me on that one. I had completely forgotten about that effect, which is a shame, since it's a pretty neat ability.
But if you think about it, that effect doesn't really make sense on a cloaking device. They should bring it back in SSB4, but in a different form, like...the Protective Crystal from Kid Icarus, which, in Pit's game, damaged enemies on contact and negated shots fired at Pit. In SSB4, it could stop all damage, though you could still be launched. And maybe if you ran through an opponent, it'd deal a few points (4-6%) of damage.
i personally love rpg's and would love to see the rpg style powering up/leveling up systems worked into the next smash. Like the more you use a character the more they level up and you can add stats, like better jumping ability or more attack power or higher running or attack speed. Just an i dea. But thinking again i don't know how well that could be implemented in a smash game. thoughts anyone?
This is already in Brawl for the Subspace; it's called stickers. I think it was implemented very well, and hopefully will return in the next installment. It's a great idea.This is an absolutely terrible idea, sorry. Doing do would make the game incredibly nichea automatically. I know I wouldn't play it, because I hate grinding, regardless of genre.
Agreed, though if Megaman takes the one and only Capcom spot - perfect world: each third party gets 2 - I'd want to have Phoenix in there at least as SOMETHING.Nonsense! Phoenix will never be relegated to the lesser status of Assist Trophy! He'll be a part of the roster, or nothing at all!!![]()
Yeah, this really threw me when I first started Brawl. I though his Comet attack was pretty awesome, and actually fit his character, but then...he got some random breakdance attack...?SirKibble said:Anyway, I think the real question on everyone's mind concerning SSB4 is... Has Kirby finally settled on a running attack? Or will he get yet another new one?
Maybe as bosses (especially Kracko). But not very likely as fighters, I think.MajinNecro69 said:Then Dyna Blade. Then Kracko.
Technically yes, but...I mean, did you actually use the system? The only time I had cause to actually place stickers was when I went back through the levels searching for trophy stands, in which case I put "Trophy Stand Drops +40" stickers on my characters.MenoUnderwater said:This is already in Brawl for the Subspace; it's called stickers. I think it was implemented very well, and hopefully will return in the next installment. It's a great idea.
Now that's what I like to hear.MenoUnderwater said:Agreed, though if Megaman takes the one and only Capcom spot - perfect world: each third party gets 2 - I'd want to have Phoenix in there at least as SOMETHING.
Third Party Roster:
Konami:
Snake
Old Snake (in the same vain as Young Link) ...I dunno, I don't play MGS to often...
i know that it was in subspace. What i ment is that i wanted it to be more rpg esque. Like having characters leveling up after defeating a certain amount of foes. and being able to put on "armor" or "weapons" to increase their defenses or attack power. This "armor" and "weapons" would appear as coustume changes like samus would start in her zero suit, and as she levels up or collects armor pieces she gets upgraded armor. And for the weapons for example as link levels up or collects armor/weapons he gets different weapons. Like th mirror shield so he can reflect projectiles instead of just blocking them while standing still. and the magic sword or something like that. That is more along the lines of what i ment by rpg-esque.This is already in Brawl for the Subspace; it's called stickers. I think it was implemented very well, and hopefully will return in the next installment. It's a great idea.
Let's get something clear here: we don't even know for fact that Nintendo paid SEGA, or vice versa, for permission to use Sonic. Same for Snake. So since the characters are already there, that automatically gives other characters from their respective franchises more priority than they would have otherwise.I doubt the inclusion of more Metal Gear or Sonic characters in future installments. Unless their creators just offer them up and there's no money involved, since I would think if there's going to be more third party it would be new characters (Megaman, Bomberman..etc).
Let me also clarify this whole deal. The above is what I was referring to when I said:the_Capt_Falcon_Master said:Like having characters leveling up after defeating a certain amount of foes. and being able to put on "armor" or "weapons" to increase their defenses or attack power. This "armor" and "weapons" would appear as coustume changes like samus would start in her zero suit, and as she levels up or collects armor pieces she gets upgraded armor. And for the weapons for example as link levels up or collects armor/weapons he gets different weapons. Like th mirror shield so he can reflect projectiles instead of just blocking them while standing still. and the magic sword or something like that. That is more along the lines of what i ment by rpg-esque.
Dreaming of onlyFalcolegend said:I can dream...
mmm yeah now that i think about it my idea probably would not work with most of the characters. But either way i still think it would be awesome to have a rpg style game with nintendo charachters (think x-men legends/marvel ultimate alliance with nintendo characters and settings).Let's get something clear here: we don't even know for fact that Nintendo paid SEGA, or vice versa, for permission to use Sonic. Same for Snake. So since the characters are already there, that automatically gives other characters from their respective franchises more priority than they would have otherwise.
I'm not agreeing or disagreeing with you, mind. I'm just clarifying something.
Let me also clarify this whole deal. The above is what I was referring to when I said:
"This is an absolutely terrible idea, sorry. Doing do would make the game incredibly niche automatically. I know I wouldn't play it, because I hate grinding, regardless of genre."
And with your added explanation, there comes more probelms. Having Link and Samus gain new items and stuff is fine and all--it'd work great, even. But...how do characters like Donkey Kong, Mr. G&W, Ice Climbers, Kirby, Pikachu, or Captain Falcon fit into that design? They don't really have things to upgrade themselves with...
Dreaming of onlyeightseven new characters is sort of sad.![]()
Let me just say that Sonic belongs to Segs and will almost certainly continue to... >_>;;actually sega sold sonic to nintendo before the wii was even released, and hideo kojima was practically begging the smash team to put snake in, so i highly doubt nintendo had to pay any money to get either character in, and if they did, it probably wasn't much.
Oh yeah, I agree. I nearly **** myself back when "Mushroom Kingdom Hearts" was announced.mmm yeah now that i think about it my idea probably would not work with most of the characters. But either way i still think it would be awesome to have a rpg style game with nintendo charachters (think x-men legends/marvel ultimate alliance with nintendo characters and settings).
...You're silly.gantrain05 said:actually sega sold sonic to nintendo before the wii was even released, and hideo kojima was practically begging the smash team to put snake in, so i highly doubt nintendo had to pay any money to get either character in, and if they did, it probably wasn't much.
Nope, we just have the abomination that is Sonic and the Secret RingsIf he was sold to Nintendo we wouldn't have the abomination that was Sonic the Hedgehog 2006 now would we?
And if you really do put your controller down, you get a small health boost/size upgrade/invincibility. Hell yes.And providing Snake returns... I'd like a Big Shell stage. And maybe a better assist trophy than Gray Fox...even though he IS pretty cool, a character like Psycho Mantis would be way cooler...just telling everyone to put their controllers down and he'll move them using his MIND POWERS!
"I see you've been playing Super Smash Brothers Melee!"
I certainly hope you're not implying that Sonic 2006/360/PS3 was in any way shape or form a better game than Secret Rings.MarthTrinity said:Nope, we just have the abomination that is Sonic and the Secret Rings![]()
A Metal Mario remix would be a great throwback, just for those of us who've been devoted to the games for so long.I wonder how they'll work with all the music they have from Brawl in SSB4. Melee didn't have that many songs, so they just brought all the original ones back, but Brawl has a LOT more.
Oh, and I'd like to see the N64 music brought back. Or at least a remix of the Metal Mario battle. :D
X-Men Legends was mediocre and Ultimate Alliance sucked. I really hope the next SSE isn't like that.mmm yeah now that i think about it my idea probably would not work with most of the characters. But either way i still think it would be awesome to have a rpg style game with nintendo charachters (think x-men legends/marvel ultimate alliance with nintendo characters and settings).
i didn't think they sucked. I also changed my opinion for smash i no longer think that it should be rpg. I was saying i would like another game with the characters from smash in the xmen/marvel style. Actually link and samus were supposed to be in ultimate alliance: http://www.youtube.com/watch?v=HteSsMM_ci0 the gameplay footage starts at 1 minX-Men Legends was mediocre and Ultimate Alliance sucked. I really hope the next SSE isn't like that.
And no RPG-style. Look at pretty much every Nintendo franchise. What are they? Platformers. Smash Brothers is a mash-up of Nintendo with two (hopefully three, with the inclusion of Megaman for SSB4) third party characters. The Platforming genre controls Smash brothers.
X-Men Legends was awesome, though I'm a big X-Men fan, which really helps.i didn't think they sucked. I also changed my opinion for smash i no longer think that it should be rpg. I was saying i would like another game with the characters from smash in the xmen/marvel style. Actually link and samus were supposed to be in ultimate alliance: http://www.youtube.com/watch?v=HteSsMM_ci0 the gameplay footage starts at 1 min
and link: http://www.youtube.com/watch?v=uwElEsHkk_A&feature=related hes in seconds 35 to 40
the point being that a rpg with all nintendo characters is possible. And i agree that smash is not the right place for a rpg.
Little nitpicky thing, but the breakdance move actually isn't random. It was an attack Yo-Yo Kirby used.Yeah, this really threw me when I first started Brawl. I though his Comet attack was pretty awesome, and actually fit his character, but then...he got some random breakdance attack...?
That's not the idea anymore. We're thinking of a stand-alone RPG made completely apart from Smash Bros., probably also made by a different development group.RPG would fail smash bros. SSE in my opinion was a nice attempt to adding more 1-player stuff to Smash, but an RPG would kill the 1-player more. I vote board the platforms be put in again, it's funner and more challenging than break the target.
Well, what game was Yo-Yo Kirby in? I don't think he was in Kirby's Adventure, Kirby 64, or either of the GBA games...since those are the only Kirby games I've played.Kiyosuki said:Little nitpicky thing, but the breakdance move actually isn't random. It was an attack Yo-Yo Kirby used.
http://www.youtube.com/watch?v=E0CGcN6v_ggi forget what game it was but i think it was released sometime after smash. I think it was the one where master and crazy hand make a boss cameo. kirby and the amazing mirror was it? all i remember is that when he got the power he wore ness's hat
Yeah, Master Hand (no Crazy, as far as I know) is a "hidden" boss in Kirby and The Amazing Mirror. Though there's no Ness hat...i forget what game it was but i think it was released sometime after smash. I think it was the one where master and crazy hand make a boss cameo. kirby and the amazing mirror was it? all i remember is that when he got the power he wore ness's hat
You pretty much answered your own idea there, but just to reinforce the idea: NO.solidsnake01 said:We better be seeing the guy next game: