Darky Dee said:
Other thoughts-
-SCORE BOARD!
-Immediate combo count visible on screen.
-Make Watergun and F.L.U.D.D. usable.
-Samus needs Ice Missiles so it immobilizes them instead of Super Missiles.
-Samus' grapple should come from the back of her hand like Corruption series and faster while being a bit less floaty-- she is wearing a lot of metal after all.
-Camera follows every animated box from character-- zooms out with Ness and Lucas' PK Thunder attacks so we can see where the hell we're at and where PK Thunder is.
There already is a scoreboard. Just turn on "Score Display" in the More Options section. F.L.U.D.D. and Watergun are both awesome moves already. Ice Missiles...I just don't see why Samus would need them. Samus is so floaty because that's generally how she feels in her games; she may be wearing a lot of armor, but that armor has rockets in it's boots and a jetpack on it's back, so it works out fine.
I have no idea what you mean by that last one though.
MasterWarlord said:
Black Shadow can also have a Ganondorf alt costume so we can play as the brawl/melee version of him.
That's just ridiculous. I'm all for alt. costumes, but only so long as said alts are from the same games as the base character.
I mean
really.
Nintendo hosted online tournies would be nice too, laggy players not being allowed to participate, the winner getting wii points (Or the next gen currency). AFKers/laggy players need to get automatically booted. We also need custom stages online.
Since Ninty already hosts tournaments in Mario Kart Wii, that'll probably happen for SSB4. Giving out Wii Points, however nice it would be, would be a technical nightmare to implement, and would result in nobody actually buying Wii Points anymore.
Finally, online Custom Stages are extremely unlikely, unless by SSB4's time wireless connection speeds are running at a much higher standard. Think of how long it takes an online match with four people to load. Now, that's with every game having every stage available to it, but if, say, all but one of the connected consoles has to receive and interpret a big chunk of data sent to it by that one lone machine...suddenly you're looking at some ridiculously long load times.
Not saying it's impossible, just improbable. There are a million other things that we'd rather see done than this one feature that would consume so much time to affect.
Oh, and no tripping, the characters actually being BLOODY BALANCED FOR ONCE.
Tripping should stay, but it should be limited to cases where it makes sense. Like, on an Oil Slick (G&W?), an icy platform, or other such environmental elements.
And yeah, balance isn't ever going to happen. There will, undoubtedly, be three or four characters in SSB4 that far outshine the rest. It's been this way since the beginning, with Kirby and Ness in Smash 64. Falco, Fox, and Sheik dominated in Melee. And obviously in Brawl we've got to contend with Meta-Knight, Snake and Dedede.
And it'll get harder to fix and more painfully obvious as more characters are added. For every one you "fix", two more are worse off as a result. With 50 characters...ugh...it makes me dull just thinking of all the playtesting the QA team's going to have to go through.