Sorry in advance for the double post.
Because I can buffer just about any aerial with
(mainly Uair, Nair, and Fair) after Dthow, it will connect. Even in Brawl's miniscule hitstun. Snake's options after a throw would vary depending on the playstyle, but usually it's not going to be an aerial (except for Dair after Dthrow). Buffering a Fair would be stupid because of super long start up lag, and not much reward unless the buffered Fair is aiming for someone off stage, and even then will most likely be avoided due to the length of the move; buffering a Nair and Uair wouldn't have much benefit after a throw since the throw is probably going to send them far enough to avoid due to the fact that Nair and Uair have great vertical hitbox length, but small horizontal hitbox length. Bair seems like the only plausible option after a throw because of is freaking long, disjointed, horizontal hitbox, and low to the ground spacing.
Bair after Bthrow would be plausible because it the enemy is already behind you. But if we turn the horizontal amazingness of Bair then we can follow up both ways.
Edit: Snake's Fthrow and Bthrow send your opponent too far, to follow up with an instant reverse Bair. Also Bthrow's animation ends with Snake's front facing the enemy (I'm dumb).
I don't want responses to be suggestions for what different options after a throw would be, like DACUS, or Dashattack, or using the time to set up traps. This is an idea for a
new option after the
enemy is
in hitstun close to you, and I just want to see if It could add an the options Snake has after throwing. If it works: great! Even if it's barley used, at least we now know that's and another option we have. If it doesn't: Great! We just know another thing that won't work.
Update: I was testing this out yesterday, and I got benefits after Uthrow, spotdodge, Ftilt1 and, Utilt. I only tested Uthrow the most because they seemed to have the most potential, so here's what I got so far: You can use QCB>Nair or Uair to follow up an Uthrow at low percents. Not frame safe, but it is fast. Reversing Uair puts the hitbox right up the opponent's arse, because Snake doesn't have to drift behind him while he's in the Uair like he would if he didn't reverse Air after Uthrow. I've only gotten it to work at low percents, but progress progress. Reverse Nair after Uthrow does catch at low percents, but a transcendent MK Dair would counter it (Uair is safer #Disjoint).
I'm going to go to my friends house who has an HDPVR to try and get some footage of what I'm talking about. If anyone could recommend some debug mode/1FPS mod that would be great. (I use Riivolution for my mods but I can switch to Gecko or something if that is what's required.)
Try it for yourselves. All you have to do is buffer QCB (Quarter circle back) and anything after, and Snake will do said action only in the opposite direction. There are loads of possibilities with this (instant standstill pivot grab, instant dash attack which could lead into DACUS, instant dash in the opposite direction. Just anything that Snake would benefit from by skipping the turnaround animation and instantly doing things behind him), but I'm focusing on aerial follow ups.