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Official Snake Q&A Area

Joined
Aug 6, 2008
Messages
19,345
^Well, being in that spot is bad no matter how you see it. If she drops into a dair from a float, it gets auto-canceled and that might lead straight into her faster jab/grab.
Against a Peach dairing on snakes shield is uptilt the best option?
There might be enough time between a Dair to drop shield and Utilt. I'm not sure exactly.
 

luxingo

Smash Journeyman
Joined
Jul 4, 2011
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Also it seems like everyone bans Halbard when the Snakes aren't even planning on cping them there anyway lol. Makes me think people don't know as much about Snake as they should. :p
What's wrong with Halberd? I sometimes CP that stage when I play as Snake.
 

Bonds

Smash Journeyman
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253
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Beneath the stage, KS
Nothing is really wrong with halberd, but I honestly feel it hurts us more than it helps with the low ceiling. Most snakes seem to prefer other stages to it in any case.
 

luxingo

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Nothing is really wrong with halberd, but I honestly feel it hurts us more than it helps with the low ceiling. Most snakes seem to prefer other stages to it in any case.
Well how does it hurt us then?
 

C.J.

Smash Master
Joined
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vs characters with exceedingly strong offstage games I dislike Halberd. You can't really tech what isn't there.
 

Bonds

Smash Journeyman
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Messages
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Beneath the stage, KS
We kill a few % earlier, but that doesn't really matter when you take into consideration that we also die a lot earlier off the top. When we're trying to land and we get hit, we're usually in the air and thus much easier to kill off the top than normal. That, and the being juggled situation usually happens more often than any situation where you might get an early utilt kill off of negligence.
 

-LzR-

Smash Hero
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Depends on the spacing. Nair should always hit you before your utilt comes out. Just be ready to react if you get hit because utilt didn't work and you'll be good.
Peachs dair is +0 something in block. You cannot reliably punish it on block. If you uptilt, Peach can indeed nair, but nair is not safe on block so if you keep shielding you can shieldgrab the nair. A smarter Peach will mixup with a lot of stuff so punishing a dair is really hard.
 

Bonds

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Imo Frigate is a superior Halberd in terms of snake counterpicking people lol

A lot of similar traits as a stage, but there are also more things we can take advantage of there compared to halberd.

Iirc they both have a low ceiling but frigate is techable on both transformations unlike halberd, frigate is dark so our explosives blend in with the stage, and it's a little smaller on both transformations and thus easier to control due to the platform layouts
 

Attila_

The artist formerly known as 'shmot'
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seriously, halberd is amazing for us in almost every circumstance. The two exceptions to this imo are diddy and potentially pikachu. on trans 1, if diddy is in the middle, you will never be able to retaliate against him with a banana, but he can regardless of where he is on the stage. and fighting him under a platform can be really nasty. pikachu can be bad because thunder jolts occupy such a large portion of the stage when they hit the platform. they basically stop you from travelling under it.

learn how to wavebounce c4 cancel and you've got a boost grab that covers almost half the stage, and a sliding freakin utilt.

otherwise, the slants make incredible enhancements to our camp game, and the platform stops annoying aerial approaches (wario, mk). the second trans is longer than fd, giving us plenty of space to recover and to camp. and since bottom blastzone is so low, you've got excess room to c4 recover against a long, solid wall.

halberd is much more than a low ceiling.

the 2nd trans of FO has some of these properties, and i think that its a really solid stage for snake. but, the first trans is terrible, making recovery even harder than it is normally, and giving us very little room to maneover. you've got a 50% chance of spending lots of time on one of those, so if youre feeling lucky, it could work out, but otherwise it could screw you over.
 

Ralph Cecil

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I don't like FO personally as a cp, because against just about every character I feel like 1 transformation is awesome for us and the other is bad and I seem to never get lucky enough to get the transformation I want for a mu. :I
 

JTsm

Smash Master
Joined
Apr 19, 2010
Messages
3,230
I don't like FO personally as a cp, because against just about every character I feel like 1 transformation is awesome for us and the other is bad and I seem to never get lucky enough to get the transformation I want for a mu. :I
That stage should just be banned period.
 
Joined
Aug 6, 2008
Messages
19,345
What's wrong with Halberd? I sometimes CP that stage when I play as Snake.
Well how does it hurt us then?
Regarding the stage height. Think of it like this. If on a particular stage we died at 200% earliest to a type of attack, yet killed the other at 100% earliest. Now, consider a stage with double the height. It would take 400% to kill us while we could kill at 200%.

The amount of damage the opponent needs to circumvent to kill us off a move is double what we need to tack on. It would be in our favor on larger stages in this regard.
 

Attila_

The artist formerly known as 'shmot'
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I meant to make a video about it, but never got round to it, and then halberd was banned, so I didn't bother.

Basically:

- run off the platform on halberd's 1st transformation
- fast fall
- wavebounce c4 so that the c4 does not come out
- slide and do whatever

iirc, tilts stop the slide, so you wait and use when you're in range, while grabs and smashes keep the slide momentum.

just realised this stage is legal for apex; better practice this one guys.
 

Ken Neth

Smash Champion
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Aug 22, 2007
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I think halberd is a really good snake stage against most characters. Like against falco, if they don't time their side b perfectly they'll go through the stage and die instead of grabbing the ledge. And the slants on the first part of the stage add to the crazy angles you can cover with grenades while throwing them down. And the claw and bomb are always a pleasant surprise if your opponent sucks at watching the background too.

I could go on, but I won't. I like it.

:phone:
 
Joined
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I think that might be something to look into. I think sides without walls for Falco might make him easier to hit from on the stage during phantasm as he has to aim higher than usual.
 

Attila_

The artist formerly known as 'shmot'
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here you go children:

http://www.youtube.com/watch?v=fC8fp1yNxBE&feature=youtu.be

boost grabbing is probably the most useful. sh uair comes out real fast too (with good momentum). dacus has crazy range; the mortar is realised right on the edge lol.

while making this video, i just realised you could platform cancel on halberd while its transforming. not sure why i didnt think of that before.
 
Joined
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Slants are a part of game play which doesn't' seem to be explicitly abused. Landing with Uair/Bair fast fall on a slant slides you decently in landing lag. That little extra distance can help turn a whiff into being unpunished. Like on castle seige you run off Bair/Uair on the right platform (1st part) and you get towards the ledge in the slide. But you have to be holding into the slide like drifting. If you hold back you do not slide as far.
 

Ralph Cecil

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I think you might be able to get something similar to that by just fast falling. Not with that momentum though lol. Also I'm going to assume that trick also works on CS for the first transformation? :o
 

Ken Neth

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Aug 22, 2007
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You can platform cancel on any platform moving in relation to the screen. That includes PS transforming, rainbow cruise, and delfino transforming.

:phone:
 
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