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Official Snake Q&A Area

Ralph Cecil

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Well obvs, that's what happens when people with intangibility frames walk over mines.

I wouldn't say that down smash is bad just because of that, but of all of Snake's attacks, it's probably the one I personally dispatch the easiest. (I down smash the mines to get rid of them)
I know I was just venting frustration, because it's annoying for someone to roll into something of mine without knowing about it and get by with it. :I
 

Gadiel_VaStar

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I'm confused why you'd come to the snake boards with a question when you main pit. Even if it is generally the same principle for all characters.

You could make a custom stage that's basically just a huge box with a small entrance, then just fight in there and practice teching everything. Or if you don't have anyone to fight with and you don't like the computer, you could turn on all the items that can explode/hit you without being thrown at you (all the types of explosions and bombs, that spiky ball, etc.) and practice teching all those hits.

Or you could play duelists/just blow your c4 up off the stage->stage tech if you're wanting to use snake specifically to get better at it.
Well I picture snake mains as master of teching because you need to learn it due to your characters recovery, so why wouldn't I go to the best to ask?

:phone:
 

Ralph Cecil

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Get at my advanced techs vid!!

Teching is relatively easy, its just getting back on stage that is slightly more difficult.
I've found that if you tech near the ledge sometimes you'll just grab it lol.

EDIT: Oh wait it can still be hard to get back on stage from there. :I Misread stage for ledge for some reason. :x
 

luxingo

Smash Journeyman
Joined
Jul 4, 2011
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Sydney
Do you know why that works?

Edit: another question - why do weak attacks like jabs and lasers explode the grenades while Samus' fully charged charge shot and a fully charged aura sphere merely stop them?
 

BlindSpot

Smash Apprentice
Joined
Apr 26, 2012
Messages
141
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Houston, TX
Question. How come I never see Snake mains using his mine (down smash) in teams?

Is it just a bad move to use in doubles? I know it takes a second to do it, but when they get the chance, couldn't it be useful?

(Just curious)
 

-LzR-

Smash Hero
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Jan 1, 2009
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I'm not a pro Snake, but I'd say it's because there really is not time to set it up and it's not worth it. And it can just hurt your teammate instead.
 

Ken Neth

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I'll use it on rare occasions and I'll just lean in and whisper to my teammate where it is so he knows not to go in to it.

Putting a mine down almost makes it harder in teams in some senses because it gives you less room to work with than the already limited space teams matches provide snake.
 

Ralph Cecil

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Yeah I think the things Snake brings to the table in doubles is the support role and a strong 2v1(But it doesn't really work against certain teams o-o) if it gets to that point.
 

Attila_

The artist formerly known as 'shmot'
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yes. camp all day. ALL day.

it's too hard to be offensive, as any mistake can lead to you being juggled FOREVER, especially on small stages. there is literally half the normal available space to recover. this makes this difficult. so camp, stock tank, and keep yourself ready to net early kills.

oh, and snake is **** at 2v1. keepin' that stage control.
 

Bonds

Smash Journeyman
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Probably both, although recovering as the 1 is awful. Snake is a huge deterrent for opponents to take certain actions, which softens prediction a little among other things.
 

Ken Neth

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If he's the 1, I think he's only good till he gets hit in the air. Landing against two mobile characters is much harder than only one, which is already snake's main weakness.

Snake is pretty **** when he's in the double team though.

:phone:
 

Ralph Cecil

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Yeah I meant as the one, but both are good imo and don't mind being the one in the 2v1 and I usually don't have a problem recovering against the 2 unless it's something supersuper mobile like double Wario or something. o-o
 

BlindSpot

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Another question. When I see a chance for a free Utilt, should I take it? Or leave my Utilt fresh for an early kill?
Because I see some Snakes using the move quite often, getting some damage in, but not being able to kill early with it.

But then I also see Snakes not opting for the free damage, so they can kill early.

Which is better in your opinion?

:phone:
 

Bonds

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Depends on the matchup and whether you're playing singles or doubles. It is also somewhat player dependent.

Against characters that are easy to tech chase with dthrow (Wario, Olimar, Meta Knight, Diddy Kong, Pikachu in the upper tiers alone,) or against a character we can chain grab release (Falco, Sheik because pummels refresh moves too,) you can abuse uptilt because a good dthrow chase or chaingrab will refresh it a lot. If your opponent gets hit with grenades often, you can abuse uptilt as well, although I don't think this should be relied on.

In doubles this doesn't apply so much because you have a partner that can kill your opponents too and you have other options like sticky c4 and team combos to do the job, so it's not a bad idea to just ***** it out for the range and good damage output imo

It's important to fully understand how the stale move queue works when you work out your gameplan for snake
 

Ken Neth

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If you're a stock up and you don't think you'll kill him before you die, abuse the uptilt all you want.

If its a different situation, you'd have to assess it based on matchup, percent, etc like bonds was describing.

:phone:
 

Attila_

The artist formerly known as 'shmot'
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i'd only save utilt against... maybe dk. otherwise i spam it. even when diminished, it still kills pretty early. most of high tier is pretty light, so killing isn't an issue. d3 and wario might be exceptions, but d3 gets edgeguarded hard, and wario gets grab released.

utilt is too good a defensive tool to not use.
 
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Plus, there are ways of making sure you refresh it by simply not attacking with it for say like 20%-30%. Then its refreshed and someone is in killing range again. Or somehow making use of the environment to refresh such as nade-nade exploding.
 

C.J.

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Blowing up C4's on nades should unstale C4 as well. Grenades have a hurtbox, so when C4 goes off it should unstale it.
 

Attila_

The artist formerly known as 'shmot'
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don't get usmashed?

i haven't played this mu in years, but i seem to remember not camping, and just abusing tilts, '09 style. i think she's too mobile for nades, and she doesn't have the range to compete a spacing snake. she also has no kill moves. like, at all.
 

Ken Neth

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Aug 22, 2007
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I play a good sheik pretty often. I'm sure busy today with school and life so someone post to remind me in a day or two if I forget to come back and do it.

:phone:
 

Ralph Cecil

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I played against Judo at Retribtion and needles and spacing himself from me didn't really let me try and throw out big hitboxes too easily without getting punished and juggled for it lol.
 

JTsm

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I know flat stages suck *** since its a lot easier for sheik to needle you. I would pick BF, YI or Lylat for neutrals. Platforms are helpful. Also, sheik only needs to get you off stage to kill you. Especially if you have judo or tutu expecting to punish your landings. Sheik is just good edge guarding snake. Going high is like the only option to recover safely.

:phone:
 

Ken Neth

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Sheik is not going to kill you early by getting you off stage...

All of her arials aren't strong enough to kill you until higher percents. You might get a butt load of damage by the time you're back, but you should never die at early percents. Just recover back away from the stage/c4 till you're high enough to get over her and don't be predictable in landing.

If you're getting tilted pull a grenade inbetween tilts. That favors you a lot since sheik shouldn't kill till you're around 200% anyways.

:phone:
 
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