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This. You can time it to grab the edge right after and avoid getting punished for it a lot of the times. And if they're over pursuing you after getting launched, the random fair is always a pleasant surprise that'll make them hesitate before doing it again lol. But if they are patient, you're going to get punished almost every time you throw out one of snake's aerials when recovering.Its more useful against people who have been very aggressive against you after getting launched. If anyone is following you in the air, then doing Nair from up high is pretty useful.
If anyone is being a bit more patient after launching snake, then they wouldn't really get hit by something like this and if anything, you actually end up getting attacked for randomly nairing up high in the air. Although, I think you could try nairing at the perfect height and grab the ledge after Nair is done. This way its harder to get after snake.
When opponent is shielding on a platform.Does anyone ever use sticky C4s competitively? If so, how do you set it up?
Of course the 18% isn't waste. What is a waste is that I could have used that massive vertical knockback to kill them.Waste? Doesn't it do like, 18%? That's hardly wasteful. It puts most characters in a position they'd rather not be in, too.
Whaaaaaaat? Being able top c4 nana is the most useful underused tool snake has in the ics match up! If you land a pivot grab -> Bthrow on popo its a guaranteed sticky on nana. cmon gaiz Nana becomes a human time bomb!!!yeah, it switches between them. ONLY useful when popo is dead and nana is still alive; when the climbers begin their next stock, its still stuck to nana.
Yeah... people shouldn't really get hit by c4 unless it pokes their shield somehow. So slowMost players can react to snake saying 'now!' if they're half expecting it.
Yeah I agree. I wouldn't really use the sticky to have an excuse to just go in. I also feel kind of dumb not knowing this but how would port affect the scenario of you getting Cg'd? Would nana fly away regardless of port if it blew up mid cg?27 seconds is easily enough time to do a 0-death. It would break it up though if they grabbed you close to the time it was going to blow up, but I still wouldn't use that as a reason to be less careful of not getting grabbed. If they were aware of that, they could just up smash you when it's about to blow up (when the sticky is on you) and the c4 kills you early off the top if you don't predict the explosion time right with your air dodge.
Since it switches between the two climbers, does that mean it'll never fall off on it's own? Assuming they aren't separated for that long.
Having to focus on executing one of their hardest chaingrabs and timing a powershield with nana who has a 5 frame delay? Sounds okay by me That's only if they grab me though (they always do idk why I would write that)Well yes, assumming you grab them the moment you plant the C4 on their face. They can escape this by a carefully timed hobble though, as they can shield the explosion and Snake gets invincibility from the getup.
It's still a good way to avoid getting chaingrabbed. As long as Snake isn't killed by the grab he doesn't really mind.
He also said personally he doesn't take port priority because he can maneuver chain grabs around grenades well so he prefers that extra chance to continue the grab.This is my opinion: http://www.smashboards.com/showthread.php?t=325281