Ralph Cecil
Smash Champion
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- Mar 9, 2010
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If we're already at the edge of the stage or something does that really gives us much room to work with lol?
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If it's at mid-low percents, they should be able to mash fast enough to dodge the fully charged dsmash to fsmash.I can only react to the really bad rolls. T_T Also when some one shield breaks is it ever a good idea to do a fully charged d-smash next to them and then space a f-smash to where it hits them both, but doesn't blow you up? :o I'm not sure if it kills earlier or if it would be just for damage if you wouldn't kill. o-o
By not playing the game, you have already successfully defeated Falco. If you never engage in combat, there was never any battle to be lost or won.how do i beat falco if i don't play this game?
Shield stun is damage/3. If 7/10 or below, round down. So, Ftilt1 fresh is at best 2 frames shield stun.What all can Olimar do out of shield against our f-tilt 1? o-o I remember someone saying he had some surprising shield stun(or whatever it was called) and so I was just curious. :o I also got to play a match against an Olimar and he seemed to not be able to do anything, but roll away and even then I hit him out of it sometimes. I mainly just wanted to see if it was legit or if he was just messing up.
His grab is 11 frames.Olimar can only grab you out of ftilt1 if you don't do ftilt 2.By not playing the game, you have already successfully defeated Falco. If you never engage in combat, there was never any battle to be lost or won.
Shield stun is damage/3. If 7/10 or below, round down. So, Ftilt1 fresh is at best 2 frames shield stun.
frame 1 - ftilt1 starts
frame 2 -
frame 3 -
frame 4 - hitbox out and hits shield and hitlag/shieldhitlag ensues (ignoring frame count)
frame 5 - 1st frame of shield stun
frame 6 - last frame of shield stun
frame 7 - olimar's action can take place
frame 8 -
frame 9 -
frame 10 - if buffered last frame of ftilt1
frame 11 - ftilt 2 starts
frame 12 -
frame 13 -
frame 14 -
frame 15 -
frame 16 - hitbox out for ftilt 2
Between ftilt1 and ftilt2, Olimar has 9 frames to do something. His grab is 8 frames.
I'm still contemplating making a new frame data thread.For the lazy people like me: http://www.smashboards.com/showthread.php?t=258332
Be warned, it contains large GIFs, so it may load slow. Also, EY was crazy enough (or lazy enough lol) to put some other data there without really explaining it such as 361 angle or that the numbers 1E for example are actually hexadecimal notation.
So in other words you can keep f-tilt 1 pressure up on his shield and as soon as he goes for a grab do f-tilt 2? :o Also how much is spacing and how long it takes his grab to reach us being taken in to account? o-oHis grab is 11 frames.Olimar can only grab you out of ftilt1 if you don't do ftilt 2.
Well you could get particularly specific cuz theres still the travel frames for his grab since spaced ftilt will not be up in his face the pikmin has to take 2-3 frames traveling across the ground as well lol.his grab is 11 frames yeah, but you can't hit confirm to ftilt2 if you want to hit him out of the grab. That was my point.
You most likely delayed it slightly. Olimar's only guaranteed oos counter-option to ftilt1 is up-smash.He can probably shieldgrab you like everyone else, but wasn't trying to
Fino has shieldgrabbed me out of ftilt1 before, both when I went into ftilt2 and when I didn't