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Official Snake Q&A Area

luxingo

Smash Journeyman
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Sydney
DeLux mentioned something about this in his post.

Do you ever look at someone's controller when you play against them? So that you can see where they'll DI or how to tech-chase them, perhaps.
 

MVD

Smash Master
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27 seconds is easily enough time to do a 0-death. It would break it up though if they grabbed you close to the time it was going to blow up, but I still wouldn't use that as a reason to be less careful of not getting grabbed. If they were aware of that, they could just up smash you when it's about to blow up (when the sticky is on you) and the c4 kills you early off the top if you don't predict the explosion time right with your air dodge.

Since it switches between the two climbers, does that mean it'll never fall off on it's own? Assuming they aren't separated for that long.

:phone:
Your c4s blow up in 27 seconds? ****

:phone:
 

Dekillsage

Smash Lord
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There's no peace to be found, anywhere.
DeLux mentioned something about this in his post.

Do you ever look at someone's controller when you play against them? So that you can see where they'll DI or how to tech-chase them, perhaps.
Take all the fun out of it =P Honestly whenever I look at how people input things... I never know what they input lol!!! Can't do it!!!!=(

Some characters you don't even need to move after a Dthrow which is hypeeeee. Like toon link and ddd who's get up attacks hit away from snake first. So easy to react too if you're paying attention :joyful: Near the ledge they literally can't go unpunished. ty sakurai q-q
 
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There is the risk of messing up which quickly shifts the momentum of the match back in their favor. While in practice, being able to tech chase to death is probably possible on a couple of characters, I am not sure how much time you would have to spend to get it down pretty flawlessly.

As a personal example, I find it hard to keep up a tech chase for more than a few rounds before I start breaking down and predicting rather than reacting. So, in those cases I will grab and therefore miss. Due to missing, I get punished which depending upon scenario can mean big damage for Snake for that one mistake.

I am almost thinking its better to keep up your advantage by finishing the tech chase with dash attack, ftilt, or even throwing them off the stage after getting a regrab on a dthrow. This way, if you were successful in getting another grab, you can at least keep your advantage by throwing the person away. You don't get the chance for more damage, but...
 

Tesh

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If you interested in tech chasing data, check out the ganon boards. They had a whole thread dedicated to frame data and range of getup attacks.
 

Ken Neth

Smash Champion
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BYU- Provo, Utah
Yeah that was Susa. There's a thread called everything to know about tech chasing or something like that. I could find it if people want.

:phone:
 

luxingo

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Someone talked about this but I don't remember there being a proper answer.

Where are the hitboxes (grabboxes/whatever they're called) for catching items using aerials and air dodging? For what frames are they out?
 

Ken Neth

Smash Champion
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SDI is smash DI, which means you have a small opening right as something hits you to "smash" a direction which can greatly affect the trajectory in which you're hit.

I dont see it being too useful in most situations. Unless you have to tech the stage to avoid dying off the top and you're not sure if you'll get close enough. Or if they're trying to footstool you out of it and you're able to SDI far enough to avoid that. But that depends on how much you can actually SDI the c4 explosion. I have no clue, never been huge on looking at frame data and all that stuff.

:phone:
 

Dekillsage

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There's no peace to be found, anywhere.
someone can explain the matchup against lucario and luigi please
My Lucario experience comes from playing John Numbers. I usually just charge right at him and do stuff lmao. Few things I do in particular is use nades to block aura spheres(dropping it and standing behind it or holding a nade and throwing it once I see lucario begin his aura sphere animation), punish fsmash on block with dash attack( I think. It's been a while). Take the lucario combos all day since they do like 20 damage lol. Umm depending on how he's recovering you can land bair since he has to commit to up b. Other than that I don't know... doing the usual jab grab ftilt mixups.

Oh and when lucario has aura don't airdodge into him or in a spot where he can throw an aura sphere. Try to fastfall and land with a grenade away from him to get your shield up.



@ blacknight

Ken Neth basically summed up my thoughts. I guess(not sure) I SDI when I c4 towards the stage to tech. In that case its definitely useful.
 

Ken Neth

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You don't need to SDI to DI it with a diagonal trajectory to tech the stage most of the time. I would say there are very few situations where it would have a legit impact on your recovery, not counting the small effect that could have on spacing and what not. Even with the footstool thing, if they're good at it they're going to be so close to you that not even an SDI would stop them from footstooling you to death.

:phone:
 

Attila_

The artist formerly known as 'shmot'
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Sdiing the explosion is crucial if your opponent is pro/gay enough to try to footstool your c4 recovery. Otherwise you only need regular di.

:phone:
 

Ken Neth

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Does the SDI actually move you far enough to avoid a footstool if they are really close to you? The people that footstool me are good enough at following me close enough so they basically can't miss that I don't think a SDI would do much for it..
 

Ralph Cecil

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As of late i've had people constantly rolling into my d-smashes not knowing they were there and blow it up without any damage or anything. Is our d-smash really that bad to where someone can not know it's there and still be safe? D:

EDIT:Also could someone give a quick little run down of the D3 mu? :D I've been doing pretty bad at it lately lol, so i'm hoping seeing someone else explain it might help me get out of this situation i'm in with it lol. It's gotten so bad that my roommate just randomly picks D3 and gives me trouble now. =p
 

BulletSquall

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As of late i've had people constantly rolling into my d-smashes not knowing they were there and blow it up without any damage or anything. Is our d-smash really that bad to where someone can not know it's there and still be safe? D:

EDIT:Also could someone give a quick little run down of the D3 mu? :D I've been doing pretty bad at it lately lol, so i'm hoping seeing someone else explain it might help me get out of this situation i'm in with it lol. It's gotten so bad that my roommate just randomly picks D3 and gives me trouble now. =p
The perfect guy to ask would be Tech Chase, him and Sparta Kick play all the time and they know the MU so well against each others' characters. Derek (Tech) will probably be able to tell you everything you need to know
 

luxingo

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Does Snake need to approach Pit or can he camp against him? I feel like it's impossible to camp because his arrows hit you when you're pulling out the grenade and so you drop it. Then you have to shield/dodge the arrows and there's not so much time and opportunity to pick up the grenade and throw it to Pit.

And what do I do against a planking Pit?

:phone:
 

BulletSquall

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Hah! That sounds like Derek lmao Well I did ask SK about it and he gave me the run down but it's been a little while so I forgot the details -___- I'm positive he'd give you the rundown though, Ralph, cause he was kind enough to give me advice on a lot of snake **** when I first started going to the tournaments. and Luxingo, Pit's camping game is pretty much just the same as Falco except he can guide his arrows making it more annoying. I'm no expert on the Pit MU but i'm fairly positive you'll have a hard time camping a good pit. You're better off tossing a grenade over the arrow and while he's pre-occupied with that, try to go in and get in his face. It's easier for snake close quarters against pit than long range -____-
 
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Does Snake need to approach Pit or can he camp against him? I feel like it's impossible to camp because his arrows hit you when you're pulling out the grenade and so you drop it. Then you have to shield/dodge the arrows and there's not so much time and opportunity to pick up the grenade and throw it to Pit.

And what do I do against a planking Pit?
In projectiles of wars, I think you shouldn't see it as who beats out who in terms of camping, but rather who can profit more from the projectile game.

Between pit and snake, and snake vs falco, I think either can gain the upper hand over the other in terms of damage and restricting movement. It mostly comes down to who can start-up first and how does the stage interfere with the projectiles.

For example of getting a projectile out first leading to getting the upper hand, if you can get a nade with a blast radius within range of pit, it will force him to stop camping for some period of time. During that period, you can close distance or even keep up nade camping/cooking to keep the pressure on pit. In the reverse, if pit keeps snake pinned with arrows, then snake has very little time to try setting up. So, pit gains the upper hand there. It depends, so you can attempt a projectile war with pit and compete, but you do not really have to approach ever if you do not feel like it. By personal opinion, I feel its a greater reward to go for the close range attacks rather than attempting to play a deep rooted projectile game.

And a planking pit should be rather easy to deal with since how often he fires an arrow is greatly reduced. On stage, pit can mix-up timings of his arrows, but while on the ledge you know he'll fire once he reaches an approximate height above the ledge and there is not a whole lot of mix-ups on timings. Therefore, powershield the arrows if he is planking and keep a little distance from the ledge and lob/cook nades over the ledge. Rushing in for a powershield -> grab can be good for any pit that decides to fire arrows very close to the ledge.
 

Bonds

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I always try to sdi the c4 up and away from the stage so I can gain more height from blowing myself up less. If you're good enough at it you can as much as double the height you get from one c4 at low %s.
 

Dekillsage

Smash Lord
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There's no peace to be found, anywhere.
As of late i've had people constantly rolling into my d-smashes not knowing they were there and blow it up without any damage or anything. Is our d-smash really that bad to where someone can not know it's there and still be safe? D:

EDIT:Also could someone give a quick little run down of the D3 mu? :D I've been doing pretty bad at it lately lol, so i'm hoping seeing someone else explain it might help me get out of this situation i'm in with it lol. It's gotten so bad that my roommate just randomly picks D3 and gives me trouble now. =p
Watch this
https://www.youtube.com/watch?v=HXF7XheGTt4&feature=my_liked_videos&list=LLB4EgtFwOhc0mGXopuEfMxg
 

Attila_

The artist formerly known as 'shmot'
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I believe you can't outcamp pit if he's on stage.

But I also believe you can out amp pit if he's planking.

Grabbing the ledge gives you a chance to get some grenades happening. I approach when he's onstage, if he backs off, then so do I, and outcamp him on the ledge.

:phone:
 

Ralph Cecil

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Gadiel_VaStar

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Hey Snakes, I have a question. Ok, so I want to get better @ wall teching/wall jumping w/ Pit. What do I need to do to practice this? Is there a thread or anything that has the timing of the wall tech where I can get more info?

Thanks,
~Gadiel
 

Ken Neth

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I'm confused why you'd come to the snake boards with a question when you main pit. Even if it is generally the same principle for all characters.

You could make a custom stage that's basically just a huge box with a small entrance, then just fight in there and practice teching everything. Or if you don't have anyone to fight with and you don't like the computer, you could turn on all the items that can explode/hit you without being thrown at you (all the types of explosions and bombs, that spiky ball, etc.) and practice teching all those hits.

Or you could play duelists/just blow your c4 up off the stage->stage tech if you're wanting to use snake specifically to get better at it.
 

Attila_

The artist formerly known as 'shmot'
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I don't think duelist a good way to learn to tech. Duelist encourages you to press r as early as possible, as you survive from an airdodge, but on real stages, this does not work.

Just blow yourself up lots. Play against the CPU on a stage like shadow Moses and try to tech everything.

That's what I do, and I've got a huge reputation for teching everything.

:phone:
 

KuroganeHammer

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As of late i've had people constantly rolling into my d-smashes not knowing they were there and blow it up without any damage or anything. Is our d-smash really that bad to where someone can not know it's there and still be safe? D:
Well obvs, that's what happens when people with intangibility frames walk over mines.

I wouldn't say that down smash is bad just because of that, but of all of Snake's attacks, it's probably the one I personally dispatch the easiest. (I down smash the mines to get rid of them)
 

Dekillsage

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There's no peace to be found, anywhere.
Just press L or R right before you hit the stage. For example if MK shuttle loops you onto the stage at 30% input it right before you hit it. The higher your % the faster you need to input L or R since you're being launched at faster speeds. It's also easier to tech when you know your opponent is going to hit you towards the ledge to try and stage spike you. I never really had to practice techs knowing this.
 
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