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Official Snake Q&A Area

Ken Neth

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Those are pretty sick kills, but it doesn't really seem like that's what you were going for lol. Especially the second one, you were jut trying to get out of a chain grab.

:phone:
 

Tesh

Smash Hero
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You kidding, I even ducked, knowing the C4 would detonate itself. I'm just such a boss.
 

luxingo

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In that video, when falco goes through the platform with the proximity mine, the mine detonates and damages him. In other instances, when a character passes through a platform with a mine, there is no explosion.

What determines whether the proximity mine explodes when a character passes through the platform that the mine is on?
 

Ken Neth

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If he actually hits the mine or not. I imagine it's about the same sized trip box as if it was on the ground, adding a bit below probably.

:phone:
 
Joined
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I'm going to take a guess and say there is a sphere/bubble for detonation. So far, everything in this game has been about spheres from grabbing, hurtboxes, hitboxes, and special hitboxes.

There is probably one or two spheres located around the mine that will only react to grounded opponents and a much, much smaller sphere (probably about the physical size of the mine) which will react to aerial opponents.

Its really similar to how Snake's Fsmash works I bet. There is a huge hitbox for hitting grounded opponents, and a much smaller hitbox for hitting opponents in the air.
 

KuroganeHammer

It's ya boy
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There's a "hitbox" that detects when something lands on it. When something enters that range, it detonates the next frame (iirc).

lol mines though. I down smash them with Zelda for fun.

Edit: I don't think the detector hits aerial opponents.

Edit 2: wait, it must, because platforms. lol
 

Tesh

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I don't know alot about this, but if you are asking why hitting people into mines seems easier than jumping into it. I think its because launched characters have a hitbox around then that will set off mines and blow them up. I don't know how big the hitbox is though.
 

Bonds

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I believe what tesh said is correct, and it's supported by the fact that you can pass through mines on a platform just by falling through the platform. How do we go about testing this?
 

Ralph Cecil

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I believe what tesh said is correct, and it's supported by the fact that you can pass through mines on a platform just by falling through the platform. How do we go about testing this?
Yeah i'm pretty sure what Tesh said is correct since if it's a situation where you would hit your teammate in dubs when you are sent flying then you will probably blow up a d-smash in that situation as well.
 

luxingo

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There is probably one or two spheres located around the mine that will only react to grounded opponents and a much, much smaller sphere (probably about the physical size of the mine) which will react to aerial opponents.
[/collapse]
I don't think that there's a hitbox for aerial opponents, but Tesh's explanation makes perfect sense. I might test it out later.

I think its because launched characters have a hitbox around then that will set off mines and blow them up.
Yeah, this is what I was looking for.

How practical is putting a landmine on a platform? It seems like you could get really early kills by putting a fully-charged mine on the top battefield platform and then utilting someone into it. However, if the opponent knows about this, then they're probably going to avoid it just as you would, and it's just going to disappear.
 

Crackle

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How practical is putting a landmine on a platform?
Grab release or throw them into the mine. Makes more sense. Possibly dtilt them into it.

Also, the mine clearly detonated because the person who got blown up was flying with a hitbox out. You can go through mines without dying all the time if they're on platforms.
 

KuroganeHammer

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as far as I'm aware touching a mine while airborne sets it off.

edit: I could be wrong, I don't play snake lewl

but I'm probably not wrong.
 

luxingo

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as far as I'm aware touching a mine while airborne sets it off.

edit: I could be wrong, I don't play snake lewl

but I'm probably not wrong.
Sorry, you're wrong. You have to be on the ground/platform when you touch it, or a hitbox has to set it off. E.g.

I believe what tesh said is correct, and it's supported by the fact that you can pass through mines on a platform just by falling through the platform.
And I tested that just to make sure, and it's right.



Grab release or throw them into the mine. Makes more sense. Possibly dtilt them into it.

Also, the mine clearly detonated because the person who got blown up was flying with a hitbox out. You can go through mines without dying all the time if they're on platforms.
It would probably be better to throw because grab release doesn't create a hitbox and would only work in really specific situations and only with certain characters. But I'm asking how useful it would be in a game. Do others actually use it?
 

Tesh

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With snake, anything can be useful if you are creative enough and set it up properly. Just understand the mechanics of all your moves and use that knowledge to set up kills. There definitely isn't a way to make people run into your explosives every time. You have to find ways to restrict their options and corner them.
 
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You guys just reminded me. Since Snake has no landing lag on when holding a grenade you know he can powershield his own mine when landing on it.

If anyone remembers that velox drop thing that Underload dubbed, you can buffer a platform drop while holding shield and the grenade and fall through right away with no lag.

Well, if you put these two facts together, Snake can pass through his own mine on a platform unharmed and without blowing it up :D
 

Jrugs

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how ever your making more pressure on yourself for no reason if done wrong (depending on where the opponent is). when you velox drop you leave the grenade behind making a bigger explosion for you to deal with.
 
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If you mess up, you should be holding shield in order to make it happen, so you'll power shield the explosion if you fail to drop through. Even if you drop through, the nade may or may not explode right away depending upon how long you hold it and if you happen to have let go of the nade directly over the mine. Snake can duck underneath the mine/grenade once he reaches the ground.

I am not sure how mine/C4/Grenade knockback works. Say I get hit by a might MK Nair at like 120%, but the nade knockback overrides the Nair and I survive since my grenades were quite stale. I wonder if Grenades will override the mine explosion. There have been times where I wanted to rest the situation by exploding myself and gain some extra height. For example, the case of coming in low towards the stage when I was offstage. Snake has so little room to maneuver there that getting shot back up (on purpose because of running into a mine) opens up more landing zones for him and the opponent has to cover more space.

Besides, I think that shield dropping should probably used more often in general. I mean, a b-reversal onto a platform sucks for snake since he gets stuck on the platform in shield. He doesn't want to get stuck on platforms at all.
 

luxingo

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Well, if you put these two facts together, Snake can pass through his own mine on a platform unharmed and without blowing it up :D
Remember that Snake can just pass through the platform by holding down and the mine won't explode.
 

Jrugs

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Besides, I think that shield dropping should probably used more often in general. I mean, a b-reversal onto a platform sucks for snake since he gets stuck on the platform in shield. He doesn't want to get stuck on platforms at all.
Ill agree to that. bf against marth and mk becomes more maneuverable when you velox drop through the platforms after b-reversing.
 

Ken Neth

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How is velox dropping done again? It's just mashing shield and down while at the right height while holding a nade, right? I know I've read it but I forgot and am too lazy to look for it. It sounds like something I want to implement into my game.

:phone:
 

Jrugs

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To perform it, you need to be in the air with a grenade in your hand, directly above a platform (for example, the moving platform on SV or the 3 platforms on BF. Y'know, that kind), and holding the shield button. Then, when you're about an inch above the platform. The measurement varies from TV to TV, but you get the general idea. Anyway, when you're an inch about the platform holding the shield button, hit down on the control stick and hold it for a second. If performed correctly, you should drop through the platform while leaving the grenade behind. If done too early, you'll land on the platform holding your shield. If done too late, you'll spotdodge on the platform.

I couldn't explain it well so I just copied and pasted it.
 

Ken Neth

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Thanks, I was able to figure it out as I was playing tonight.

Has anyone ever seen wario eat a nade and have the inward explosion animation, but the nade doesn't actually disappear and blows up like normal? I had never seen that, and I had it happen twice tonight. After the first, I thought it had to do with the timing I shield dropped another nade, but IIRC, the second one was nothing like that.

I saved the match, so maybe I'll upload it so you can see what I mean. And I might as well upload the entire match and get some feedback from you guys, even though it was only a friendly after a long, long day of work.

I've gotten some good smash in these past three weeks cause I've been on a work trip for three weeks in Middle of Nowhere, WY and the guy I'm sharing the hotel room with is a smasher as well. It's been nice.

:phone:
 

Ken Neth

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It seems very situational, but could be used for some crazy mind games I guess. I ended up with it back in my hand and blew him up with it again lol. I'm not sure if it's something I did or the wario did that triggered it though.

:phone:
 

Attila_

The artist formerly known as 'shmot'
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I've seen it. The nade disappears, but explodes on it's normal timer. Pretty sure it's got something to do with stripping the nade as he eats it.

:phone:
 

KuroganeHammer

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I'll give it a look when I get home.

I was on holiday, but I decided to cancel everything since I hate sitting around doing nothing.

I still have to pay for the motel tho.

/off-topic
 

Ken Neth

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I've seen it. The nade disappears, but explodes on it's normal timer. Pretty sure it's got something to do with stripping the nade as he eats it.

:phone:
That's what I thought at first too, but I don't remember stripping a grenade the second time. Maybe I did though and my memory is just bad. And the grenade didn't disappear, once wario moved it was just sitting there iirc. I'll just upload the match once I'm home and show everyone. I get home tonight, but it'll probably be Saturday or Sunday before I get around to it.

:phone:
 

Attila_

The artist formerly known as 'shmot'
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When picking up an item with an aerial, at what point is the item picked up?

Is it during startup? Or when the hitbox comes out?

:phone:
 

KuroganeHammer

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Start up.

I've seen some unusual circumstances where an item is picked up after a move has practically ended, so I wonder to myself if it's just when you press A/Z/whatever.
 
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I'd really like to know how we could drop stuff when grabbed >_> if that is possible though.

Its annoying to randomly slip on a diddy peel after throwing them.
 

Attila_

The artist formerly known as 'shmot'
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Iirc an immediate drop is random, but an intention, slightly delayed drop is caused by pressing r+a or something. There's a metagame minute on it.

:phone:
 
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ugh. There is too much junk to remember in this game.

Shmot, what do you think its like when you are playing your best? Like the sort of stuff going through your mind. Do you ever notice that really?
 

Attila_

The artist formerly known as 'shmot'
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That's a difficult question to answer.

I suppose most noticeably is that there is no doubt. I have full confidence that I am the better player and that I will win. If I, say, get gimped early or something and think the match is unwinnable, I start to play desperately get frustrated with my worsening level of play. For me, the 'loser' mindset is the most important thing to avoid, and something I can struggle with at times. I feel this is why I've won 15 odd tourneys and 4 majors, but never won a tourney from the losers bracket.

Other than that, when playing well, I am constantly thinking about the game. I see my position and actively think of the best move. I track my opponents moves and look for abusable patterns. And I try to mix up my own patterns, using options that are not necessarily the best. You should hear that voice in your head stopping habits and creating smart plays. Unusually I can only concentrate like this for short sets at a time.

On the flip side of this, the worst thing that happens is when I find myself thinking 'all I need is an utilt to win'. My creative play dies and I become completely predictable. Avoid this desperation mentality at all costs.

But yeah, I think that answers your question.

:phone:
 
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