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Well your resume looks in order mr. tesh welcome aboard son.You kidding, I even ducked, knowing the C4 would detonate itself. I'm just such a boss.
Yeah i'm pretty sure what Tesh said is correct since if it's a situation where you would hit your teammate in dubs when you are sent flying then you will probably blow up a d-smash in that situation as well.I believe what tesh said is correct, and it's supported by the fact that you can pass through mines on a platform just by falling through the platform. How do we go about testing this?
I don't think that there's a hitbox for aerial opponents, but Tesh's explanation makes perfect sense. I might test it out later.There is probably one or two spheres located around the mine that will only react to grounded opponents and a much, much smaller sphere (probably about the physical size of the mine) which will react to aerial opponents.
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Yeah, this is what I was looking for.I think its because launched characters have a hitbox around then that will set off mines and blow them up.
Grab release or throw them into the mine. Makes more sense. Possibly dtilt them into it.How practical is putting a landmine on a platform?
Sorry, you're wrong. You have to be on the ground/platform when you touch it, or a hitbox has to set it off. E.g.as far as I'm aware touching a mine while airborne sets it off.
edit: I could be wrong, I don't play snake lewl
but I'm probably not wrong.
And I tested that just to make sure, and it's right.I believe what tesh said is correct, and it's supported by the fact that you can pass through mines on a platform just by falling through the platform.
It would probably be better to throw because grab release doesn't create a hitbox and would only work in really specific situations and only with certain characters. But I'm asking how useful it would be in a game. Do others actually use it?Grab release or throw them into the mine. Makes more sense. Possibly dtilt them into it.
Also, the mine clearly detonated because the person who got blown up was flying with a hitbox out. You can go through mines without dying all the time if they're on platforms.
Remember that Snake can just pass through the platform by holding down and the mine won't explode.Well, if you put these two facts together, Snake can pass through his own mine on a platform unharmed and without blowing it up :D
Ill agree to that. bf against marth and mk becomes more maneuverable when you velox drop through the platforms after b-reversing.Besides, I think that shield dropping should probably used more often in general. I mean, a b-reversal onto a platform sucks for snake since he gets stuck on the platform in shield. He doesn't want to get stuck on platforms at all.
That's what I thought at first too, but I don't remember stripping a grenade the second time. Maybe I did though and my memory is just bad. And the grenade didn't disappear, once wario moved it was just sitting there iirc. I'll just upload the match once I'm home and show everyone. I get home tonight, but it'll probably be Saturday or Sunday before I get around to it.I've seen it. The nade disappears, but explodes on it's normal timer. Pretty sure it's got something to do with stripping the nade as he eats it.