Ganon has good range. He's just slow.
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BecauseWhy did you ignore my question xeyload?
@aero, what about Ganon then?!?!?
lDo people keep their C4 on the moving platform of Smashville?
Well people said before that they don't place it on the stage and save it instead, for B-reversals, different forms of attack and also sometimes for recovery.why would you put the c4 anywhere else?
Totally agree. Also, an aerial is a good choice because the initial hitbox of the mortar is on the ground.If you're using a character with fast enough air or ground speed you could probably also use an aerial that outprioritizes the mortar to punish while snake is still lagging..just a thought
It's also really easy to pivot grab on a read or beat with a disjointed attack before he even gets to you. mortar slide is really only that hard to punish if you actually hit their shield lol
Against Snake I use G&W and ICs and sometimes Peach. Peach is free against Snake so let's not bring her up, but ICs can obviously grab or something, but I just can't ever pull it off, even if I can perfectly read it. It's like 10 times harder to punish than phantasm which kinda sucks since Snake gets out of pressure for free. So the thing is to not shield it but try to just beat it? Long lasting moves of quick ones like jabs? So with G&W Dtilt would be an excellent choice?@Lzr: What character are you trying to punish with?
you mean the first hitbox?next time I play the ditto I'm going to try to fsmash it on a read since the hitbox on the usmash tower goes away near the end of the move.
Why would someone DACUS from so far away though?I'm thinking about fsmashing behind me to catch him on the crossup if he starts it at a certain distance.
1) You shield because you are afraid of being hit.Why is Snake so good at forcing shield just to get a broken dthrow off ><
I hate your grab game so much.
/salt
Obviously, its keep trying it until you get it right.What can I do to practice my B reverses in the air?
At what frame, from when a character rises to the surface of the water, rather than first touches the water (since a character's buoyancy is dependent on their weight/falling speed), can the character jump out? Is this a constant for everyone? (I'm expecting so, if it's from when they rise to the surface.) Can I buffer the jump, or do I need to mash jump to get out there ASAP?Edit: Oh, and I got some time to burn with testing out some stuff. If by some random chance someone actually has something they want me to test out, let me know.
I'm not sure if he's the one who started doing this, but i'm pretty sure I see Fatal doing this all the time.What do people think about recovering extremely high with a cypher, to a b-reversed nikita and then possibly a b-reversed grenade? So the nikita creates a falling hitbox (I've hit a few people with this) and you're high enough that you can do another b-reversal to avoid being hit.