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Official Snake Q&A Area

Ralph Cecil

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I sometimes find putting the C4 near the ledge to be useful, because if you put it in the same place every time I would like to think that the person you're playing against would catch on to it at some point.
 

-LzR-

Smash Hero
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How do I punish dacus? It usually just pokes my shield and the hitbox is kinda big so it can actually challenge some moves too. And if you shield it Snake is already gone. :(
I can punish dacus like twice a match, but I can see it coming like 10 times, so I am missing out on some guaranteed free damage, but I just fail...
 
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@Lzr: What character are you trying to punish with?

Some characters can usually chase snake down after a shield drop. Although, do not grab to punish unless you have the port priority or a fast throw. Far too often it seems people will dash grab or dash attack only to get hit by the mortar on its way down.

His Usmash from dacus is usually slow enough that you can chase after snake with some characters and punish. Again, you might get hit back because of an attack ending lag. If he happens to use it and slides into the ledge, you have like all the time in the world to attack snake.

The other option is just prevent him from attacking in the first place by attacking him before he rushes forward. If you are dangling in the air a lot, then there isn't much you can do if your attack misses and you get hit by dacus in your landing lag.

@Everyone: Speaking of which, does anyone else bother using dacus as an approach against aerial characters? A ton of times characters like snake, tl, marth, wario, etc. will spend a ton of time in the air and drift away from your character and try to land after eating up their jumps. Something a quick mortar slide solved rather nicely if timed/spaced well to get underneath them before they get too low to the ground.
 

Ralph Cecil

Smash Champion
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I meant grabbing before the mortar came out. D= It sounded like he was saying it was early enough in the dacus for him to not be able to chase it down, so that's why I said that. o-o

EDIT: I tend to try and use DA instead on aerial characters personally. o-o
 

Bonds

Smash Journeyman
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If you're using a character with fast enough air or ground speed you could probably also use an aerial that outprioritizes the mortar to punish while snake is still lagging..just a thought

It's also really easy to pivot grab on a read or beat with a disjointed attack before he even gets to you. mortar slide is really only that hard to punish if you actually hit their shield lol
 

luxingo

Smash Journeyman
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If you're using a character with fast enough air or ground speed you could probably also use an aerial that outprioritizes the mortar to punish while snake is still lagging..just a thought

It's also really easy to pivot grab on a read or beat with a disjointed attack before he even gets to you. mortar slide is really only that hard to punish if you actually hit their shield lol
Totally agree. Also, an aerial is a good choice because the initial hitbox of the mortar is on the ground.
 

Bonds

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next time I play the ditto I'm going to try to fsmash it on a read since the hitbox on the usmash tower goes away near the end of the move.
 

-LzR-

Smash Hero
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@Lzr: What character are you trying to punish with?
Against Snake I use G&W and ICs and sometimes Peach. Peach is free against Snake so let's not bring her up, but ICs can obviously grab or something, but I just can't ever pull it off, even if I can perfectly read it. It's like 10 times harder to punish than phantasm which kinda sucks since Snake gets out of pressure for free. So the thing is to not shield it but try to just beat it? Long lasting moves of quick ones like jabs? So with G&W Dtilt would be an excellent choice?
I'll need to learn this stuff, it's really bad to let Snake do it for free.
 

Bonds

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if you read it, G&W dtilt should beat it every single time yeah. The disjointed hitbox will get to snake before he can hit you. alternatively you could jump and beat the mortar shell with bair or something after he passes you

edit: yeah I mean the first hitbox Aero. I'm thinking about fsmashing behind me to catch him on the crossup if he starts it at a certain distance.
 

-LzR-

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All right I'll give it a try. That should in the best case even send Snake offstage for awesome stuff. I just hate it how fast that thing is >_> You need a really good read to pull it off.
 

luxingo

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I'm thinking about fsmashing behind me to catch him on the crossup if he starts it at a certain distance.
Why would someone DACUS from so far away though?

What do people think about using ftilt to cancel projectiles? Btw, does anyone know how many frames of lag there are between the collision of the ftilt with a projectile and when he can move again?
 

KuroganeHammer

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I cancel projectiles with non-transcendent forward tilts all the time. It's a lazier and easier alternative to powershielding.

As for the amount of "lag", I could find out. Maybe.
 

luxingo

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How is it lazier and easier...?

All you do for powershielding is press the shield button.
 

KuroganeHammer

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Hitboxes from attacks like Snake's forward tilt are rather disjointed.

A shield is essentially a bubble that only generates around your character, a forward tilt however extends much further ahead of a character. This extension of a hitbox allows you to walk, block projectiles and attack at the same time.

It's lazier because it also requires less thinking.
 

Bonds

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They shouldn't dacus from that far away, but I know somebody who does. I just want to see if I can pull it off lol, it's like catching airdodges into you with fsmash. I do that to new people all the time so they stop doing it.
 
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I dislike using attacks to block projectiles. I think it has too much lag compared to powershielding. I thought that powershielding avoided shield hitlag while attacks that clank seem to go through lag exactly equal to the amount of hitlag they would cause. I never checked to be sure about it though.

Besides, dash or run into a powershield is so good.
 

-LzR-

Smash Hero
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Powershielding in most cases is also actually easier and safer in case you **** up.

EDIT: Thanks guys, I was able to punish DACUS much better yesterday, at least a little improvement...
 

C.J.

Smash Master
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Nov 30, 2008
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Why is Snake so good at forcing shield just to get a broken dthrow off ><

I hate your grab game so much.

/salt
 
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Why is Snake so good at forcing shield just to get a broken dthrow off ><

I hate your grab game so much.

/salt
1) You shield because you are afraid of being hit.
2) You expect snake to be dumb enough to continue hitting your shield with Ftilt when you keep shielding forever.

Snake is not to blame; only the beholder.
/psychological help $100.95
What can I do to practice my B reverses in the air?
Obviously, its keep trying it until you get it right.

One way to give you more attempts without having to wait too long might be to make a small stage. You'll want to add platforms or blocks to the sides and nothing in the middle at all. This way you respawn in the air and can go quickly into trying b-reversals. Press the control stick left or right to drift, then when your ready to try you just press B first (holding might get you a physical feeling to know when to time pressing the control stick), then move the control stick in the opposite direction. If you mess up, you just die, respawn, try again.

If you want more attempts in the air just use a large custom stage.

Once you got the general rhythm for it I guess just move onto different things like trying to be quick about it off of short hops, full hops, running off platforms, doing it after being attacked, etc.
 

Bonds

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What Xeylode said, just keep trying. I never did anything that elaborate to learn mine though. I just went into training mode and jumped off the smashville platform to try and learn it, and eventually just hopped off the ground to get different heights. Once you have it committed to muscle memory though.. you probably won't ever have to practice it again. It's just one of those things.
 
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Then there will be days where you mess up and call upon a nikita. You desperately attempt to press the shield button to cancel the missile and end in your haste your opponent runs into your missile killing them at 225%.

Edit: Oh, and I got some time to burn with testing out some stuff. If by some random chance someone actually has something they want me to test out, let me know.
 

luxingo

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What do people think about recovering extremely high with a cypher, to a b-reversed nikita and then possibly a b-reversed grenade? So the nikita creates a falling hitbox (I've hit a few people with this) and you're high enough that you can do another b-reversal to avoid being hit.

Edit: Oh, and I got some time to burn with testing out some stuff. If by some random chance someone actually has something they want me to test out, let me know.
At what frame, from when a character rises to the surface of the water, rather than first touches the water (since a character's buoyancy is dependent on their weight/falling speed), can the character jump out? Is this a constant for everyone? (I'm expecting so, if it's from when they rise to the surface.) Can I buffer the jump, or do I need to mash jump to get out there ASAP?
 

Ralph Cecil

Smash Champion
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What do people think about recovering extremely high with a cypher, to a b-reversed nikita and then possibly a b-reversed grenade? So the nikita creates a falling hitbox (I've hit a few people with this) and you're high enough that you can do another b-reversal to avoid being hit.
I'm not sure if he's the one who started doing this, but i'm pretty sure I see Fatal doing this all the time.
 

-LzR-

Smash Hero
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About nades. Do pro Snakes count the nades timer or have they simply mastered the feel of the timing so they don't have to focus so much on it anymore? Just a random question...
 
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I believe back before Ally got knighted, he said he would count timing. Ally might simply have been saying he waited one or two seconds on some nade pulls.

I do not really time it. More of that intuition on timing since it doesn't distract my thoughts and I can concentrate on my opponent better.

Does anyone put much stock in titles like "pro" at all? The usage sort of got me thinking about it. It seems like a silly title to add anyone in the smash community. I keep thinking of a professional as someone getting advertised for it in championships and the sort. Smash is too underground for that.
 

Tesh

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I'm pretty godly at timers. I know exactly when my c4 will explode.
 

Ralph Cecil

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I'm usually fairly good at remembering my C4, but for some reason at the beginning of a match and during a very close ending I always lose track and it always hurts me. >_<<<<<<<<<<<<<<<
 

Ken Neth

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Aug 22, 2007
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I just have the instinct of when my grenades and C4 are going to blow up. If you play snake enough, it will just be second nature. When I realize that my C4 is going to blow up sometimes I'll do something really punishable on the other side of it to get them to dash at me and get blown up lol. Or just try to grab and throw them into it.

:phone:
 

Bonds

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if my c4 is about to explode I try to grab people on top of it so that it blows them up but doesn't touch me. I got a kill in tournament that way a few days ago, I'm not sure if it was recorded or not
 
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