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That's how I am too. Until this last one when I saw how drastic the change was in my mental stamina and everything else after being 100% rested, I never thought it had that much impact besides the fact that I get frustrated easier when I'm tired enough. I never really thought it impacted my game in a positive way to get enough sleep, I had just figured it would help me avoid getting in the bad mind sets more.I noticed sleep does something too. I never really tracked it to see how much its affecting my matches. I always felt like I could play really well even if I am tired or had lack of sleep. I do notice though that if I had lack of sleep or I am tired, I get burnt out very quickly in a tournament or at a smashfest. I might be able to play very well for about two or three hours, but after that it all goes down hill.
It might have to do with me in tournament in general. I get burnt out as the day goes on especially playing melee. It feels worse when I was playing multiple events as well. I am starting to like this take a day off before a tournament to just relax more and more now.
I wouldn't necessarily agree with this, because often I see players attempt to shield-grab spaced attacks, miss and get punished. It's difficult to specifically 'autopilot' shield-grab poorly spaced attacks and not autopilot spaced attacks.in regards to auto pilot, i think the only thing that should be autopilot should be your punish game. like, when someone spaces poorly against your shield, you should grab without thinking. because if you think, its too slow, and you miss your punish. and since your punish is guaranteed, it doesnt matter is the opponent reads your autopilot reaction.
Walk/Dash to space yourself around his SH fairs. Then, punish landing lag with dash attack. Then, usmash to get away if you miss time it. Or Ftilt if you are really close. The range on Ftilt is stupidly broken. Look at this From standing, Marth's fair could miss Snake, but Ftilt would hit him. Its even more range since marth sticks his arm out when using Fair.All right then, about Marth MU, it feels tough. He seems to be able to safely pressure with fairs where nades won't be of much help and Snakes moveset isn't really good at combating it. Is there something I should know to make it a little easier?
Well, yeah, its hard to do that on shield. But, you can grab a poorly spaced one and even a properly spaced one I think if you are fast enough (have to check). There is ridiculously little shield stun on any move in this game, so you can shield grab like right away.If a marth is spacing his fairs and nairs it is really hard to punish him OoS. But poorly spaced hits, you can use ftilt jab uptilt or grab depending on the situation. Marth has close to zero lag on his aerials though, so even then it can be hard to punish OoS (I'm assuming you're asking about when he hits your shield by that question
This. And in general, dash attack any characters landing lag to be honest.Against marth?
Dash attack all day. Srs.